Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daNpcChat_c Class Reference

NPC Chat. More...

#include <d_a_npc_chat.h>

+ Inheritance diagram for daNpcChat_c:
+ Collaboration diagram for daNpcChat_c:

Public Member Functions

 daNpcChat_c ()
 
 ~daNpcChat_c ()
 
void NpcCreate (int)
 
void getObjNum ()
 
void ObjCreate (int)
 
void ChairCreate (f32)
 
void isM_ ()
 
void loadResrc (int, int)
 
void getNpcMdlDataP (int)
 
void getObjMdlDataP (int)
 
void getTexAnmP (int)
 
void removeResrc (int, int)
 
void setAttention (int)
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void draw (int, int, f32, _GXColorS10 *, int)
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void searchGroup ()
 
void appearTimeCheck ()
 
void appearCheck ()
 
void setParam ()
 
void main ()
 
void setAttnPos ()
 
void setExpressionBtp (int)
 
bool setMotionAnm (int, f32)
 
void setMotion (int, f32, int)
 
bool drawDbgInfo ()
 
void drawOtherMdls ()
 
void getTalkMotionNo ()
 
void getLookPlayerCheck ()
 
void reset ()
 
void playMotion ()
 
void playMotionAnmLoop (daNpcF_c::daNpcF_anmPlayData ***)
 
void setAction (bool(daNpcChat_c::*)(void *))
 
void step (s16, int)
 
void setTalkMember (daNpcChat_c *)
 
void wait (void *)
 
void fear (void *)
 
void talk (void *)
 
void demo (void *)
 
void adjustShapeAngle ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [12]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xe54 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

NPC Chat.

Constructor & Destructor Documentation

◆ daNpcChat_c()

daNpcChat_c::daNpcChat_c ( )

◆ ~daNpcChat_c()

daNpcChat_c::~daNpcChat_c ( )

Member Function Documentation

◆ adjustShapeAngle()

void daNpcChat_c::adjustShapeAngle ( )

◆ appearCheck()

void daNpcChat_c::appearCheck ( )

◆ appearTimeCheck()

void daNpcChat_c::appearTimeCheck ( )

◆ ChairCreate()

void daNpcChat_c::ChairCreate ( f32  param_0)

◆ Create()

void daNpcChat_c::Create ( )

◆ CreateHeap()

void daNpcChat_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcChat_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlJoint()

void daNpcChat_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcChat_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcChat_c::Delete ( )

◆ demo()

void daNpcChat_c::demo ( void param_0)

◆ Draw()

void daNpcChat_c::Draw ( )

◆ draw()

void daNpcChat_c::draw ( int  param_0,
int  param_1,
f32  param_2,
_GXColorS10 param_3,
int  param_4 
)

◆ drawDbgInfo()

bool daNpcChat_c::drawDbgInfo ( )

◆ drawOtherMdls()

void daNpcChat_c::drawOtherMdls ( )

◆ Execute()

void daNpcChat_c::Execute ( )

◆ fear()

void daNpcChat_c::fear ( void param_0)

◆ getLookPlayerCheck()

void daNpcChat_c::getLookPlayerCheck ( )

◆ getNpcMdlDataP()

void daNpcChat_c::getNpcMdlDataP ( int  param_0)

◆ getObjMdlDataP()

void daNpcChat_c::getObjMdlDataP ( int  param_0)

◆ getObjNum()

void daNpcChat_c::getObjNum ( )

◆ getTalkMotionNo()

void daNpcChat_c::getTalkMotionNo ( )

◆ getTexAnmP()

void daNpcChat_c::getTexAnmP ( int  param_0)

◆ isM_()

void daNpcChat_c::isM_ ( )

◆ loadResrc()

void daNpcChat_c::loadResrc ( int  param_0,
int  param_1 
)

◆ main()

void daNpcChat_c::main ( )

◆ NpcCreate()

void daNpcChat_c::NpcCreate ( int  param_0)

◆ ObjCreate()

void daNpcChat_c::ObjCreate ( int  param_0)

◆ playMotion()

void daNpcChat_c::playMotion ( )

◆ playMotionAnmLoop()

void daNpcChat_c::playMotionAnmLoop ( daNpcF_c::daNpcF_anmPlayData ***  param_0)

◆ removeResrc()

void daNpcChat_c::removeResrc ( int  param_0,
int  param_1 
)

◆ reset()

void daNpcChat_c::reset ( )

◆ searchGroup()

void daNpcChat_c::searchGroup ( )

◆ setAction()

void daNpcChat_c::setAction ( bool(daNpcChat_c::*)(void *)  param_0)

◆ setAttention()

void daNpcChat_c::setAttention ( int  param_0)

◆ setAttnPos()

void daNpcChat_c::setAttnPos ( )

◆ setExpressionBtp()

void daNpcChat_c::setExpressionBtp ( int  param_0)

◆ setMotion()

void daNpcChat_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcChat_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setParam()

void daNpcChat_c::setParam ( )

◆ setTalkMember()

void daNpcChat_c::setTalkMember ( daNpcChat_c param_0)

◆ step()

void daNpcChat_c::step ( s16  param_0,
int  param_1 
)

◆ talk()

void daNpcChat_c::talk ( void param_0)

◆ wait()

void daNpcChat_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcChat_c::field_0x568[0xe54 - 0x568]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcChat_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

The documentation for this class was generated from the following files: