Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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event_binary_data_header Struct Reference

#include <d_event_data.h>

Public Attributes

u32 eventTop
 
s32 eventNum
 
u32 staffTop
 
s32 staffNum
 
u32 cutTop
 
s32 cutNum
 
u32 dataTop
 
s32 dataNum
 
u32 fDataTop
 
s32 fDataNum
 
u32 iDataTop
 
s32 iDataNum
 
u32 sDataTop
 
s32 sDataNum
 
u8 unk [8]
 

Member Data Documentation

◆ cutNum

s32 event_binary_data_header::cutNum

◆ cutTop

u32 event_binary_data_header::cutTop

◆ dataNum

s32 event_binary_data_header::dataNum

◆ dataTop

u32 event_binary_data_header::dataTop

◆ eventNum

s32 event_binary_data_header::eventNum

◆ eventTop

u32 event_binary_data_header::eventTop

◆ fDataNum

s32 event_binary_data_header::fDataNum

◆ fDataTop

u32 event_binary_data_header::fDataTop

◆ iDataNum

s32 event_binary_data_header::iDataNum

◆ iDataTop

u32 event_binary_data_header::iDataTop

◆ sDataNum

s32 event_binary_data_header::sDataNum

◆ sDataTop

u32 event_binary_data_header::sDataTop

◆ staffNum

s32 event_binary_data_header::staffNum

◆ staffTop

u32 event_binary_data_header::staffTop

◆ unk

u8 event_binary_data_header::unk[8]

The documentation for this struct was generated from the following file: