Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_MGN_c Class Reference

Beast Ganon. More...

#include <d_a_b_mgn.h>

+ Inheritance diagram for daB_MGN_c:
+ Collaboration diagram for daB_MGN_c:

Public Types

enum  daB_MGN_ACTION {
  ACTION_OPENING_e , ACTION_CIRCLE_e , ACTION_DASH_e , ACTION_THROWN_e ,
  ACTION_DOWN_e , ACTION_DOWN_DAMAGE_e , ACTION_DOWN_BITE_DAMAGE_e , ACTION_WARP_e ,
  ACTION_FALL_e , ACTION_DEATH_e , ACTION_JUMP_e
}
 
- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 

Public Member Functions

int ctrlJoint (J3DJoint *, J3DModel *)
 
int draw ()
 
void setDashSmokeEffect ()
 
void setBackJumpEffect ()
 
void setSlideSmokeEffect ()
 
void setBodySlideEffect ()
 
void setOpeningEffect ()
 
void setStepEffect ()
 
void setFallAttackEffect ()
 
void setHeadLightEffect ()
 
void setHeadHitEffect ()
 
int setHideSmokeEffect (cXyz *, u8)
 
void calcHideSmokeEffect ()
 
void drawHideSmokeEffect ()
 
void setBloodEffect ()
 
void calcBloodMove ()
 
void checkDownBeforeBG ()
 
void setBck (int, u8, f32, f32)
 
bool checkBck (int)
 
void setActionMode (int, int)
 
void setExitMode (int)
 
void onBodyShield ()
 
void offBodyShield ()
 
void onBodySlideAt ()
 
void offBodySlideAt ()
 
bool checkHitSlideAt ()
 
void onBodyFallAt ()
 
void offBodyFallAt ()
 
void onBodyCo ()
 
void offBodyCo ()
 
cXyz getNearHitPos (cXyz *)
 
void damage_check ()
 
void calcJointAngle (s16)
 
void executeCircle ()
 
void executeDash ()
 
void executeThrown ()
 
void setDownEnd ()
 
void executeDown ()
 
void executeDownDamage ()
 
void executeDownBiteDamage ()
 
void executeWarp ()
 
void executeFall ()
 
void demo_skip (int)
 
void executeOpening ()
 
void executeDeath ()
 
void executeJump ()
 
void checkStartJump ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
int execute ()
 
int _delete ()
 
int CreateHeap ()
 
int create ()
 
bool isDown ()
 
bool isAppear ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int JointCallBack (J3DJoint *, int)
 
static int DemoSkipCallBack (void *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

request_of_phase_process_class mMgnPhase
 
request_of_phase_process_class mMgnePhase
 
mDoExt_McaMorfSOmpMgnModelMorf
 
mDoExt_brkAnmmpMgnCoreBrk
 
mDoExt_btkAnmmpMgnBtk
 
f32 mJewelColorStrength
 
u8 mJewelColorMode
 
J3DModelmpMgnTaiekiModel [20]
 
cXyz mBloodEffPos [20]
 
cXyz field_0x710 [20]
 
cXyz mBloodEffSize [20]
 
f32 field_0x8f0 [20]
 
f32 field_0x940 [20]
 
int mBloodEffMode [20]
 
Z2CreatureEnemy mSound
 
cXyz field_0xa84
 
s16 field_0xa90
 
s16 field_0xa92
 
u32 mShadowKey
 
u16 mDamageInvulnerabilityTimer
 
int field_0xa9c
 
int field_0xaa0
 
int mBloodEffTimer
 
int field_0xaa8
 
int field_0xaac
 
cXyz mNextGdgatePos
 
cXyz mDemoCamEye
 
cXyz mDemoCamCenter
 
f32 mDemoCamFovy
 
f32 mDemoCamEyeStep
 
f32 field_0xadc
 
s16 field_0xae0
 
s16 field_0xae2
 
u8 field_0xae4 [0xae8 - 0xae4]
 
f32 field_0xae8
 
u8 field_0xaec [0xaf0 - 0xaec]
 
f32 mBlurRate
 
f32 mKankyoBlend
 
u8 mKankyoColMode
 
u8 mActionMode
 
u8 mMoveMode
 
u8 mSwBit
 
u8 mLeftRightFlag
 
u8 field_0xafd
 
u8 field_0xafe
 
u8 field_0xaff
 
u8 field_0xb00
 
u8 mDownFlag
 
u8 mGdgateNum
 
u8 field_0xb03
 
u8 field_0xb04
 
u8 mAppearFlag
 
u8 field_0xb06
 
u8 field_0xb07
 
u8 field_0xb08
 
u8 mHeadLightEffFlag
 
u8 mHeadHitEffTimer
 
u8 field_0xb0b
 
u8 field_0xb0c
 
int mGdgateStatusIdx
 
s16 field_0xb14
 
s16 field_0xb16
 
s16 field_0xb18
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Sph mBodyCcSph [15]
 
u32 mTgType
 
dCcD_Sph mAtSph
 
dCcD_Sph field_0x20f4 [2]
 
dCcD_Sph field_0x2364 [2]
 
dCcU_AtInfo mAtInfo
 
u32 field_0x25f8 [4]
 
u32 field_0x2608 [4]
 
u32 mHeadLightEmitterID
 
u32 mHeadHitEmitterID
 
u32 mHeadHitEmitter2ID
 
mDoExt_McaMorfSOmpGdgateModelMorf [4]
 
mDoExt_brkAnmmpGdgateStartBrk [4]
 
mDoExt_brkAnmmpGdgateAppearBrk [4]
 
mDoExt_btkAnmmpGdgateBtk [4]
 
cXyz mGdgatePos [4]
 
u8 field_0x2694 [0x26a4 - 0x2694]
 
u32 mGdgateStartEffID [4]
 
u8 field_0x26b4 [4]
 
u8 mGdgateStatus [4]
 
u8 mGdgateType [4]
 
s16 mGdgateAngle [4]
 
u8 mInitHIO
 

Additional Inherited Members

- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Beast Ganon.

Hyrule Castle dungeon boss.

Member Enumeration Documentation

◆ daB_MGN_ACTION

Enumerator
ACTION_OPENING_e 
ACTION_CIRCLE_e 
ACTION_DASH_e 
ACTION_THROWN_e 
ACTION_DOWN_e 
ACTION_DOWN_DAMAGE_e 
ACTION_DOWN_BITE_DAMAGE_e 
ACTION_WARP_e 
ACTION_FALL_e 
ACTION_DEATH_e 
ACTION_JUMP_e 

Member Function Documentation

◆ _delete()

int daB_MGN_c::_delete ( )

◆ action()

void daB_MGN_c::action ( )

◆ calcBloodMove()

void daB_MGN_c::calcBloodMove ( )

◆ calcHideSmokeEffect()

void daB_MGN_c::calcHideSmokeEffect ( )

◆ calcJointAngle()

void daB_MGN_c::calcJointAngle ( s16 i_targetAngle)

◆ cc_set()

void daB_MGN_c::cc_set ( )

◆ checkBck()

bool daB_MGN_c::checkBck ( int i_anm)

◆ checkDownBeforeBG()

void daB_MGN_c::checkDownBeforeBG ( )

◆ checkHitSlideAt()

bool daB_MGN_c::checkHitSlideAt ( )

◆ checkStartJump()

void daB_MGN_c::checkStartJump ( )

◆ create()

int daB_MGN_c::create ( )

◆ CreateHeap()

int daB_MGN_c::CreateHeap ( )

◆ ctrlJoint()

int daB_MGN_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ damage_check()

void daB_MGN_c::damage_check ( )

◆ demo_skip()

void daB_MGN_c::demo_skip ( int param_1)

