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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSeqDataBlockMgr.h>
Collaboration diagram for JAUDynamicSeqDataBlocks:Public Member Functions | |
| JAUDynamicSeqDataBlocks () | |
| void | setSeqDataArchive (JKRArchive *) |
| s32 | getSeqData (JAISoundID, JAISeqDataUser *, JAISeqData *, bool) |
| bool | appendDynamicSeqDataBlock (JAUSeqDataBlock *) |
| bool | loadDynamicSeq (JAISoundID, bool, JAISeqDataUser *) |
| u32 | releaseIdleDynamicSeqDataBlock (JAISeqDataUser *) |
| JAUSeqDataBlock * | releaseIdleDynamicSeqDataBlock_ (JAISeqDataUser *, u32) |
| void | rearrangeLoadingSeqs_ () |
| JAUSeqDataBlocks const & | getFreeBlocks () const |
| JAUSeqDataBlocks const & | getLoadedBlocks () const |
| JKRArchive * | getSeqDataArchive () |
Public Attributes | |
| JAUSeqDataBlocks | mFreeBlocks |
| JAUSeqDataBlocks | field_0xc |
| JAUSeqDataBlocks | mLoadedBlocks |
| JKRArchive * | seqDataArchive_ |
| JAUDynamicSeqDataBlocks::JAUDynamicSeqDataBlocks | ( | ) |
| bool JAUDynamicSeqDataBlocks::appendDynamicSeqDataBlock | ( | JAUSeqDataBlock * | seqDataBlock | ) |
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inline |
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inline |
| s32 JAUDynamicSeqDataBlocks::getSeqData | ( | JAISoundID | param_0, |
| JAISeqDataUser * | param_1, | ||
| JAISeqData * | param_2, | ||
| bool | param_3 ) |
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inline |
| bool JAUDynamicSeqDataBlocks::loadDynamicSeq | ( | JAISoundID | param_0, |
| bool | param_1, | ||
| JAISeqDataUser * | param_2 ) |
| void JAUDynamicSeqDataBlocks::rearrangeLoadingSeqs_ | ( | ) |
| u32 JAUDynamicSeqDataBlocks::releaseIdleDynamicSeqDataBlock | ( | JAISeqDataUser * | param_0 | ) |
| JAUSeqDataBlock * JAUDynamicSeqDataBlocks::releaseIdleDynamicSeqDataBlock_ | ( | JAISeqDataUser * | param_0, |
| u32 | param_1 ) |
| void JAUDynamicSeqDataBlocks::setSeqDataArchive | ( | JKRArchive * | param_0 | ) |
| JAUSeqDataBlocks JAUDynamicSeqDataBlocks::field_0xc |
| JAUSeqDataBlocks JAUDynamicSeqDataBlocks::mFreeBlocks |
| JAUSeqDataBlocks JAUDynamicSeqDataBlocks::mLoadedBlocks |
| JKRArchive* JAUDynamicSeqDataBlocks::seqDataArchive_ |