Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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MatoData_s Struct Reference

#include <d_a_obj_mato.h>

+ Collaboration diagram for MatoData_s:

Public Attributes

J3DModelmodel
 
dCcD_Stts ccStts
 
dCcD_Cyl ccCyl
 
cXyz pos
 
cXyz scale
 
csXyz rot
 
void(daObjMATO_c::* action )(int)
 
void(daObjMATO_c::* prev_action )(int)
 
int mode
 
s16 rot_speed
 
u8 type
 
u8 is_hit
 
u8 timer
 

Member Data Documentation

◆ action

void(daObjMATO_c::* MatoData_s::action) (int)

◆ ccCyl

dCcD_Cyl MatoData_s::ccCyl

◆ ccStts

dCcD_Stts MatoData_s::ccStts

◆ is_hit

u8 MatoData_s::is_hit

◆ mode

int MatoData_s::mode

◆ model

J3DModel* MatoData_s::model

◆ pos

cXyz MatoData_s::pos

◆ prev_action

void(daObjMATO_c::* MatoData_s::prev_action) (int)

◆ rot

csXyz MatoData_s::rot

◆ rot_speed

s16 MatoData_s::rot_speed

◆ scale

cXyz MatoData_s::scale

◆ timer

u8 MatoData_s::timer

◆ type

u8 MatoData_s::type

The documentation for this struct was generated from the following file: