Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Aeralfos. More...
#include <d_a_b_gg.h>
Private Attributes | |
u8 | field_0x5ac [0x116c - 0x5ac] |
Aeralfos.
City in the Sky dungeon mini-boss.
daB_GG_c::daB_GG_c | ( | ) |
void daB_GG_c::Action | ( | ) |
void daB_GG_c::ArmAngleSet | ( | ) |
void daB_GG_c::At_Check | ( | ) |
void daB_GG_c::AttentionChk | ( | ) |
void daB_GG_c::CameraSet | ( | ) |
void daB_GG_c::ChanceTime | ( | ) |
void daB_GG_c::Create | ( | ) |
void daB_GG_c::CreateHeap | ( | ) |
void daB_GG_c::CutChk | ( | ) |
void daB_GG_c::DeathCam | ( | ) |
void daB_GG_c::Delete | ( | ) |
void daB_GG_c::DemoAction | ( | ) |
void daB_GG_c::Draw | ( | ) |
void daB_GG_c::Execute | ( | ) |
void daB_GG_c::F_A_Action | ( | ) |
void daB_GG_c::F_A_MoveAction | ( | ) |
void daB_GG_c::F_A_WaitAction | ( | ) |
void daB_GG_c::F_AtHit | ( | ) |
void daB_GG_c::F_AttackAction | ( | ) |
void daB_GG_c::F_DamageAction | ( | ) |
void daB_GG_c::F_FookChk | ( | ) |
void daB_GG_c::F_LV7_W_MoveAction | ( | ) |
void daB_GG_c::F_MoveAction | ( | ) |
void daB_GG_c::F_WaitAction | ( | ) |
void daB_GG_c::FallChk | ( | ) |
void daB_GG_c::FlyAction | ( | ) |
void daB_GG_c::FookChk | ( | ) |
void daB_GG_c::G_AttackAction | ( | ) |
void daB_GG_c::G_DamageAction | ( | ) |
void daB_GG_c::G_DeathAction | ( | ) |
void daB_GG_c::G_DeathAction1 | ( | ) |
void daB_GG_c::G_MoveAction | ( | ) |
void daB_GG_c::G_setCcCylinder | ( | ) |
void daB_GG_c::Gn_CamAction | ( | ) |
void daB_GG_c::Gn_DemoAction | ( | ) |
void daB_GG_c::GroundAction | ( | ) |
void daB_GG_c::Guard | ( | ) |
void daB_GG_c::HeadAction | ( | ) |
void daB_GG_c::HitChk | ( | ) |
void daB_GG_c::initCc | ( | ) |
void daB_GG_c::Md_CamAction | ( | ) |
void daB_GG_c::Md_DemoAction | ( | ) |
void daB_GG_c::MoveAt | ( | ) |
void daB_GG_c::MoveCo | ( | ) |
void daB_GG_c::ObjHit | ( | ) |
void daB_GG_c::setBaseMtx | ( | ) |
void daB_GG_c::setCcCylinder | ( | ) |
void daB_GG_c::SetHeadAngle | ( | ) |
void daB_GG_c::setHeadMtx | ( | ) |
void daB_GG_c::setHeadMtx1 | ( | ) |
void daB_GG_c::SetMoveCam | ( | cXyz | param_0, |
f32 | param_1, | ||
f32 | param_2, | ||
s16 | param_3, | ||
f32 | param_4, | ||
f32 | param_5 | ||
) |
void daB_GG_c::SetReleaseCam | ( | ) |
void daB_GG_c::setShieldMtx | ( | ) |
void daB_GG_c::SetStopingCam | ( | ) |
void daB_GG_c::setSwordMtx | ( | ) |
void daB_GG_c::setSwordMtx1 | ( | ) |
void daB_GG_c::SoundChk | ( | ) |
void daB_GG_c::SpeedClear | ( | ) |
void daB_GG_c::St_CamAction | ( | ) |
void daB_GG_c::St_DemoAction | ( | ) |
void daB_GG_c::StopAction | ( | ) |
void daB_GG_c::Yazirushi | ( | ) |
|
private |