NPC Chat.
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#include <d_a_npc_chat.h>
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| daNpcChat_c () |
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| ~daNpcChat_c () |
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void | NpcCreate (int) |
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void | getObjNum () |
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void | ObjCreate (int) |
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void | ChairCreate (f32) |
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void | isM_ () |
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void | loadResrc (int, int) |
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void | getNpcMdlDataP (int) |
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void | getObjMdlDataP (int) |
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void | getTexAnmP (int) |
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void | removeResrc (int, int) |
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void | setAttention (int) |
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void | Create () |
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void | CreateHeap () |
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void | Delete () |
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void | Execute () |
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void | Draw () |
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void | draw (int, int, f32, _GXColorS10 *, int) |
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void | ctrlJoint (J3DJoint *, J3DModel *) |
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void | createHeapCallBack (fopAc_ac_c *) |
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void | ctrlJointCallBack (J3DJoint *, int) |
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void | searchGroup () |
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void | appearTimeCheck () |
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void | appearCheck () |
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void | setParam () |
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void | main () |
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void | setAttnPos () |
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void | setExpressionBtp (int) |
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bool | setMotionAnm (int, f32) |
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void | setMotion (int, f32, int) |
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bool | drawDbgInfo () |
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void | drawOtherMdls () |
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void | getTalkMotionNo () |
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void | getLookPlayerCheck () |
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void | reset () |
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void | playMotion () |
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void | playMotionAnmLoop (daNpcF_c::daNpcF_anmPlayData ***) |
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void | setAction (bool(daNpcChat_c::*)(void *)) |
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void | step (s16, int) |
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void | setTalkMember (daNpcChat_c *) |
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void | wait (void *) |
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void | fear (void *) |
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void | talk (void *) |
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void | demo (void *) |
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void | adjustShapeAngle () |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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◆ daNpcChat_c()
daNpcChat_c::daNpcChat_c |
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◆ ~daNpcChat_c()
daNpcChat_c::~daNpcChat_c |
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◆ adjustShapeAngle()
void daNpcChat_c::adjustShapeAngle |
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◆ appearCheck()
void daNpcChat_c::appearCheck |
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◆ appearTimeCheck()
void daNpcChat_c::appearTimeCheck |
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◆ ChairCreate()
void daNpcChat_c::ChairCreate |
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f32 |
param_0 | ) |
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◆ Create()
void daNpcChat_c::Create |
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◆ CreateHeap()
void daNpcChat_c::CreateHeap |
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◆ createHeapCallBack()
◆ ctrlJoint()
◆ ctrlJointCallBack()
◆ Delete()
void daNpcChat_c::Delete |
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◆ demo()
void daNpcChat_c::demo |
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void * |
param_0 | ) |
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◆ Draw()
void daNpcChat_c::Draw |
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◆ draw()
◆ drawDbgInfo()
bool daNpcChat_c::drawDbgInfo |
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◆ drawOtherMdls()
void daNpcChat_c::drawOtherMdls |
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◆ Execute()
void daNpcChat_c::Execute |
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◆ fear()
void daNpcChat_c::fear |
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void * |
param_0 | ) |
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◆ getLookPlayerCheck()
void daNpcChat_c::getLookPlayerCheck |
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◆ getNpcMdlDataP()
void daNpcChat_c::getNpcMdlDataP |
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int |
param_0 | ) |
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◆ getObjMdlDataP()
void daNpcChat_c::getObjMdlDataP |
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int |
param_0 | ) |
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◆ getObjNum()
void daNpcChat_c::getObjNum |
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◆ getTalkMotionNo()
void daNpcChat_c::getTalkMotionNo |
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◆ getTexAnmP()
void daNpcChat_c::getTexAnmP |
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int |
param_0 | ) |
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◆ isM_()
void daNpcChat_c::isM_ |
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◆ loadResrc()
void daNpcChat_c::loadResrc |
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int |
param_0, |
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int |
param_1 |
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) |
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◆ main()
void daNpcChat_c::main |
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◆ NpcCreate()
void daNpcChat_c::NpcCreate |
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int |
param_0 | ) |
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◆ ObjCreate()
void daNpcChat_c::ObjCreate |
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int |
param_0 | ) |
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◆ playMotion()
void daNpcChat_c::playMotion |
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◆ playMotionAnmLoop()
◆ removeResrc()
void daNpcChat_c::removeResrc |
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int |
param_0, |
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int |
param_1 |
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◆ reset()
void daNpcChat_c::reset |
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◆ searchGroup()
void daNpcChat_c::searchGroup |
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◆ setAction()
void daNpcChat_c::setAction |
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bool(daNpcChat_c::*)(void *) |
param_0 | ) |
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◆ setAttention()
void daNpcChat_c::setAttention |
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int |
param_0 | ) |
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◆ setAttnPos()
void daNpcChat_c::setAttnPos |
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◆ setExpressionBtp()
void daNpcChat_c::setExpressionBtp |
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int |
param_0 | ) |
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◆ setMotion()
void daNpcChat_c::setMotion |
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int |
param_0, |
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f32 |
param_1, |
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int |
param_2 |
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◆ setMotionAnm()
bool daNpcChat_c::setMotionAnm |
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int |
param_0, |
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f32 |
param_1 |
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◆ setParam()
void daNpcChat_c::setParam |
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◆ setTalkMember()
◆ step()
void daNpcChat_c::step |
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s16 |
param_0, |
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int |
param_1 |
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◆ talk()
void daNpcChat_c::talk |
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void * |
param_0 | ) |
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◆ wait()
void daNpcChat_c::wait |
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void * |
param_0 | ) |
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◆ field_0x568
u8 daNpcChat_c::field_0x568[0xe54 - 0x568] |
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private |
◆ mEvtSeqList
Initial value:= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}
The documentation for this class was generated from the following files: