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void | CreateHeap () |
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void | initCc () |
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void | setCcCylinder () |
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void | G_setCcCylinder () |
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void | MoveCo () |
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void | ctrlJoint (J3DJoint *, J3DModel *) |
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void | HeadctrlJoint (J3DJoint *, J3DModel *) |
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void | SetAnm (int, int, f32, f32) |
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void | Yazirushi () |
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void | SpeedClear () |
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void | SetAction (u8, u8, u8) |
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void | GetAction (u8, u8, u8) |
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void | DemoSkip (int) |
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void | DemoSkipCallBack (void *, int) |
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void | CameraSet () |
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void | SetStopingCam () |
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void | SetStopCam (cXyz, f32, f32, s16) |
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void | SetMoveCam (cXyz, f32, f32, s16, f32, f32) |
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void | SetMoveCam1 (f32, f32) |
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void | SetReleaseCam () |
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void | St_CamAction () |
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void | St_DemoAction () |
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void | Md_CamAction () |
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void | Md_DemoAction () |
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void | Gn_CamAction () |
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void | Gn_DemoAction () |
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void | DemoAction () |
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void | F_WaitAction () |
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void | F_FookChk () |
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void | F_MoveAction () |
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void | F_LV7_W_MoveAction () |
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void | F_AttackAction () |
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void | F_DamageAction () |
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void | AttentionChk () |
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void | FlyAction () |
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void | F_A_TargetMove (cXyz) |
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void | F_A_TargetMove (cXyz, u8) |
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void | F_A_MoveAction () |
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void | F_A_WaitAction () |
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void | F_A_Action () |
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void | FookChk () |
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void | CutChk () |
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void | G_MoveAction () |
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void | FallChk () |
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void | G_AttackAction () |
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void | G_DamageAction () |
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void | G_DeathAction () |
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void | G_DeathAction1 () |
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void | DeathCam () |
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void | GroundAction () |
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void | StopAction () |
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void | HitChk () |
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void | Action () |
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void | HeadAction () |
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void | SetHeadAngle () |
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void | SoundChk () |
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void | Execute () |
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void | ObjHit () |
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void | At_Check () |
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void | MoveAt () |
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void | F_AtHit () |
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void | ChanceTime () |
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void | ArmAngleSet () |
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void | Guard () |
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void | Draw () |
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void | Delete () |
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void | setBaseMtx () |
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void | setShieldMtx () |
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void | setSwordMtx () |
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void | setSwordMtx1 () |
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void | setHeadMtx () |
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void | setHeadMtx1 () |
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void | Create () |
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| daB_GG_c () |
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bool | initBallModel () |
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bool | checkBallModelDraw () |
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void | setBallModelEffect (dKy_tevstr_c *) |
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void | drawBallModel (dKy_tevstr_c *) |
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bool | checkWolfNoLock () const |
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bool | checkHeadLockFlg () const |
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bool | checkWolfBiteDamage () const |
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bool | checkDownFlg () const |
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bool | checkCutDownHitFlg () const |
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bool | checkDeadFlg () const |
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u32 * | getMidnaBindID (int i_idx) |
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u8 | getMidnaBindMode () |
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cXyz & | getDownPos () |
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cXyz & | getHeadLockPos () |
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void | onCutDownHitFlg () |
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void | onWolfBiteDamage () |
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void | onWolfDownStartFlg () |
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void | onWolfDownPullEndFlg () |
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void | onWolfNoLock () |
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void | onDownFlg () |
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void | onHeadLockFlg () |
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void | offWolfBiteDamage () |
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void | offCutDownHitFlg () |
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void | offWolfDownPullFlg () |
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void | offDownFlg () |
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void | offWolfNoLock () |
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void | offHeadLockFlg () |
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void | setMidnaBindMode (u8 i_bindMode) |
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void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
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void | setThrowModeCatch () |
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void | setThrowModeDash () |
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void | setThrowModeThrowRight () |
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void | setThrowModeThrowLeft () |
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void | setDownPos (const cXyz *i_pos) |
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void | setHeadLockPos (const cXyz *i_pos) |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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Aeralfos.
City in the Sky dungeon mini-boss.