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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Beast Ganon. More...
#include <d_a_b_mgn.h>
Public Types | |
enum | daB_MGN_ACTION { ACTION_OPENING_e , ACTION_CIRCLE_e , ACTION_DASH_e , ACTION_THROWN_e , ACTION_DOWN_e , ACTION_DOWN_DAMAGE_e , ACTION_DOWN_BITE_DAMAGE_e , ACTION_WARP_e , ACTION_FALL_e , ACTION_DEATH_e , ACTION_JUMP_e } |
Static Public Member Functions | |
static int | JointCallBack (J3DJoint *, int) |
static int | DemoSkipCallBack (void *, int) |
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static void | setStopStatus (u32 status) |
Beast Ganon.
Hyrule Castle dungeon boss.
int daB_MGN_c::_delete | ( | ) |
void daB_MGN_c::action | ( | ) |
void daB_MGN_c::calcBloodMove | ( | ) |
void daB_MGN_c::calcHideSmokeEffect | ( | ) |
void daB_MGN_c::calcJointAngle | ( | s16 | i_targetAngle | ) |
void daB_MGN_c::cc_set | ( | ) |
bool daB_MGN_c::checkBck | ( | int | i_anm | ) |
void daB_MGN_c::checkDownBeforeBG | ( | ) |
bool daB_MGN_c::checkHitSlideAt | ( | ) |
void daB_MGN_c::checkStartJump | ( | ) |
int daB_MGN_c::create | ( | ) |
int daB_MGN_c::CreateHeap | ( | ) |
void daB_MGN_c::damage_check | ( | ) |
void daB_MGN_c::demo_skip | ( | int | param_1 | ) |
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static |
int daB_MGN_c::draw | ( | ) |
void daB_MGN_c::drawHideSmokeEffect | ( | ) |
int daB_MGN_c::execute | ( | ) |
void daB_MGN_c::executeCircle | ( | ) |
void daB_MGN_c::executeDash | ( | ) |
void daB_MGN_c::executeDeath | ( | ) |
void daB_MGN_c::executeDown | ( | ) |
void daB_MGN_c::executeDownBiteDamage | ( | ) |
void daB_MGN_c::executeDownDamage | ( | ) |
void daB_MGN_c::executeFall | ( | ) |
void daB_MGN_c::executeJump | ( | ) |
void daB_MGN_c::executeOpening | ( | ) |
void daB_MGN_c::executeThrown | ( | ) |
void daB_MGN_c::executeWarp | ( | ) |
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void daB_MGN_c::mtx_set | ( | ) |
void daB_MGN_c::offBodyCo | ( | ) |
void daB_MGN_c::offBodyFallAt | ( | ) |
void daB_MGN_c::offBodyShield | ( | ) |
void daB_MGN_c::offBodySlideAt | ( | ) |
void daB_MGN_c::onBodyCo | ( | ) |
void daB_MGN_c::onBodyFallAt | ( | ) |
void daB_MGN_c::onBodyShield | ( | ) |
void daB_MGN_c::onBodySlideAt | ( | ) |
void daB_MGN_c::setActionMode | ( | int | i_action, |
int | i_mode ) |
void daB_MGN_c::setBackJumpEffect | ( | ) |
void daB_MGN_c::setBloodEffect | ( | ) |
void daB_MGN_c::setBodySlideEffect | ( | ) |
void daB_MGN_c::setDashSmokeEffect | ( | ) |
void daB_MGN_c::setDownEnd | ( | ) |
void daB_MGN_c::setExitMode | ( | int | param_1 | ) |
void daB_MGN_c::setFallAttackEffect | ( | ) |
void daB_MGN_c::setHeadHitEffect | ( | ) |
void daB_MGN_c::setHeadLightEffect | ( | ) |
void daB_MGN_c::setOpeningEffect | ( | ) |
void daB_MGN_c::setSlideSmokeEffect | ( | ) |
void daB_MGN_c::setStepEffect | ( | ) |
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