Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Arbiter's Grounds Poe Gate. More...
#include <d_a_obj_lv4PoGate.h>
Public Types | |
enum | Mode_e { MODE_WAIT_e , MODE_MOVE_OPEN_e , MODE_MOVE_CLOSE_e , MODE_MOVE_CLOSE_WAIT_e , MODE_MOVE_CLOSE2_e , MODE_MOVE_CLOSE2_WAIT_e , MODE_MOVE_CLOSE3_e } |
Private Attributes | |
request_of_phase_process_class | mPhase |
J3DModel * | mpModel |
u8 | mMode |
u8 | mSw |
u8 | mInitMove |
f32 | mMoveTarget |
f32 | mMoveValue |
u8 | mCloseWaitTime |
Arbiter's Grounds Poe Gate.
int daLv4PoGate_c::create | ( | ) |
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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virtual |
Reimplemented from dBgS_MoveBgActor.
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inline |
void daLv4PoGate_c::init_modeMoveClose | ( | ) |
void daLv4PoGate_c::init_modeMoveClose2 | ( | ) |
void daLv4PoGate_c::init_modeMoveClose2Wait | ( | ) |
void daLv4PoGate_c::init_modeMoveClose3 | ( | ) |
void daLv4PoGate_c::init_modeMoveCloseWait | ( | ) |
void daLv4PoGate_c::init_modeMoveOpen | ( | ) |
void daLv4PoGate_c::init_modeWait | ( | ) |
void daLv4PoGate_c::modeMoveClose | ( | ) |
void daLv4PoGate_c::modeMoveClose2 | ( | ) |
void daLv4PoGate_c::modeMoveClose2Wait | ( | ) |
void daLv4PoGate_c::modeMoveClose3 | ( | ) |
void daLv4PoGate_c::modeMoveCloseWait | ( | ) |
void daLv4PoGate_c::modeMoveOpen | ( | ) |
void daLv4PoGate_c::modeWait | ( | ) |
void daLv4PoGate_c::moveGate | ( | ) |
void daLv4PoGate_c::setBaseMtx | ( | ) |
void daLv4PoGate_c::setSe | ( | ) |
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private |
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private |
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private |
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private |
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private |
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private |
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private |
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private |