Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Warp O Bridge (Eldin Bridge?) More...
#include <d_a_obj_warp_obrg.h>
Public Member Functions | |
void | initBaseMtx () |
void | setBaseMtx () |
void | Create () |
void | CreateHeap () |
void | create1st () |
void | Execute (f32(**)[3][4]) |
void | event_proc_call () |
void | actionWait () |
void | actionOrderEvent () |
void | actionTalkEvent () |
void | actionWarpEvent () |
void | actionOrderEventDst () |
void | actionWarpEventDst () |
void | actionDead () |
void | demoProc () |
void | checkTalkDistance () |
void | calcMidnaWaitPos () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x640 - 0x568] |
Warp O Bridge (Eldin Bridge?)
void daObjWarpOBrg_c::actionDead | ( | ) |
void daObjWarpOBrg_c::actionOrderEvent | ( | ) |
void daObjWarpOBrg_c::actionOrderEventDst | ( | ) |
void daObjWarpOBrg_c::actionTalkEvent | ( | ) |
void daObjWarpOBrg_c::actionWait | ( | ) |
void daObjWarpOBrg_c::actionWarpEvent | ( | ) |
void daObjWarpOBrg_c::actionWarpEventDst | ( | ) |
void daObjWarpOBrg_c::calcMidnaWaitPos | ( | ) |
void daObjWarpOBrg_c::checkTalkDistance | ( | ) |
void daObjWarpOBrg_c::Create | ( | ) |
void daObjWarpOBrg_c::create1st | ( | ) |
void daObjWarpOBrg_c::CreateHeap | ( | ) |
void daObjWarpOBrg_c::Delete | ( | ) |
void daObjWarpOBrg_c::demoProc | ( | ) |
void daObjWarpOBrg_c::Draw | ( | ) |
void daObjWarpOBrg_c::event_proc_call | ( | ) |
void daObjWarpOBrg_c::initBaseMtx | ( | ) |
void daObjWarpOBrg_c::setBaseMtx | ( | ) |
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private |