◆ DemoSkipCallBack()

int daB_MGN_c::DemoSkipCallBack ( void * i_this,
int param_1 )
static

◆ draw()

int daB_MGN_c::draw ( )

◆ drawHideSmokeEffect()

void daB_MGN_c::drawHideSmokeEffect ( )

◆ execute()

int daB_MGN_c::execute ( )

◆ executeCircle()

void daB_MGN_c::executeCircle ( )

◆ executeDash()

void daB_MGN_c::executeDash ( )

◆ executeDeath()

void daB_MGN_c::executeDeath ( )

◆ executeDown()

void daB_MGN_c::executeDown ( )

◆ executeDownBiteDamage()

void daB_MGN_c::executeDownBiteDamage ( )

◆ executeDownDamage()

void daB_MGN_c::executeDownDamage ( )

◆ executeFall()

void daB_MGN_c::executeFall ( )

◆ executeJump()

void daB_MGN_c::executeJump ( )

◆ executeOpening()

void daB_MGN_c::executeOpening ( )

◆ executeThrown()

void daB_MGN_c::executeThrown ( )

◆ executeWarp()

void daB_MGN_c::executeWarp ( )

◆ getNearHitPos()

cXyz daB_MGN_c::getNearHitPos ( cXyz * param_1)

◆ isAppear()

bool daB_MGN_c::isAppear ( )
inline

◆ isDown()

bool daB_MGN_c::isDown ( )
inline

◆ JointCallBack()

int daB_MGN_c::JointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ mtx_set()

void daB_MGN_c::mtx_set ( )

◆ offBodyCo()

void daB_MGN_c::offBodyCo ( )

◆ offBodyFallAt()

void daB_MGN_c::offBodyFallAt ( )

◆ offBodyShield()

void daB_MGN_c::offBodyShield ( )

◆ offBodySlideAt()

void daB_MGN_c::offBodySlideAt ( )

◆ onBodyCo()

void daB_MGN_c::onBodyCo ( )

◆ onBodyFallAt()

void daB_MGN_c::onBodyFallAt ( )

◆ onBodyShield()

void daB_MGN_c::onBodyShield ( )

◆ onBodySlideAt()

void daB_MGN_c::onBodySlideAt ( )

◆ setActionMode()

void daB_MGN_c::setActionMode ( int i_action,
int i_mode )

◆ setBackJumpEffect()

void daB_MGN_c::setBackJumpEffect ( )

◆ setBck()

void daB_MGN_c::setBck ( int i_anm,
u8 i_mode,
f32 i_morf,
f32 i_speed )

◆ setBloodEffect()

void daB_MGN_c::setBloodEffect ( )

◆ setBodySlideEffect()

void daB_MGN_c::setBodySlideEffect ( )

◆ setDashSmokeEffect()

void daB_MGN_c::setDashSmokeEffect ( )

◆ setDownEnd()

void daB_MGN_c::setDownEnd ( )

◆ setExitMode()

void daB_MGN_c::setExitMode ( int i_exitMode)

◆ setFallAttackEffect()

void daB_MGN_c::setFallAttackEffect ( )

◆ setHeadHitEffect()

void daB_MGN_c::setHeadHitEffect ( )

◆ setHeadLightEffect()

void daB_MGN_c::setHeadLightEffect ( )

◆ setHideSmokeEffect()

int daB_MGN_c::setHideSmokeEffect ( cXyz * i_pos,
u8 i_type )

◆ setOpeningEffect()

void daB_MGN_c::setOpeningEffect ( )

◆ setSlideSmokeEffect()

void daB_MGN_c::setSlideSmokeEffect ( )

◆ setStepEffect()

void daB_MGN_c::setStepEffect ( )

Member Data Documentation

◆ field_0x20f4

dCcD_Sph daB_MGN_c::field_0x20f4[2]
private

◆ field_0x2364

dCcD_Sph daB_MGN_c::field_0x2364[2]
private

◆ field_0x25f8

u32 daB_MGN_c::field_0x25f8[4]
private

◆ field_0x2608

u32 daB_MGN_c::field_0x2608[4]
private

◆ field_0x2694

u8 daB_MGN_c::field_0x2694[0x26a4 - 0x2694]
private

◆ field_0x26b4

u8 daB_MGN_c::field_0x26b4[4]
private

◆ field_0x710

cXyz daB_MGN_c::field_0x710[20]
private

◆ field_0x8f0

f32 daB_MGN_c::field_0x8f0[20]
private

◆ field_0x940

f32 daB_MGN_c::field_0x940[20]
private

◆ field_0xa84

cXyz daB_MGN_c::field_0xa84
private

◆ field_0xa90

s16 daB_MGN_c::field_0xa90
private

◆ field_0xa92

s16 daB_MGN_c::field_0xa92
private

◆ field_0xa9c

int daB_MGN_c::field_0xa9c
private

◆ field_0xaa0

int daB_MGN_c::field_0xaa0
private

◆ field_0xaa8

int daB_MGN_c::field_0xaa8
private

◆ field_0xaac

int daB_MGN_c::field_0xaac
private

◆ field_0xadc

f32 daB_MGN_c::field_0xadc
private

◆ field_0xae0

s16 daB_MGN_c::field_0xae0
private

◆ field_0xae2

s16 daB_MGN_c::field_0xae2
private

◆ field_0xae4

u8 daB_MGN_c::field_0xae4[0xae8 - 0xae4]
private

◆ field_0xae8

f32 daB_MGN_c::field_0xae8
private

◆ field_0xaec

u8 daB_MGN_c::field_0xaec[0xaf0 - 0xaec]
private

◆ field_0xafd

u8 daB_MGN_c::field_0xafd
private

◆ field_0xafe

u8 daB_MGN_c::field_0xafe
private

◆ field_0xaff

u8 daB_MGN_c::field_0xaff
private

◆ field_0xb00

u8 daB_MGN_c::field_0xb00
private

◆ field_0xb03

u8 daB_MGN_c::field_0xb03
private

◆ field_0xb04

u8 daB_MGN_c::field_0xb04
private

◆ field_0xb06

u8 daB_MGN_c::field_0xb06
private

◆ field_0xb07

u8 daB_MGN_c::field_0xb07
private

◆ field_0xb08

u8 daB_MGN_c::field_0xb08
private

◆ field_0xb0b

u8 daB_MGN_c::field_0xb0b
private

◆ field_0xb0c

u8 daB_MGN_c::field_0xb0c
private

◆ field_0xb14

s16 daB_MGN_c::field_0xb14
private

◆ field_0xb16

s16 daB_MGN_c::field_0xb16
private

◆ field_0xb18

s16 daB_MGN_c::field_0xb18
private

◆ mAcch

dBgS_ObjAcch daB_MGN_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daB_MGN_c::mAcchCir
private

◆ mActionMode

u8 daB_MGN_c::mActionMode
private

◆ mAppearFlag

u8 daB_MGN_c::mAppearFlag
private

◆ mAtInfo

dCcU_AtInfo daB_MGN_c::mAtInfo
private

◆ mAtSph

dCcD_Sph daB_MGN_c::mAtSph
private

◆ mBloodEffMode

int daB_MGN_c::mBloodEffMode[20]
private

◆ mBloodEffPos

cXyz daB_MGN_c::mBloodEffPos[20]
private

◆ mBloodEffSize

cXyz daB_MGN_c::mBloodEffSize[20]
private

◆ mBloodEffTimer

int daB_MGN_c::mBloodEffTimer
private

◆ mBlurRate

f32 daB_MGN_c::mBlurRate
private

◆ mBodyCcSph

dCcD_Sph daB_MGN_c::mBodyCcSph[15]
private

◆ mCcStts

dCcD_Stts daB_MGN_c::mCcStts
private

◆ mDamageInvulnerabilityTimer

u16 daB_MGN_c::mDamageInvulnerabilityTimer
private

◆ mDemoCamCenter

cXyz daB_MGN_c::mDemoCamCenter
private

◆ mDemoCamEye

cXyz daB_MGN_c::mDemoCamEye
private

◆ mDemoCamEyeStep

f32 daB_MGN_c::mDemoCamEyeStep
private

◆ mDemoCamFovy

f32 daB_MGN_c::mDemoCamFovy
private

◆ mDownFlag

u8 daB_MGN_c::mDownFlag
private

◆ mGdgateAngle

s16 daB_MGN_c::mGdgateAngle[4]
private

◆ mGdgateNum

u8 daB_MGN_c::mGdgateNum
private

◆ mGdgatePos

cXyz daB_MGN_c::mGdgatePos[4]
private

◆ mGdgateStartEffID

u32 daB_MGN_c::mGdgateStartEffID[4]
private

◆ mGdgateStatus

u8 daB_MGN_c::mGdgateStatus[4]
private

◆ mGdgateStatusIdx

int daB_MGN_c::mGdgateStatusIdx
private

◆ mGdgateType

u8 daB_MGN_c::mGdgateType[4]
private

◆ mHeadHitEffTimer

u8 daB_MGN_c::mHeadHitEffTimer
private

◆ mHeadHitEmitter2ID

u32 daB_MGN_c::mHeadHitEmitter2ID
private

◆ mHeadHitEmitterID

u32 daB_MGN_c::mHeadHitEmitterID
private

◆ mHeadLightEffFlag

u8 daB_MGN_c::mHeadLightEffFlag
private

◆ mHeadLightEmitterID

u32 daB_MGN_c::mHeadLightEmitterID
private

◆ mInitHIO

u8 daB_MGN_c::mInitHIO
private

◆ mJewelColorMode

u8 daB_MGN_c::mJewelColorMode
private

◆ mJewelColorStrength

f32 daB_MGN_c::mJewelColorStrength
private

◆ mKankyoBlend

f32 daB_MGN_c::mKankyoBlend
private

◆ mKankyoColMode

u8 daB_MGN_c::mKankyoColMode
private

◆ mLeftRightFlag

u8 daB_MGN_c::mLeftRightFlag
private

◆ mMgnePhase

request_of_phase_process_class daB_MGN_c::mMgnePhase
private

◆ mMgnPhase

request_of_phase_process_class daB_MGN_c::mMgnPhase
private

◆ mMoveMode

u8 daB_MGN_c::mMoveMode
private

◆ mNextGdgatePos

cXyz daB_MGN_c::mNextGdgatePos
private

◆ mpGdgateAppearBrk

mDoExt_brkAnm* daB_MGN_c::mpGdgateAppearBrk[4]
private

◆ mpGdgateBtk

mDoExt_btkAnm* daB_MGN_c::mpGdgateBtk[4]
private

◆ mpGdgateModelMorf

mDoExt_McaMorfSO* daB_MGN_c::mpGdgateModelMorf[4]
private

◆ mpGdgateStartBrk

mDoExt_brkAnm* daB_MGN_c::mpGdgateStartBrk[4]
private

◆ mpMgnBtk

mDoExt_btkAnm* daB_MGN_c::mpMgnBtk
private

◆ mpMgnCoreBrk

mDoExt_brkAnm* daB_MGN_c::mpMgnCoreBrk
private

◆ mpMgnModelMorf

mDoExt_McaMorfSO* daB_MGN_c::mpMgnModelMorf
private

◆ mpMgnTaiekiModel

J3DModel* daB_MGN_c::mpMgnTaiekiModel[20]
private

◆ mShadowKey

u32 daB_MGN_c::mShadowKey
private

◆ mSound

Z2CreatureEnemy daB_MGN_c::mSound
private

◆ mSwBit

u8 daB_MGN_c::mSwBit
private

◆ mTgType

u32 daB_MGN_c::mTgType
private

The documentation for this class was generated from the following files: