Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUSoundAnimationSound Class Reference

#include <JAUSoundAnimator.h>

+ Collaboration diagram for JAUSoundAnimationSound:

Public Member Functions

bool playsOnlyForward () const
 
bool playsOnlyReverse () const
 
bool stopsWhenAnimationChanges () const
 
bool playsOnlyOnce () const
 
bool stopsWhenNoteOff () const
 
bool stopsWhenSpeedIsZero () const
 
bool setsLifeTime () const
 
bool playsAtIntervals () const
 
bool isNoting (f32 param_0) const
 
bool isNotingOn (f32 param_0, bool param_1) const
 
bool isNotingOff (f32 param_0, bool param_1) const
 

Public Attributes

JAISoundID mSoundId
 
f32 field_0x04
 
f32 field_0x08
 
f32 field_0x0c
 
u32 mFlags
 
u8 field_0x14
 
u8 field_0x15
 
u8 field_0x16
 
u8 field_0x17
 
u8 field_0x18
 
u8 field_0x19
 
s8 field_0x1a
 
u8 unk_0x1b [5]
 

Member Function Documentation

◆ isNoting()

bool JAUSoundAnimationSound::isNoting ( f32  param_0) const
inline

◆ isNotingOff()

bool JAUSoundAnimationSound::isNotingOff ( f32  param_0,
bool  param_1 
) const
inline

◆ isNotingOn()

bool JAUSoundAnimationSound::isNotingOn ( f32  param_0,
bool  param_1 
) const
inline

◆ playsAtIntervals()

bool JAUSoundAnimationSound::playsAtIntervals ( ) const
inline

◆ playsOnlyForward()

bool JAUSoundAnimationSound::playsOnlyForward ( ) const
inline

◆ playsOnlyOnce()

bool JAUSoundAnimationSound::playsOnlyOnce ( ) const
inline

◆ playsOnlyReverse()

bool JAUSoundAnimationSound::playsOnlyReverse ( ) const
inline

◆ setsLifeTime()

bool JAUSoundAnimationSound::setsLifeTime ( ) const
inline

◆ stopsWhenAnimationChanges()

bool JAUSoundAnimationSound::stopsWhenAnimationChanges ( ) const
inline

◆ stopsWhenNoteOff()

bool JAUSoundAnimationSound::stopsWhenNoteOff ( ) const
inline

◆ stopsWhenSpeedIsZero()

bool JAUSoundAnimationSound::stopsWhenSpeedIsZero ( ) const
inline

Member Data Documentation

◆ field_0x04

f32 JAUSoundAnimationSound::field_0x04

◆ field_0x08

f32 JAUSoundAnimationSound::field_0x08

◆ field_0x0c

f32 JAUSoundAnimationSound::field_0x0c

◆ field_0x14

u8 JAUSoundAnimationSound::field_0x14

◆ field_0x15

u8 JAUSoundAnimationSound::field_0x15

◆ field_0x16

u8 JAUSoundAnimationSound::field_0x16

◆ field_0x17

u8 JAUSoundAnimationSound::field_0x17

◆ field_0x18

u8 JAUSoundAnimationSound::field_0x18

◆ field_0x19

u8 JAUSoundAnimationSound::field_0x19

◆ field_0x1a

s8 JAUSoundAnimationSound::field_0x1a

◆ mFlags

u32 JAUSoundAnimationSound::mFlags

◆ mSoundId

JAISoundID JAUSoundAnimationSound::mSoundId

◆ unk_0x1b

u8 JAUSoundAnimationSound::unk_0x1b[5]

The documentation for this class was generated from the following file: