Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDlst_window_c Class Reference

#include <d_drawlist.h>

+ Collaboration diagram for dDlst_window_c:

Public Member Functions

 dDlst_window_c ()
 
 ~dDlst_window_c ()
 
void setViewPort (f32, f32, f32, f32, f32, f32)
 
void setScissor (f32, f32, f32, f32)
 
void setCameraID (int id)
 
s8 getCameraID ()
 
void setMode (int mode)
 
view_port_classgetViewPort ()
 
scissor_classgetScissor ()
 

Private Attributes

view_port_class mViewport
 
s8 mCameraID
 
s8 mMode
 

Constructor & Destructor Documentation

◆ dDlst_window_c()

dDlst_window_c::dDlst_window_c ( )
inline

◆ ~dDlst_window_c()

dDlst_window_c::~dDlst_window_c ( )
inline

Member Function Documentation

◆ getCameraID()

s8 dDlst_window_c::getCameraID ( )
inline

◆ getScissor()

scissor_class * dDlst_window_c::getScissor ( )
inline

◆ getViewPort()

view_port_class * dDlst_window_c::getViewPort ( )
inline

◆ setCameraID()

void dDlst_window_c::setCameraID ( int  id)
inline

◆ setMode()

void dDlst_window_c::setMode ( int  mode)
inline

◆ setScissor()

void dDlst_window_c::setScissor ( f32  xOrig,
f32  yOrig,
f32  width,
f32  height 
)

◆ setViewPort()

void dDlst_window_c::setViewPort ( f32  xOrig,
f32  yOrig,
f32  width,
f32  height,
f32  nearZ,
f32  farZ 
)

Member Data Documentation

◆ mCameraID

s8 dDlst_window_c::mCameraID
private

◆ mMode

s8 dDlst_window_c::mMode
private

◆ mViewport

view_port_class dDlst_window_c::mViewport
private

The documentation for this class was generated from the following files: