Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JMessage::TSequenceProcessor::TProcess_ Struct Reference

#include <processor.h>

+ Collaboration diagram for JMessage::TSequenceProcessor::TProcess_:

Public Member Functions

 TProcess_ ()
 
void reset ()
 

Public Attributes

union { 
 
   struct { 
 
      branchPfn   branchFn 
 
      const void *   pTarget 
 
      u32   uTarget 
 
   }   branch_process 
 
   struct { 
 
      jumpPfn   jumpFn 
 
      u32   u32Target 
 
   }   jump_process 
 
process 
 

Constructor & Destructor Documentation

◆ TProcess_()

JMessage::TSequenceProcessor::TProcess_::TProcess_ ( )
inline

Member Function Documentation

◆ reset()

void JMessage::TSequenceProcessor::TProcess_::reset ( )
inline

Member Data Documentation

◆ [struct]

struct { ... } JMessage::TSequenceProcessor::TProcess_::branch_process

◆ branchFn

branchPfn JMessage::TSequenceProcessor::TProcess_::branchFn

◆ [struct]

struct { ... } JMessage::TSequenceProcessor::TProcess_::jump_process

◆ jumpFn

jumpPfn JMessage::TSequenceProcessor::TProcess_::jumpFn

◆ [union]

union { ... } JMessage::TSequenceProcessor::TProcess_::process

◆ pTarget

const void* JMessage::TSequenceProcessor::TProcess_::pTarget

◆ u32Target

u32 JMessage::TSequenceProcessor::TProcess_::u32Target

◆ uTarget

u32 JMessage::TSequenceProcessor::TProcess_::uTarget

The documentation for this struct was generated from the following file: