Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daHoZelda_c Class Reference

Zelda (Horseback) More...

#include <d_a_hozelda.h>

+ Inheritance diagram for daHoZelda_c:
+ Collaboration diagram for daHoZelda_c:

Public Member Functions

int createHeap ()
 
void modelCallBack (u16)
 
int create ()
 
 ~daHoZelda_c ()
 
int setDoubleAnime (f32, f32, f32, u16, u16, f32)
 
int setUpperAnime (u16)
 
void resetUpperAnime ()
 
int setSingleAnime (u16, f32, f32, s16, f32)
 
void animePlay ()
 
void setEyeBtp (u16)
 
void setEyeBtk (u16, u8)
 
void setNormalFace ()
 
void setAnm ()
 
void setBowModel ()
 
void setMatrix ()
 
void shootArrow ()
 
void deleteArrow ()
 
void setBowBck (u16)
 
void setRideOffset ()
 
void clearEyeMove ()
 
void setEyeMove (cXyz const *, s16, s16)
 
void setNeckAngle ()
 
void searchBodyAngle ()
 
int execute ()
 
int draw ()
 
MtxP getRightHandMtx ()
 
MtxP getRightFingerMtx ()
 
u8 checkBowMode () const
 
void setDamageInit ()
 
u8 checkSingleRide () const
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Public Attributes

request_of_phase_process_class mPhase
 
J3DModelmpZeldaModel
 
J3DModelmpBowModel
 
mDoExt_btpAnm mEyeBtp
 
mDoExt_btkAnm mEyeBtk
 
mDoExt_MtxCalcAnmBlendTblOldfield_0x5a8
 
mDoExt_AnmRatioPack mAnmRatioPack [3]
 
mDoExt_MtxCalcOldFramefield_0x5c4
 
daPy_frameCtrl_c mFrameCtrl [3]
 
daHoZelda_matAnm_cmpMatAnm [2]
 
Z2Creature mSound
 
mDoExt_bckAnm mBowBck
 
daPy_actorKeep_c mArrowAcKeep
 
daPy_actorKeep_c mGndAcKeep
 
HOZELDA_HIO_CLASS * mpHIO
 
u8 mBowMode
 
u8 mAnmTimer
 
u8 field_0x6da
 
u8 mDamageInit
 
u8 field_0x6dc
 
u8 field_0x6dd
 
u8 field_0x6de
 
u8 mIsSingleRide
 
s8 mReverb
 
u8 field_0x6E1 [0x6E4 - 0x6E1]
 
u16 field_0x6e4 [2]
 
u16 mUpperAnmID
 
u16 mBowAnmID
 
csXyz mNeckAngle
 
csXyz mBodyAngle
 
cXyz field_0x6f8
 
const VecmpRideOffset
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Zelda (Horseback)

Constructor & Destructor Documentation

◆ ~daHoZelda_c()

daHoZelda_c::~daHoZelda_c ( )

Member Function Documentation

◆ animePlay()

void daHoZelda_c::animePlay ( )

◆ checkBowMode()

u8 daHoZelda_c::checkBowMode ( ) const
inline

◆ checkSingleRide()

u8 daHoZelda_c::checkSingleRide ( ) const
inline

◆ clearEyeMove()

void daHoZelda_c::clearEyeMove ( )

◆ create()

int daHoZelda_c::create ( )

◆ createHeap()

BOOL daHoZelda_c::createHeap ( )

◆ deleteArrow()

void daHoZelda_c::deleteArrow ( )

◆ draw()

int daHoZelda_c::draw ( )

◆ execute()

int daHoZelda_c::execute ( )

◆ getRightFingerMtx()

MtxP daHoZelda_c::getRightFingerMtx ( )
inline

◆ getRightHandMtx()

MtxP daHoZelda_c::getRightHandMtx ( )
inline

◆ modelCallBack()

void daHoZelda_c::modelCallBack ( u16 i_jntNo)

◆ resetUpperAnime()

void daHoZelda_c::resetUpperAnime ( )

◆ searchBodyAngle()

void daHoZelda_c::searchBodyAngle ( )

◆ setAnm()

void daHoZelda_c::setAnm ( )

◆ setBowBck()

void daHoZelda_c::setBowBck ( u16 i_anmNo)

◆ setBowModel()

void daHoZelda_c::setBowModel ( )

◆ setDamageInit()

void daHoZelda_c::setDamageInit ( )
inline

◆ setDoubleAnime()

int daHoZelda_c::setDoubleAnime ( f32 i_ratio,
f32 i_anmSpeedA,
f32 i_anmSpeedB,
u16 i_anmIdxA,
u16 i_anmIdxB,
f32 i_morf )

◆ setEyeBtk()

void daHoZelda_c::setEyeBtk ( u16 i_resNo,
u8 param_1 )

◆ setEyeBtp()

void daHoZelda_c::setEyeBtp ( u16 i_resNo)

◆ setEyeMove()

void daHoZelda_c::setEyeMove ( cXyz const * param_0,
s16 param_1,
s16 param_2 )

◆ setMatrix()

void daHoZelda_c::setMatrix ( )

◆ setNeckAngle()

void daHoZelda_c::setNeckAngle ( )

◆ setNormalFace()

void daHoZelda_c::setNormalFace ( )

◆ setRideOffset()

void daHoZelda_c::setRideOffset ( )

◆ setSingleAnime()

int daHoZelda_c::setSingleAnime ( u16 i_anmIdx,
f32 i_speed,
f32 i_startF,
s16 i_endF,
f32 i_morf )

◆ setUpperAnime()

int daHoZelda_c::setUpperAnime ( u16 i_anmNo)

◆ shootArrow()

void daHoZelda_c::shootArrow ( )

Member Data Documentation

◆ field_0x5a8

mDoExt_MtxCalcAnmBlendTblOld* daHoZelda_c::field_0x5a8

◆ field_0x5c4

mDoExt_MtxCalcOldFrame* daHoZelda_c::field_0x5c4

◆ field_0x6da

u8 daHoZelda_c::field_0x6da

◆ field_0x6dc

u8 daHoZelda_c::field_0x6dc

◆ field_0x6dd

u8 daHoZelda_c::field_0x6dd

◆ field_0x6de

u8 daHoZelda_c::field_0x6de

◆ field_0x6E1

u8 daHoZelda_c::field_0x6E1[0x6E4 - 0x6E1]

◆ field_0x6e4

u16 daHoZelda_c::field_0x6e4[2]

◆ field_0x6f8

cXyz daHoZelda_c::field_0x6f8

◆ mAnmRatioPack

mDoExt_AnmRatioPack daHoZelda_c::mAnmRatioPack[3]

◆ mAnmTimer

u8 daHoZelda_c::mAnmTimer

◆ mArrowAcKeep

daPy_actorKeep_c daHoZelda_c::mArrowAcKeep

◆ mBodyAngle

csXyz daHoZelda_c::mBodyAngle

◆ mBowAnmID

u16 daHoZelda_c::mBowAnmID

◆ mBowBck

mDoExt_bckAnm daHoZelda_c::mBowBck

◆ mBowMode

u8 daHoZelda_c::mBowMode

◆ mDamageInit

u8 daHoZelda_c::mDamageInit

◆ mEyeBtk

mDoExt_btkAnm daHoZelda_c::mEyeBtk

◆ mEyeBtp

mDoExt_btpAnm daHoZelda_c::mEyeBtp

◆ mFrameCtrl

daPy_frameCtrl_c daHoZelda_c::mFrameCtrl[3]

◆ mGndAcKeep

daPy_actorKeep_c daHoZelda_c::mGndAcKeep

◆ mIsSingleRide

u8 daHoZelda_c::mIsSingleRide

◆ mNeckAngle

csXyz daHoZelda_c::mNeckAngle

◆ mpBowModel

J3DModel* daHoZelda_c::mpBowModel

◆ mPhase

request_of_phase_process_class daHoZelda_c::mPhase

◆ mpHIO

HOZELDA_HIO_CLASS* daHoZelda_c::mpHIO

◆ mpMatAnm

daHoZelda_matAnm_c* daHoZelda_c::mpMatAnm[2]

◆ mpRideOffset

const Vec* daHoZelda_c::mpRideOffset

◆ mpZeldaModel

J3DModel* daHoZelda_c::mpZeldaModel

◆ mReverb

s8 daHoZelda_c::mReverb

◆ mSound

Z2Creature daHoZelda_c::mSound

◆ mUpperAnmID

u16 daHoZelda_c::mUpperAnmID

The documentation for this class was generated from the following files: