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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Inheritance diagram for dCsr_mng_c::node_c:
Collaboration diagram for dCsr_mng_c::node_c:Public Member Functions | |
| BOOL | set (u8 i_priority, u8, u16 i_mask) |
Public Member Functions inherited from mDoGph_gInf_c::csr_c | |
| virtual | ~csr_c () |
| virtual void | draw (f32, f32)=0 |
| virtual bool | isPointer () |
Public Attributes | |
| u8 | m_priority |
| u8 | field_0x05 |
| u16 | m_mask |
| node_c * | m_prev |
| node_c * | m_next |
| int | m_actor_id |
| csr_c * | m_csr |
| node_c * | m_pointed_obj |
Additional Inherited Members | |
Static Public Member Functions inherited from mDoGph_gInf_c::csr_c | |
| static void | particleExecute () |
| static u32 | getBlurID () |
Static Public Attributes inherited from mDoGph_gInf_c::csr_c | |
| static u32 | m_blurID |
| static cXyz | m_oldEffPos |
| static cXyz | m_oldOldEffPos |
| static cXyz | m_nowEffPos |
| u8 dCsr_mng_c::node_c::field_0x05 |
| int dCsr_mng_c::node_c::m_actor_id |
| csr_c* dCsr_mng_c::node_c::m_csr |
| u16 dCsr_mng_c::node_c::m_mask |
| node_c* dCsr_mng_c::node_c::m_next |
| node_c* dCsr_mng_c::node_c::m_pointed_obj |
| node_c* dCsr_mng_c::node_c::m_prev |
| u8 dCsr_mng_c::node_c::m_priority |