Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCsr_mng_c::node_c Struct Reference
+ Inheritance diagram for dCsr_mng_c::node_c:
+ Collaboration diagram for dCsr_mng_c::node_c:

Public Member Functions

BOOL set (u8 i_priority, u8, u16 i_mask)
 
- Public Member Functions inherited from mDoGph_gInf_c::csr_c
virtual ~csr_c ()
 
virtual void draw (f32, f32)=0
 
virtual bool isPointer ()
 

Public Attributes

u8 m_priority
 
u8 field_0x05
 
u16 m_mask
 
node_cm_prev
 
node_cm_next
 
int m_actor_id
 
csr_cm_csr
 
node_cm_pointed_obj
 

Additional Inherited Members

- Static Public Member Functions inherited from mDoGph_gInf_c::csr_c
static void particleExecute ()
 
static u32 getBlurID ()
 
- Static Public Attributes inherited from mDoGph_gInf_c::csr_c
static u32 m_blurID
 
static cXyz m_oldEffPos
 
static cXyz m_oldOldEffPos
 
static cXyz m_nowEffPos
 

Member Function Documentation

◆ set()

BOOL dCsr_mng_c::node_c::set ( u8 i_priority,
u8 param_1,
u16 i_mask )

Member Data Documentation

◆ field_0x05

u8 dCsr_mng_c::node_c::field_0x05

◆ m_actor_id

int dCsr_mng_c::node_c::m_actor_id

◆ m_csr

csr_c* dCsr_mng_c::node_c::m_csr

◆ m_mask

u16 dCsr_mng_c::node_c::m_mask

◆ m_next

node_c* dCsr_mng_c::node_c::m_next

◆ m_pointed_obj

node_c* dCsr_mng_c::node_c::m_pointed_obj

◆ m_prev

node_c* dCsr_mng_c::node_c::m_prev

◆ m_priority

u8 dCsr_mng_c::node_c::m_priority

The documentation for this struct was generated from the following files: