Zelda (Horseback)
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#include <d_a_hozelda.h>
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| int | createHeap () |
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| void | modelCallBack (u16) |
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| int | create () |
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| | ~daHoZelda_c () |
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| int | setDoubleAnime (f32, f32, f32, u16, u16, f32) |
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| int | setUpperAnime (u16) |
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| void | resetUpperAnime () |
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| int | setSingleAnime (u16, f32, f32, s16, f32) |
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| void | animePlay () |
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| void | setEyeBtp (u16) |
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| void | setEyeBtk (u16, u8) |
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| void | setNormalFace () |
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| void | setAnm () |
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| void | setBowModel () |
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| void | setMatrix () |
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| void | shootArrow () |
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| void | deleteArrow () |
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| void | setBowBck (u16) |
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| void | setRideOffset () |
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| void | clearEyeMove () |
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| void | setEyeMove (cXyz const *, s16, s16) |
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| void | setNeckAngle () |
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| void | searchBodyAngle () |
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| int | execute () |
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| int | draw () |
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| MtxP | getRightHandMtx () |
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| MtxP | getRightFingerMtx () |
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| u8 | checkBowMode () const |
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| void | setDamageInit () |
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| u8 | checkSingleRide () const |
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| | fopAc_ac_c () |
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| | ~fopAc_ac_c () |
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◆ ~daHoZelda_c()
| daHoZelda_c::~daHoZelda_c |
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◆ animePlay()
| void daHoZelda_c::animePlay |
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◆ checkBowMode()
| u8 daHoZelda_c::checkBowMode |
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const |
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inline |
◆ checkSingleRide()
| u8 daHoZelda_c::checkSingleRide |
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const |
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inline |
◆ clearEyeMove()
| void daHoZelda_c::clearEyeMove |
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◆ create()
| int daHoZelda_c::create |
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◆ createHeap()
| BOOL daHoZelda_c::createHeap |
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◆ deleteArrow()
| void daHoZelda_c::deleteArrow |
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◆ draw()
| int daHoZelda_c::draw |
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◆ execute()
| int daHoZelda_c::execute |
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◆ getRightFingerMtx()
| MtxP daHoZelda_c::getRightFingerMtx |
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inline |
◆ getRightHandMtx()
| MtxP daHoZelda_c::getRightHandMtx |
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inline |
◆ modelCallBack()
| void daHoZelda_c::modelCallBack |
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u16 | i_jntNo | ) |
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◆ resetUpperAnime()
| void daHoZelda_c::resetUpperAnime |
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◆ searchBodyAngle()
| void daHoZelda_c::searchBodyAngle |
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◆ setAnm()
| void daHoZelda_c::setAnm |
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◆ setBowBck()
| void daHoZelda_c::setBowBck |
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u16 | i_anmNo | ) |
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◆ setBowModel()
| void daHoZelda_c::setBowModel |
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◆ setDamageInit()
| void daHoZelda_c::setDamageInit |
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inline |
◆ setDoubleAnime()
| int daHoZelda_c::setDoubleAnime |
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f32 | i_ratio, |
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f32 | i_anmSpeedA, |
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f32 | i_anmSpeedB, |
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u16 | i_anmIdxA, |
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u16 | i_anmIdxB, |
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f32 | i_morf ) |
◆ setEyeBtk()
| void daHoZelda_c::setEyeBtk |
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u16 | i_resNo, |
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u8 | param_1 ) |
◆ setEyeBtp()
| void daHoZelda_c::setEyeBtp |
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u16 | i_resNo | ) |
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◆ setEyeMove()
| void daHoZelda_c::setEyeMove |
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cXyz const * | param_0, |
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s16 | param_1, |
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s16 | param_2 ) |
◆ setMatrix()
| void daHoZelda_c::setMatrix |
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◆ setNeckAngle()
| void daHoZelda_c::setNeckAngle |
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◆ setNormalFace()
| void daHoZelda_c::setNormalFace |
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◆ setRideOffset()
| void daHoZelda_c::setRideOffset |
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◆ setSingleAnime()
| int daHoZelda_c::setSingleAnime |
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u16 | i_anmIdx, |
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f32 | i_speed, |
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f32 | i_startF, |
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s16 | i_endF, |
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f32 | i_morf ) |
◆ setUpperAnime()
| int daHoZelda_c::setUpperAnime |
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u16 | i_anmNo | ) |
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◆ shootArrow()
| void daHoZelda_c::shootArrow |
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◆ field_0x5a8
◆ field_0x5c4
◆ field_0x6da
| u8 daHoZelda_c::field_0x6da |
◆ field_0x6dc
| u8 daHoZelda_c::field_0x6dc |
◆ field_0x6dd
| u8 daHoZelda_c::field_0x6dd |
◆ field_0x6de
| u8 daHoZelda_c::field_0x6de |
◆ field_0x6E1
| u8 daHoZelda_c::field_0x6E1[0x6E4 - 0x6E1] |
◆ field_0x6e4
| u16 daHoZelda_c::field_0x6e4[2] |
◆ field_0x6f8
| cXyz daHoZelda_c::field_0x6f8 |
◆ mAnmRatioPack
◆ mAnmTimer
| u8 daHoZelda_c::mAnmTimer |
◆ mArrowAcKeep
◆ mBodyAngle
| csXyz daHoZelda_c::mBodyAngle |
◆ mBowAnmID
| u16 daHoZelda_c::mBowAnmID |
◆ mBowBck
◆ mBowMode
◆ mDamageInit
| u8 daHoZelda_c::mDamageInit |
◆ mEyeBtk
◆ mEyeBtp
◆ mFrameCtrl
◆ mGndAcKeep
◆ mIsSingleRide
| u8 daHoZelda_c::mIsSingleRide |
◆ mNeckAngle
| csXyz daHoZelda_c::mNeckAngle |
◆ mpBowModel
◆ mPhase
◆ mpHIO
| HOZELDA_HIO_CLASS* daHoZelda_c::mpHIO |
◆ mpMatAnm
◆ mpRideOffset
| const Vec* daHoZelda_c::mpRideOffset |
◆ mpZeldaModel
◆ mReverb
◆ mSound
◆ mUpperAnmID
| u16 daHoZelda_c::mUpperAnmID |
The documentation for this class was generated from the following files: