Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JSGAmbientLight.h>
Public Member Functions | |
virtual | ~TAmbientLight ()=0 |
virtual s32 | JSGFGetType () const |
virtual GXColor | JSGGetColor () const |
virtual void | JSGSetColor (GXColor) |
Public Member Functions inherited from JStage::TObject | |
virtual | ~TObject ()=0 |
virtual bool | JSGGetName () const |
virtual void | JSGUpdate () |
virtual u32 | JSGGetFlag () const |
virtual void | JSGSetFlag (u32) |
virtual bool | JSGGetData (u32, void *, u32) const |
virtual void | JSGSetData (u32, void const *, u32) |
virtual void | JSGGetParent (JStage::TObject **, u32 *) const |
virtual void | JSGSetParent (JStage::TObject *, u32) |
virtual void | JSGSetRelation (bool, JStage::TObject *, u32) |
virtual s32 | JSGFindNodeID (char const *) const |
virtual bool | JSGGetNodeTransformation (u32, f32(*)[4]) const |
void | JSGFEnableFlag (u32 flag) |
void | JSGFDisableFlag (u32 flag) |
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pure virtual |
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virtual |
Implements JStage::TObject.
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virtual |
Reimplemented in dDemo_ambient_c.