Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | eff_break_tsubo (fopAc_ac_c *i_actor, cXyz i_scale, int i_type) |
void | make_eff_break_kotubo (fopAc_ac_c *i_actor) |
void | make_eff_break_kotubo2 (fopAc_ac_c *i_actor) |
void | make_eff_break_gm_kotubo (fopAc_ac_c *i_actor) |
void | make_eff_break_gm_ootubo (fopAc_ac_c *i_actor) |
void | posMoveF_stream (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *param_2, f32 param_3, f32 param_4) |
void | posMoveF_grade (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *stream_spd, f32 param_3, f32 param_4, cXyz const *param_5, f32 friction, f32 no_grade_cos, cXyz const *param_8) |
void | quat_rotBaseY (Quaternion *quat, cXyz const ¶m_1) |
void | HitSeStart (cXyz const *i_sePos, int i_roomNo, dCcD_GObjInf const *i_CcObj, u32 param_3) |
template<typename T > | |
int | PrmAbstract (const fopAc_ac_c *i_actor, T i_prmA, T i_prmB) |
void daObj::eff_break_tsubo | ( | fopAc_ac_c * | i_actor, |
cXyz | i_scale, | ||
int | i_type | ||
) |
void daObj::HitSeStart | ( | cXyz const * | i_sePos, |
int | i_roomNo, | ||
dCcD_GObjInf const * | i_CcObj, | ||
u32 | param_3 | ||
) |
void daObj::make_eff_break_gm_kotubo | ( | fopAc_ac_c * | i_actor | ) |
void daObj::make_eff_break_gm_ootubo | ( | fopAc_ac_c * | i_actor | ) |
void daObj::make_eff_break_kotubo | ( | fopAc_ac_c * | i_actor | ) |
void daObj::make_eff_break_kotubo2 | ( | fopAc_ac_c * | i_actor | ) |
void daObj::posMoveF_grade | ( | fopAc_ac_c * | i_actor, |
cXyz const * | param_1, | ||
cXyz const * | stream_spd, | ||
f32 | param_3, | ||
f32 | param_4, | ||
cXyz const * | param_5, | ||
f32 | friction, | ||
f32 | no_grade_cos, | ||
cXyz const * | param_8 | ||
) |
void daObj::posMoveF_stream | ( | fopAc_ac_c * | i_actor, |
cXyz const * | param_1, | ||
cXyz const * | param_2, | ||
f32 | param_3, | ||
f32 | param_4 | ||
) |
void daObj::quat_rotBaseY | ( | Quaternion * | quat, |
cXyz const & | param_1 | ||
) |