Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundArchivePlayer::WsdCallback Class Reference
+ Inheritance diagram for nw4hbm::snd::SoundArchivePlayer::WsdCallback:
+ Collaboration diagram for nw4hbm::snd::SoundArchivePlayer::WsdCallback:

Public Member Functions

 WsdCallback (const SoundArchivePlayer &player)
 
virtual bool GetWaveSoundData (detail::WaveSoundInfo *soundInfo, detail::WaveSoundNoteInfo *noteInfo, detail::WaveData *waveData, const void *waveSoundData, int index, int noteIndex, u32 userData) const
 
- Public Member Functions inherited from nw4hbm::snd::detail::WsdTrack::WsdCallback
virtual ~WsdCallback ()=0
 

Private Attributes

const SoundArchivePlayermSoundArchivePlayer
 

Constructor & Destructor Documentation

◆ WsdCallback()

nw4hbm::snd::SoundArchivePlayer::WsdCallback::WsdCallback ( const SoundArchivePlayer & player)
inline

Member Function Documentation

◆ GetWaveSoundData()

virtual bool nw4hbm::snd::SoundArchivePlayer::WsdCallback::GetWaveSoundData ( detail::WaveSoundInfo * soundInfo,
detail::WaveSoundNoteInfo * noteInfo,
detail::WaveData * waveData,
const void * waveSoundData,
int index,
int noteIndex,
u32 userData ) const
virtual

Member Data Documentation

◆ mSoundArchivePlayer

const SoundArchivePlayer& nw4hbm::snd::SoundArchivePlayer::WsdCallback::mSoundArchivePlayer
private

The documentation for this class was generated from the following file: