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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <mix.h>
Collaboration diagram for MIXChannel:Public Attributes | |
| AXVPB * | axvpb |
| u32 | mode |
| int | input |
| int | auxA |
| int | auxB |
| int | pan |
| int | span |
| int | fader |
| int | l |
| int | r |
| int | f |
| int | b |
| int | l1 |
| int | r1 |
| u16 | v |
| u16 | v1 |
| u16 | vL |
| u16 | vL1 |
| u16 | vR |
| u16 | vR1 |
| u16 | vS |
| u16 | vS1 |
| u16 | vAL |
| u16 | vAL1 |
| u16 | vAR |
| u16 | vAR1 |
| u16 | vAS |
| u16 | vAS1 |
| u16 | vBL |
| u16 | vBL1 |
| u16 | vBR |
| u16 | vBR1 |
| u16 | vBS |
| u16 | vBS1 |
| int MIXChannel::auxA |
| int MIXChannel::auxB |
| AXVPB * MIXChannel::axvpb |
| int MIXChannel::b |
| int MIXChannel::f |
| int MIXChannel::fader |
| int MIXChannel::input |
| int MIXChannel::l |
| int MIXChannel::l1 |
| u32 MIXChannel::mode |
| int MIXChannel::pan |
| int MIXChannel::r |
| int MIXChannel::r1 |
| int MIXChannel::span |
| u16 MIXChannel::v |
| u16 MIXChannel::v1 |
| u16 MIXChannel::vAL |
| u16 MIXChannel::vAL1 |
| u16 MIXChannel::vAR |
| u16 MIXChannel::vAR1 |
| u16 MIXChannel::vAS |
| u16 MIXChannel::vAS1 |
| u16 MIXChannel::vBL |
| u16 MIXChannel::vBL1 |
| u16 MIXChannel::vBR |
| u16 MIXChannel::vBR1 |
| u16 MIXChannel::vBS |
| u16 MIXChannel::vBS1 |
| u16 MIXChannel::vL |
| u16 MIXChannel::vL1 |
| u16 MIXChannel::vR |
| u16 MIXChannel::vR1 |
| u16 MIXChannel::vS |
| u16 MIXChannel::vS1 |