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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Low-Poly Hylian Passerby. More...
#include <d_a_npc_passer2.h>
Inheritance diagram for daNpcPasser2_c:
Collaboration diagram for daNpcPasser2_c:Public Types | |
| enum | Mode_e { MODE_MAX_e } |
| typedef void(daNpcPasser2_c::*) | actionFunc() |
Static Public Attributes | |
| static actionFunc | ActionTable [1][2] |
Static Public Attributes inherited from daNpcCd_c | |
| static dCcD_SrcCyl const | m_cylDat |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Private Attributes | |
| J3DModel * | mpModel |
| PathTrace_c | m_path |
| actionFunc * | mAction |
| Mode_e | mActionIdx |
| int | mPrevActionIdx |
| int | m_objNum |
| int | m_dayOfWeek |
| int | m_endTime |
| f32 | field_0xa30 |
| f32 | field_0xa34 |
| f32 | mPosY |
| u32 | field_0xa3c |
| u8 | field_0xa40 |
| u8 | field_0xa41 |
| u8 | field_0xa42 |
| u8 | field_0xa43 |
Low-Poly Hylian Passerby.
| void(daNpcPasser2_c::*) daNpcPasser2_c::actionFunc() |
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| void daNpcPasser2_c::callExecute | ( | ) |
| void daNpcPasser2_c::callInit | ( | ) |
| cPhs__Step daNpcPasser2_c::create | ( | ) |
| void daNpcPasser2_c::create_init | ( | ) |
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| void daNpcPasser2_c::executePath | ( | ) |
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| void daNpcPasser2_c::initPath | ( | ) |
| void daNpcPasser2_c::pathMoveF | ( | ) |
| void daNpcPasser2_c::setAction | ( | daNpcPasser2_c::Mode_e | i_action | ) |
| void daNpcPasser2_c::setAngle | ( | ) |
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