Bullbo (Wild Boar)
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#include <d_a_e_wb.h>
◆ checkAnmLoopFrame()
| BOOL e_wb_class::checkAnmLoopFrame |
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inline |
◆ checkDownDamage()
| BOOL e_wb_class::checkDownDamage |
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◆ checkGetOff()
| BOOL e_wb_class::checkGetOff |
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const |
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inline |
◆ checkNormalRideMode()
| BOOL e_wb_class::checkNormalRideMode |
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const |
◆ checkWait()
| BOOL e_wb_class::checkWait |
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◆ getAnimeFrameRate()
| f32 e_wb_class::getAnimeFrameRate |
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inline |
◆ getModel()
| J3DModel * e_wb_class::getModel |
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inline |
◆ getOff()
| void e_wb_class::getOff |
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◆ getRideMtx()
| MtxP e_wb_class::getRideMtx |
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inline |
◆ getWaitRollAngle()
| s16 e_wb_class::getWaitRollAngle |
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const |
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inline |
◆ nowAnimeFrame()
| f32 e_wb_class::nowAnimeFrame |
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const |
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inline |
◆ rideSpeedRate()
| f32 e_wb_class::rideSpeedRate |
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| ) |
const |
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inline |
◆ setPlayerRide()
| void e_wb_class::setPlayerRide |
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| ) |
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◆ setPlayerRideNow()
| void e_wb_class::setPlayerRideNow |
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◆ setRunRideMode()
| void e_wb_class::setRunRideMode |
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◆ acceleration
| f32 e_wb_class::acceleration |
◆ AcchCir
◆ action
◆ anm_p
Pointer to model morph animator.
◆ anm_se_eff
| u32 e_wb_class::anm_se_eff |
◆ anm_spd
Animation playback speed.
◆ anm_time
Duration or timer for animation.
◆ anmID
◆ arg0
◆ arg1
◆ at_info
◆ at_sph
◆ Bgc
◆ body_angle
| s16 e_wb_class::body_angle |
Body tilt angle based on turning.
◆ cc_sph
◆ collision_flg
| u8 e_wb_class::collision_flg |
Flags for collision states.
◆ counter
◆ damage_timer
| s16 e_wb_class::damage_timer |
◆ dash_timer
| s16 e_wb_class::dash_timer |
◆ demo_cam_ctr
| cXyz e_wb_class::demo_cam_ctr |
◆ demo_cam_ctr_mae
| cXyz e_wb_class::demo_cam_ctr_mae |
◆ demo_cam_eye
| cXyz e_wb_class::demo_cam_eye |
◆ demo_cam_eye_mae
| cXyz e_wb_class::demo_cam_eye_mae |
◆ demo_cam_eye_spd
| cXyz e_wb_class::demo_cam_eye_spd |
◆ demo_cam_eye_x
| f32 e_wb_class::demo_cam_eye_x |
◆ demo_cam_eye_z
| f32 e_wb_class::demo_cam_eye_z |
◆ demo_cam_morf
| f32 e_wb_class::demo_cam_morf |
◆ demo_cam_target
| cXyz e_wb_class::demo_cam_target |
◆ demo_cam_way
| cXyz e_wb_class::demo_cam_way |
◆ demo_cam_way_spd
| cXyz e_wb_class::demo_cam_way_spd |
◆ demo_cam_ya
| s16 e_wb_class::demo_cam_ya |
◆ demo_cam_zoom
| f32 e_wb_class::demo_cam_zoom |
◆ demo_mode
| s16 e_wb_class::demo_mode |
◆ demo_stop
◆ demo_timer
| s16 e_wb_class::demo_timer |
◆ dir
Direction to iterate path points (+1 or -1).
◆ dodge_angle
| s16 e_wb_class::dodge_angle |
◆ enemy
Base enemy class instance.
