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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <mix.h>
Public Attributes | |
AXVPB * | axvpb |
u32 | mode |
int | input |
int | auxA |
int | auxB |
int | pan |
int | span |
int | fader |
int | l |
int | r |
int | f |
int | b |
int | l1 |
int | r1 |
u16 | v |
u16 | v1 |
u16 | vL |
u16 | vL1 |
u16 | vR |
u16 | vR1 |
u16 | vS |
u16 | vS1 |
u16 | vAL |
u16 | vAL1 |
u16 | vAR |
u16 | vAR1 |
u16 | vAS |
u16 | vAS1 |
u16 | vBL |
u16 | vBL1 |
u16 | vBR |
u16 | vBR1 |
u16 | vBS |
u16 | vBS1 |
int MIXChannel::auxA |
int MIXChannel::auxB |
AXVPB* MIXChannel::axvpb |
int MIXChannel::b |
int MIXChannel::f |
int MIXChannel::fader |
int MIXChannel::input |
int MIXChannel::l |
int MIXChannel::l1 |
u32 MIXChannel::mode |
int MIXChannel::pan |
int MIXChannel::r |
int MIXChannel::r1 |
int MIXChannel::span |
u16 MIXChannel::v |
u16 MIXChannel::v1 |
u16 MIXChannel::vAL |
u16 MIXChannel::vAL1 |
u16 MIXChannel::vAR |
u16 MIXChannel::vAR1 |
u16 MIXChannel::vAS |
u16 MIXChannel::vAS1 |
u16 MIXChannel::vBL |
u16 MIXChannel::vBL1 |
u16 MIXChannel::vBR |
u16 MIXChannel::vBR1 |
u16 MIXChannel::vBS |
u16 MIXChannel::vBS1 |
u16 MIXChannel::vL |
u16 MIXChannel::vL1 |
u16 MIXChannel::vR |
u16 MIXChannel::vR1 |
u16 MIXChannel::vS |
u16 MIXChannel::vS1 |