Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JStage::TAmbientLight Struct Referenceabstract

#include <JSGAmbientLight.h>

+ Inheritance diagram for JStage::TAmbientLight:
+ Collaboration diagram for JStage::TAmbientLight:

Public Member Functions

virtual ~TAmbientLight ()=0
 
virtual s32 JSGFGetType () const
 
virtual GXColor JSGGetColor () const
 
virtual void JSGSetColor (GXColor)
 
- Public Member Functions inherited from JStage::TObject
virtual ~TObject ()=0
 
virtual bool JSGGetName () const
 
virtual void JSGUpdate ()
 
virtual u32 JSGGetFlag () const
 
virtual void JSGSetFlag (u32)
 
virtual bool JSGGetData (u32, void *, u32) const
 
virtual void JSGSetData (u32, void const *, u32)
 
virtual void JSGGetParent (JStage::TObject **, u32 *) const
 
virtual void JSGSetParent (JStage::TObject *, u32)
 
virtual void JSGSetRelation (bool, JStage::TObject *, u32)
 
virtual s32 JSGFindNodeID (char const *) const
 
virtual bool JSGGetNodeTransformation (u32, f32(*)[4]) const
 
void JSGFEnableFlag (u32 flag)
 
void JSGFDisableFlag (u32 flag)
 

Constructor & Destructor Documentation

◆ ~TAmbientLight()

JStage::TAmbientLight::~TAmbientLight ( )
pure virtual

Member Function Documentation

◆ JSGFGetType()

s32 JStage::TAmbientLight::JSGFGetType ( ) const
virtual

Implements JStage::TObject.

◆ JSGGetColor()

GXColor JStage::TAmbientLight::JSGGetColor ( ) const
virtual

◆ JSGSetColor()

void JStage::TAmbientLight::JSGSetColor ( GXColor  )
virtual

Reimplemented in dDemo_ambient_c.


The documentation for this struct was generated from the following files: