Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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E_OC_n Struct Reference

#include <d_a_e_oc.h>

Static Public Attributes

static u8 const oc_attackb_trans [40]
 
static u8 const oc_attackc_trans [40]
 
static u8 cc_sph_src [64]
 
static u8 at_sph_src [64]
 
static u8 m_battle_oc [4]
 
static u8 m_damage_oc [4]
 
static u8 m_death_oc [4]
 
static u8 m_talk_oc [4]
 

Member Data Documentation

◆ at_sph_src

SECTION_DATA u8 E_OC_n::at_sph_src
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0D,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x20, 0x00, 0x00,
}

◆ cc_sph_src

SECTION_DATA u8 E_OC_n::cc_sph_src
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xD8, 0xFB, 0xFD, 0xFF, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x75, 0x09, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x20, 0x00, 0x00,
}

◆ m_battle_oc

u8 E_OC_n::m_battle_oc
static

◆ m_damage_oc

u8 E_OC_n::m_damage_oc
static

◆ m_death_oc

u8 E_OC_n::m_death_oc
static

◆ m_talk_oc

u8 E_OC_n::m_talk_oc
static

◆ oc_attackb_trans

SECTION_RODATA u8 const E_OC_n::oc_attackb_trans
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x41, 0x74, 0xCC, 0xCD, 0x42, 0x19, 0x99, 0x9A, 0x42, 0x7D, 0x33, 0x33,
0x42, 0xAC, 0x66, 0x66, 0x42, 0xCE, 0x99, 0x9A, 0x42, 0xE0, 0x00, 0x00,
}

◆ oc_attackc_trans

SECTION_RODATA u8 const E_OC_n::oc_attackc_trans
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x41, 0xFA, 0x66, 0x66, 0x42, 0x91, 0x66, 0x66, 0x42, 0xB7,
0x00, 0x00, 0x42, 0xB7, 0x00, 0x00, 0x42, 0xB7, 0x00, 0x00, 0x42, 0xB7, 0x00, 0x00,
0x42, 0xB7, 0x00, 0x00, 0x42, 0xB7, 0x00, 0x00, 0x42, 0xB7, 0x00, 0x00,
}

The documentation for this struct was generated from the following files: