Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSeqDataBlockMgr.h>
Public Member Functions | |
JAUDynamicSeqDataBlocks () | |
void | setSeqDataArchive (JKRArchive *) |
s32 | getSeqData (JAISoundID, JAISeqDataUser *, JAISeqData *, bool) |
bool | appendDynamicSeqDataBlock (JAUSeqDataBlock *) |
bool | loadDynamicSeq (JAISoundID, bool, JAISeqDataUser *) |
u32 | releaseIdleDynamicSeqDataBlock (JAISeqDataUser *) |
JAUSeqDataBlock * | releaseIdleDynamicSeqDataBlock_ (JAISeqDataUser *, u32) |
void | rearrangeLoadingSeqs_ () |
JAUSeqDataBlocks const & | getFreeBlocks () const |
JAUSeqDataBlocks const & | getLoadedBlocks () const |
JKRArchive * | getSeqDataArchive () |
Public Attributes | |
JAUSeqDataBlocks | mFreeBlocks |
JAUSeqDataBlocks | field_0xc |
JAUSeqDataBlocks | mLoadedBlocks |
JKRArchive * | seqDataArchive_ |
JAUDynamicSeqDataBlocks::JAUDynamicSeqDataBlocks | ( | ) |
bool JAUDynamicSeqDataBlocks::appendDynamicSeqDataBlock | ( | JAUSeqDataBlock * | seqDataBlock | ) |
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inline |
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inline |
s32 JAUDynamicSeqDataBlocks::getSeqData | ( | JAISoundID | param_0, |
JAISeqDataUser * | param_1, | ||
JAISeqData * | param_2, | ||
bool | param_3 | ||
) |
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inline |
bool JAUDynamicSeqDataBlocks::loadDynamicSeq | ( | JAISoundID | param_0, |
bool | param_1, | ||
JAISeqDataUser * | param_2 | ||
) |
void JAUDynamicSeqDataBlocks::rearrangeLoadingSeqs_ | ( | ) |
u32 JAUDynamicSeqDataBlocks::releaseIdleDynamicSeqDataBlock | ( | JAISeqDataUser * | param_0 | ) |
JAUSeqDataBlock * JAUDynamicSeqDataBlocks::releaseIdleDynamicSeqDataBlock_ | ( | JAISeqDataUser * | param_0, |
u32 | param_1 | ||
) |
void JAUDynamicSeqDataBlocks::setSeqDataArchive | ( | JKRArchive * | param_0 | ) |
JAUSeqDataBlocks JAUDynamicSeqDataBlocks::field_0xc |
JAUSeqDataBlocks JAUDynamicSeqDataBlocks::mFreeBlocks |
JAUSeqDataBlocks JAUDynamicSeqDataBlocks::mLoadedBlocks |
JKRArchive* JAUDynamicSeqDataBlocks::seqDataArchive_ |