#include <c_m3d_g_lin.h>
◆ cM3dGLin() [1/2]
◆ cM3dGLin() [2/2]
cM3dGLin::cM3dGLin |
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const cXyz & | start, |
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const cXyz & | end ) |
◆ ~cM3dGLin()
virtual cM3dGLin::~cM3dGLin |
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inlinevirtual |
◆ CalcPos()
void cM3dGLin::CalcPos |
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Vec * | out, |
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f32 | scale ) const |
◆ CalcVec()
void cM3dGLin::CalcVec |
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Vec * | pOut | ) |
const |
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inline |
◆ GetEnd() [1/2]
cXyz & cM3dGLin::GetEnd |
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inline |
◆ GetEnd() [2/2]
const cXyz & cM3dGLin::GetEnd |
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const |
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inline |
◆ GetEndP() [1/2]
cXyz & cM3dGLin::GetEndP |
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void | | ) |
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inline |
◆ GetEndP() [2/2]
const cXyz & cM3dGLin::GetEndP |
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void | | ) |
const |
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inline |
◆ GetStart() [1/2]
cXyz & cM3dGLin::GetStart |
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inline |
◆ GetStart() [2/2]
const cXyz & cM3dGLin::GetStart |
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const |
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inline |
◆ GetStartP() [1/2]
cXyz & cM3dGLin::GetStartP |
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void | | ) |
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inline |
◆ GetStartP() [2/2]
const cXyz & cM3dGLin::GetStartP |
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void | | ) |
const |
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inline |
◆ set()
void cM3dGLin::set |
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const Vec & | i_start, |
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const Vec & | i_end ) |
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inline |
◆ SetEnd()
void cM3dGLin::SetEnd |
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const cXyz & | end | ) |
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◆ SetStartEnd() [1/2]
void cM3dGLin::SetStartEnd |
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const cXyz & | start, |
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const cXyz & | end ) |
◆ SetStartEnd() [2/2]
void cM3dGLin::SetStartEnd |
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const Vec & | start, |
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const Vec & | end ) |
◆ mEnd
◆ mStart
The documentation for this class was generated from the following files: