Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_model.h>
Public Member Functions | |
dMdl_mng_c () | |
~dMdl_mng_c () | |
dMdl_c * | search (J3DModelData *, u16, dKy_tevstr_c *) |
dMdl_c * | entry (J3DModelData *, u16, dKy_tevstr_c *) |
Static Public Member Functions | |
static dMdl_c * | entry (J3DModelData *, u16, int) |
static void | create () |
static void | remove () |
static void | reset () |
Static Public Attributes | |
static dMdl_mng_c * | m_myObj |
Private Attributes | |
dMdl_c | field_0x0 [4] |
u8 | field_0x80 |
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inline |
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inline |
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static |
dMdl_c * dMdl_mng_c::entry | ( | J3DModelData * | i_modelData, |
u16 | i_materialId, | ||
dKy_tevstr_c * | i_tevstr | ||
) |
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static |
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static |
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static |
dMdl_c * dMdl_mng_c::search | ( | J3DModelData * | i_modelData, |
u16 | i_materialId, | ||
dKy_tevstr_c * | i_tevstr | ||
) |
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private |
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private |
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static |