Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Hylian Passerby 2 (Castle Town NPC?) More...
#include <d_a_npc_passer2.h>
Classes | |
struct | Mode_e |
Public Member Functions | |
void | setAction (daNpcPasser2_c::Mode_e) |
void | callInit () |
void | callExecute () |
void | initPath () |
void | executePath () |
void | setAngle () |
void | pathMoveF () |
void | create () |
void | create_init () |
~daNpcPasser2_c () | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 | ActionTable [24] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xa44 - 0x568] |
Hylian Passerby 2 (Castle Town NPC?)
daNpcPasser2_c::~daNpcPasser2_c | ( | ) |
void daNpcPasser2_c::callExecute | ( | ) |
void daNpcPasser2_c::callInit | ( | ) |
void daNpcPasser2_c::create | ( | ) |
void daNpcPasser2_c::create_init | ( | ) |
void daNpcPasser2_c::executePath | ( | ) |
void daNpcPasser2_c::initPath | ( | ) |
void daNpcPasser2_c::pathMoveF | ( | ) |
void daNpcPasser2_c::setAction | ( | daNpcPasser2_c::Mode_e | param_0 | ) |
void daNpcPasser2_c::setAngle | ( | ) |
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