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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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AXART_3D Struct Reference

#include <axart.h>

+ Collaboration diagram for AXART_3D:

Public Attributes

AXART_ART art
 
f32 hAngle
 
f32 vAngle
 
f32 dist
 
f32 closingSpeed
 
u32 update
 
u8 pan
 
u8 span
 
u8 src
 
u16 itdL
 
u16 itdR
 
f32 pitch
 
s32 attenuation
 

Member Data Documentation

◆ art

AXART_ART AXART_3D::art

◆ attenuation

s32 AXART_3D::attenuation

◆ closingSpeed

f32 AXART_3D::closingSpeed

◆ dist

f32 AXART_3D::dist

◆ hAngle

f32 AXART_3D::hAngle

◆ itdL

u16 AXART_3D::itdL

◆ itdR

u16 AXART_3D::itdR

◆ pan

u8 AXART_3D::pan

◆ pitch

f32 AXART_3D::pitch

◆ span

u8 AXART_3D::span

◆ src

u8 AXART_3D::src

◆ update

u32 AXART_3D::update

◆ vAngle

f32 AXART_3D::vAngle

The documentation for this struct was generated from the following file: