Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj Namespace Reference

Functions

void eff_break_tsubo (fopAc_ac_c *i_actor, cXyz i_scale, int i_type)
 
void make_eff_break_kotubo (fopAc_ac_c *i_actor)
 
void make_eff_break_kotubo2 (fopAc_ac_c *i_actor)
 
void make_eff_break_gm_kotubo (fopAc_ac_c *i_actor)
 
void make_eff_break_gm_ootubo (fopAc_ac_c *i_actor)
 
void posMoveF_stream (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *param_2, f32 param_3, f32 param_4)
 
void posMoveF_grade (fopAc_ac_c *i_actor, cXyz const *param_1, cXyz const *stream_spd, f32 param_3, f32 param_4, cXyz const *param_5, f32 friction, f32 no_grade_cos, cXyz const *param_8)
 
void quat_rotBaseY (Quaternion *quat, cXyz const &param_1)
 
void HitSeStart (cXyz const *i_sePos, int i_roomNo, dCcD_GObjInf const *i_CcObj, u32 param_3)
 
template<typename T >
int PrmAbstract (const fopAc_ac_c *i_actor, T i_prmA, T i_prmB)
 

Detailed Description

Function Documentation

◆ eff_break_tsubo()

void daObj::eff_break_tsubo ( fopAc_ac_c * i_actor,
cXyz i_scale,
int i_type )

◆ HitSeStart()

void daObj::HitSeStart ( cXyz const * i_sePos,
int i_roomNo,
dCcD_GObjInf const * i_CcObj,
u32 param_3 )

◆ make_eff_break_gm_kotubo()

void daObj::make_eff_break_gm_kotubo ( fopAc_ac_c * i_actor)

◆ make_eff_break_gm_ootubo()

void daObj::make_eff_break_gm_ootubo ( fopAc_ac_c * i_actor)

◆ make_eff_break_kotubo()

void daObj::make_eff_break_kotubo ( fopAc_ac_c * i_actor)

◆ make_eff_break_kotubo2()

void daObj::make_eff_break_kotubo2 ( fopAc_ac_c * i_actor)

◆ posMoveF_grade()

void daObj::posMoveF_grade ( fopAc_ac_c * i_actor,
cXyz const * param_1,
cXyz const * stream_spd,
f32 param_3,
f32 param_4,
cXyz const * param_5,
f32 friction,
f32 no_grade_cos,
cXyz const * param_8 )

◆ posMoveF_stream()

void daObj::posMoveF_stream ( fopAc_ac_c * i_actor,
cXyz const * param_1,
cXyz const * param_2,
f32 param_3,
f32 param_4 )

◆ PrmAbstract()

template<typename T >
int daObj::PrmAbstract ( const fopAc_ac_c * i_actor,
T i_prmA,
T i_prmB )

◆ quat_rotBaseY()

void daObj::quat_rotBaseY ( Quaternion * quat,
cXyz const & param_1 )