◆ eye
◆ field_0x13e4
| u8 e_wb_class::field_0x13e4 |
◆ field_0x13e8
| u32 e_wb_class::field_0x13e8[2] |
◆ field_0x13f0
| u32 e_wb_class::field_0x13f0 |
◆ field_0x13f4
| u32 e_wb_class::field_0x13f4 |
◆ field_0x13f8
| u32 e_wb_class::field_0x13f8 |
◆ field_0x13fc
| u32 e_wb_class::field_0x13fc |
◆ field_0x1400
| u32 e_wb_class::field_0x1400 |
◆ field_0x1404
| u32 e_wb_class::field_0x1404 |
◆ field_0x1408
| u32 e_wb_class::field_0x1408[2] |
◆ field_0x1410
| u32 e_wb_class::field_0x1410 |
◆ field_0x1414
| u32 e_wb_class::field_0x1414 |
◆ field_0x1418
| u32 e_wb_class::field_0x1418 |
◆ field_0x141c
| u32 e_wb_class::field_0x141c |
◆ field_0x1688
| s16 e_wb_class::field_0x1688 |
◆ field_0x168a
| s16 e_wb_class::field_0x168a |
◆ field_0x1694
| u8 e_wb_class::field_0x1694[0x169e - 0x1694] |
◆ field_0x1718
| f32 e_wb_class::field_0x1718 |
◆ field_0x171c
| f32 e_wb_class::field_0x171c |
◆ field_0x1720
| s8 e_wb_class::field_0x1720 |
◆ field_0x1721
| s8 e_wb_class::field_0x1721 |
◆ field_0x1723
| u8 e_wb_class::field_0x1723[0x17c4 - 0x1723] |
◆ field_0x17c8
| u8 e_wb_class::field_0x17c8[0x17D0 - 0x17C8] |
◆ field_0x17e0
| u8 e_wb_class::field_0x17e0 |
◆ field_0x17e1
| u8 e_wb_class::field_0x17e1 |
◆ field_0x17e4
| u8 e_wb_class::field_0x17e4[0x17e8 - 0x17e4] |
◆ field_0x5be
| u8 e_wb_class::field_0x5be |
◆ field_0x5c0
| u8 e_wb_class::field_0x5c0 |
◆ field_0x5d0
| cXyz e_wb_class::field_0x5d0 |
◆ field_0x5de
| s16 e_wb_class::field_0x5de |
◆ field_0x688
| int e_wb_class::field_0x688 |
◆ field_0x6a2
| u8 e_wb_class::field_0x6a2[0x6ae - 0x6a2] |
◆ field_0x6bc
| u8 e_wb_class::field_0x6bc |
◆ field_0x6c0
| s8 e_wb_class::field_0x6c0 |
◆ field_0x6d4
| s16 e_wb_class::field_0x6d4 |
◆ field_0x6d6
| s16 e_wb_class::field_0x6d6 |
◆ field_0x6d8
| s16 e_wb_class::field_0x6d8 |
◆ field_0x6da
| s16 e_wb_class::field_0x6da |
◆ field_0x6dc
| s16 e_wb_class::field_0x6dc |
◆ field_0x6de
| csXyz e_wb_class::field_0x6de |
◆ field_0x6e4
| s8 e_wb_class::field_0x6e4 |
◆ field_0x6e5
| u8 e_wb_class::field_0x6e5[0x6ec - 0x6e5] |
◆ field_0x6ec
| csXyz e_wb_class::field_0x6ec[29] |
◆ field_0x7a4
| s16 e_wb_class::field_0x7a4 |
◆ field_0x7a6
| s8 e_wb_class::field_0x7a6 |
◆ field_0x7a7
| s8 e_wb_class::field_0x7a7 |
◆ gake_flg
◆ himo
◆ himo_mat
◆ himo_tex
◆ kiba
◆ landing_flag
| u8 e_wb_class::landing_flag |
Flag for landing after jump.
◆ lap_num
Lap or progress count affecting path generation.
◆ leader
◆ movement_type
| u8 e_wb_class::movement_type |
Type of movement (1 for normal, 2 for faster).
◆ no_draw
◆ old_action
| s16 e_wb_class::old_action |
◆ pass
◆ path_adjust_count
| s8 e_wb_class::path_adjust_count |
Counter for periodic path adjustment.
◆ path_set
Flag indicating if path has been initialized.
◆ path_ten
Current index in the path points array.
◆ phase
Phase process request handler.
◆ pursuit_flg
| s8 e_wb_class::pursuit_flg |
Flag indicating pursuit mode.
◆ range
◆ rd_id
◆ rein_hand_pos
| cXyz e_wb_class::rein_hand_pos[2] |
◆ rein_spd
◆ resName
| char* e_wb_class::resName |
Resource name for loading models/animations.
◆ ride_mode
| s16 e_wb_class::ride_mode |
Current sub-action mode within the run action.
◆ ride_speed_max
| f32 e_wb_class::ride_speed_max |
Speed rate for riding calculations.
◆ rotation
| csXyz e_wb_class::rotation |
◆ rotation_spd
| csXyz e_wb_class::rotation_spd |
◆ saku_burn
◆ shadow_key
| int e_wb_class::shadow_key |
◆ sound
Z2 sound creature for ride effects.
◆ start_timer
| u8 e_wb_class::start_timer |
◆ status_flag
| u16 e_wb_class::status_flag |
Bitfield for various status flags.
◆ Stts
◆ target_ya
| s16 e_wb_class::target_ya |
Target facing angle for turning towards path point.
◆ timer
◆ turn_step
| s16 e_wb_class::turn_step |
Step value for turning angle adjustment.
◆ w_eff_id
| u32 e_wb_class::w_eff_id[3] |
◆ w_eff_id2
| u32 e_wb_class::w_eff_id2[4] |
◆ wait_roll_angle
| s16 e_wb_class::wait_roll_angle |
Roll angle during wait state.
◆ wait_timer
| s16 e_wb_class::wait_timer |
◆ x_check
The documentation for this class was generated from the following files: