Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daB_GG_c Class Reference

Aeralfos. More...

#include <d_a_b_gg.h>

+ Inheritance diagram for daB_GG_c:
+ Collaboration diagram for daB_GG_c:

Public Member Functions

void CreateHeap ()
 
void initCc ()
 
void setCcCylinder ()
 
void G_setCcCylinder ()
 
void MoveCo ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void HeadctrlJoint (J3DJoint *, J3DModel *)
 
void SetAnm (int, int, f32, f32)
 
void Yazirushi ()
 
void SpeedClear ()
 
void SetAction (u8, u8, u8)
 
void GetAction (u8, u8, u8)
 
void DemoSkip (int)
 
void DemoSkipCallBack (void *, int)
 
void CameraSet ()
 
void SetStopingCam ()
 
void SetStopCam (cXyz, f32, f32, s16)
 
void SetMoveCam (cXyz, f32, f32, s16, f32, f32)
 
void SetMoveCam1 (f32, f32)
 
void SetReleaseCam ()
 
void St_CamAction ()
 
void St_DemoAction ()
 
void Md_CamAction ()
 
void Md_DemoAction ()
 
void Gn_CamAction ()
 
void Gn_DemoAction ()
 
void DemoAction ()
 
void F_WaitAction ()
 
void F_FookChk ()
 
void F_MoveAction ()
 
void F_LV7_W_MoveAction ()
 
void F_AttackAction ()
 
void F_DamageAction ()
 
void AttentionChk ()
 
void FlyAction ()
 
void F_A_TargetMove (cXyz)
 
void F_A_TargetMove (cXyz, u8)
 
void F_A_MoveAction ()
 
void F_A_WaitAction ()
 
void F_A_Action ()
 
void FookChk ()
 
void CutChk ()
 
void G_MoveAction ()
 
void FallChk ()
 
void G_AttackAction ()
 
void G_DamageAction ()
 
void G_DeathAction ()
 
void G_DeathAction1 ()
 
void DeathCam ()
 
void GroundAction ()
 
void StopAction ()
 
void HitChk ()
 
void Action ()
 
void HeadAction ()
 
void SetHeadAngle ()
 
void SoundChk ()
 
void Execute ()
 
void ObjHit ()
 
void At_Check ()
 
void MoveAt ()
 
void F_AtHit ()
 
void ChanceTime ()
 
void ArmAngleSet ()
 
void Guard ()
 
void Draw ()
 
void Delete ()
 
void setBaseMtx ()
 
void setShieldMtx ()
 
void setSwordMtx ()
 
void setSwordMtx1 ()
 
void setHeadMtx ()
 
void setHeadMtx1 ()
 
void Create ()
 
 daB_GG_c ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u8 field_0x5ac [0x116c - 0x5ac]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Aeralfos.

City in the Sky dungeon mini-boss.

Constructor & Destructor Documentation

◆ daB_GG_c()

daB_GG_c::daB_GG_c ( )

Member Function Documentation

◆ Action()

void daB_GG_c::Action ( )

◆ ArmAngleSet()

void daB_GG_c::ArmAngleSet ( )

◆ At_Check()

void daB_GG_c::At_Check ( )

◆ AttentionChk()

void daB_GG_c::AttentionChk ( )

◆ CameraSet()

void daB_GG_c::CameraSet ( )

◆ ChanceTime()

void daB_GG_c::ChanceTime ( )

◆ Create()

void daB_GG_c::Create ( )

◆ CreateHeap()

void daB_GG_c::CreateHeap ( )

◆ ctrlJoint()

void daB_GG_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ CutChk()

void daB_GG_c::CutChk ( )

◆ DeathCam()

void daB_GG_c::DeathCam ( )

◆ Delete()

void daB_GG_c::Delete ( )

◆ DemoAction()

void daB_GG_c::DemoAction ( )

◆ DemoSkip()

void daB_GG_c::DemoSkip ( int  param_0)

◆ DemoSkipCallBack()

void daB_GG_c::DemoSkipCallBack ( void param_0,
int  param_1 
)

◆ Draw()

void daB_GG_c::Draw ( )

◆ Execute()

void daB_GG_c::Execute ( )

◆ F_A_Action()

void daB_GG_c::F_A_Action ( )

◆ F_A_MoveAction()

void daB_GG_c::F_A_MoveAction ( )

◆ F_A_TargetMove() [1/2]

void daB_GG_c::F_A_TargetMove ( cXyz  param_0)

◆ F_A_TargetMove() [2/2]

void daB_GG_c::F_A_TargetMove ( cXyz  param_0,
u8  param_1 
)

◆ F_A_WaitAction()

void daB_GG_c::F_A_WaitAction ( )

◆ F_AtHit()

void daB_GG_c::F_AtHit ( )

◆ F_AttackAction()

void daB_GG_c::F_AttackAction ( )

◆ F_DamageAction()

void daB_GG_c::F_DamageAction ( )

◆ F_FookChk()

void daB_GG_c::F_FookChk ( )

◆ F_LV7_W_MoveAction()

void daB_GG_c::F_LV7_W_MoveAction ( )

◆ F_MoveAction()

void daB_GG_c::F_MoveAction ( )

◆ F_WaitAction()

void daB_GG_c::F_WaitAction ( )

◆ FallChk()

void daB_GG_c::FallChk ( )

◆ FlyAction()

void daB_GG_c::FlyAction ( )

◆ FookChk()

void daB_GG_c::FookChk ( )

◆ G_AttackAction()

void daB_GG_c::G_AttackAction ( )

◆ G_DamageAction()

void daB_GG_c::G_DamageAction ( )

◆ G_DeathAction()

void daB_GG_c::G_DeathAction ( )

◆ G_DeathAction1()

void daB_GG_c::G_DeathAction1 ( )

◆ G_MoveAction()

void daB_GG_c::G_MoveAction ( )

◆ G_setCcCylinder()

void daB_GG_c::G_setCcCylinder ( )

◆ GetAction()

void daB_GG_c::GetAction ( u8  param_0,
u8  param_1,
u8  param_2 
)

◆ Gn_CamAction()

void daB_GG_c::Gn_CamAction ( )

◆ Gn_DemoAction()

void daB_GG_c::Gn_DemoAction ( )

◆ GroundAction()

void daB_GG_c::GroundAction ( )

◆ Guard()

void daB_GG_c::Guard ( )

◆ HeadAction()

void daB_GG_c::HeadAction ( )

◆ HeadctrlJoint()

void daB_GG_c::HeadctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ HitChk()

void daB_GG_c::HitChk ( )

◆ initCc()

void daB_GG_c::initCc ( )

◆ Md_CamAction()

void daB_GG_c::Md_CamAction ( )

◆ Md_DemoAction()

void daB_GG_c::Md_DemoAction ( )

◆ MoveAt()

void daB_GG_c::MoveAt ( )

◆ MoveCo()

void daB_GG_c::MoveCo ( )

◆ ObjHit()

void daB_GG_c::ObjHit ( )

◆ SetAction()

void daB_GG_c::SetAction ( u8  param_0,
u8  param_1,
u8  param_2 
)

◆ SetAnm()

void daB_GG_c::SetAnm ( int  param_0,
int  param_1,
f32  param_2,
f32  param_3 
)

◆ setBaseMtx()

void daB_GG_c::setBaseMtx ( )

◆ setCcCylinder()

void daB_GG_c::setCcCylinder ( )

◆ SetHeadAngle()

void daB_GG_c::SetHeadAngle ( )

◆ setHeadMtx()

void daB_GG_c::setHeadMtx ( )

◆ setHeadMtx1()

void daB_GG_c::setHeadMtx1 ( )

◆ SetMoveCam()

void daB_GG_c::SetMoveCam ( cXyz  param_0,
f32  param_1,
f32  param_2,
s16  param_3,
f32  param_4,
f32  param_5 
)

◆ SetMoveCam1()

void daB_GG_c::SetMoveCam1 ( f32  param_0,
f32  param_1 
)

◆ SetReleaseCam()

void daB_GG_c::SetReleaseCam ( )

◆ setShieldMtx()

void daB_GG_c::setShieldMtx ( )

◆ SetStopCam()

void daB_GG_c::SetStopCam ( cXyz  param_0,
f32  param_1,
f32  param_2,
s16  param_3 
)

◆ SetStopingCam()

void daB_GG_c::SetStopingCam ( )

◆ setSwordMtx()

void daB_GG_c::setSwordMtx ( )

◆ setSwordMtx1()

void daB_GG_c::setSwordMtx1 ( )

◆ SoundChk()

void daB_GG_c::SoundChk ( )

◆ SpeedClear()

void daB_GG_c::SpeedClear ( )

◆ St_CamAction()

void daB_GG_c::St_CamAction ( )

◆ St_DemoAction()

void daB_GG_c::St_DemoAction ( )

◆ StopAction()

void daB_GG_c::StopAction ( )

◆ Yazirushi()

void daB_GG_c::Yazirushi ( )

Member Data Documentation

◆ field_0x5ac

u8 daB_GG_c::field_0x5ac[0x116c - 0x5ac]
private

The documentation for this class was generated from the following files: