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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_mato.h>
Collaboration diagram for MatoData_s:Public Attributes | |
| J3DModel * | model |
| dCcD_Stts | ccStts |
| dCcD_Cyl | ccCyl |
| cXyz | pos |
| cXyz | scale |
| csXyz | rot |
| void(daObjMATO_c::* | action )(int) |
| void(daObjMATO_c::* | prev_action )(int) |
| int | mode |
| s16 | rot_speed |
| u8 | type |
| u8 | is_hit |
| u8 | timer |
| void(daObjMATO_c::* MatoData_s::action) (int) |
| dCcD_Cyl MatoData_s::ccCyl |
| dCcD_Stts MatoData_s::ccStts |
| u8 MatoData_s::is_hit |
| int MatoData_s::mode |
| J3DModel* MatoData_s::model |
| cXyz MatoData_s::pos |
| void(daObjMATO_c::* MatoData_s::prev_action) (int) |
| csXyz MatoData_s::rot |
| s16 MatoData_s::rot_speed |
| cXyz MatoData_s::scale |
| u8 MatoData_s::timer |
| u8 MatoData_s::type |