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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Aeralfos (Gargoyle) More...
#include <d_a_b_gg.h>
Inheritance diagram for daB_GG_c:
Collaboration diagram for daB_GG_c:Static Public Member Functions | |
| static int | DemoSkipCallBack (void *, int) |
Static Public Member Functions inherited from fopAc_ac_c | |
| static u32 | getStopStatus () |
| static void | setStopStatus (u32 status) |
Additional Inherited Members | |
Public Types inherited from fopEn_enemy_c | |
| enum | fopEn_flag { fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 , fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 , fopEn_flag_WolfNoLock = 0x200 } |
| enum | fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 } |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Aeralfos (Gargoyle)
City in the Sky dungeon mini-boss.
| void daB_GG_c::Action | ( | ) |
| void daB_GG_c::ArmAngleSet | ( | ) |
| void daB_GG_c::At_Check | ( | ) |
| void daB_GG_c::AttentionChk | ( | ) |
| bool daB_GG_c::CameraSet | ( | ) |
| void daB_GG_c::ChanceTime | ( | ) |
| int daB_GG_c::Create | ( | ) |
| int daB_GG_c::CreateHeap | ( | ) |
| int daB_GG_c::ctrlJoint | ( | J3DJoint * | i_joint, |
| J3DModel * | i_model ) |
| void daB_GG_c::CutChk | ( | ) |
| void daB_GG_c::DeathCam | ( | ) |
| int daB_GG_c::Delete | ( | ) |
| void daB_GG_c::DemoAction | ( | ) |
| void daB_GG_c::DemoSkip | ( | int | param_0 | ) |
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static |
| int daB_GG_c::Draw | ( | ) |
| int daB_GG_c::Execute | ( | ) |
| void daB_GG_c::F_A_Action | ( | ) |
| void daB_GG_c::F_A_MoveAction | ( | ) |
| bool daB_GG_c::F_A_TargetMove | ( | cXyz | param_0 | ) |
| bool daB_GG_c::F_A_TargetMove | ( | cXyz | param_0, |
| u8 | param_1 ) |
| void daB_GG_c::F_A_WaitAction | ( | ) |
| void daB_GG_c::F_AtHit | ( | ) |
| void daB_GG_c::F_AttackAction | ( | ) |
| void daB_GG_c::F_DamageAction | ( | ) |
| void daB_GG_c::F_FookChk | ( | ) |
| void daB_GG_c::F_LV7_W_MoveAction | ( | ) |
| void daB_GG_c::F_MoveAction | ( | ) |
| void daB_GG_c::F_WaitAction | ( | ) |
| void daB_GG_c::FallChk | ( | ) |
| void daB_GG_c::FlyAction | ( | ) |
| void daB_GG_c::FookChk | ( | ) |
| void daB_GG_c::G_AttackAction | ( | ) |
| void daB_GG_c::G_DamageAction | ( | ) |
| void daB_GG_c::G_DeathAction | ( | ) |
| void daB_GG_c::G_DeathAction1 | ( | ) |
| void daB_GG_c::G_MoveAction | ( | ) |
| void daB_GG_c::G_setCcCylinder | ( | ) |
| u8 daB_GG_c::GetAction | ( | u8 | i_action, |
| u8 | i_subAction, | ||
| u8 | i_mode ) |
| void daB_GG_c::Gn_CamAction | ( | ) |
| void daB_GG_c::Gn_DemoAction | ( | ) |
| void daB_GG_c::GroundAction | ( | ) |
| void daB_GG_c::Guard | ( | ) |
| void daB_GG_c::HeadAction | ( | ) |
| int daB_GG_c::HeadctrlJoint | ( | J3DJoint * | i_joint, |
| J3DModel * | i_model ) |
| void daB_GG_c::HitChk | ( | ) |
| void daB_GG_c::initCc | ( | ) |
| void daB_GG_c::Md_CamAction | ( | ) |
| void daB_GG_c::Md_DemoAction | ( | ) |
| void daB_GG_c::MoveAt | ( | ) |
| void daB_GG_c::MoveCo | ( | ) |
| void daB_GG_c::ObjHit | ( | ) |
| void daB_GG_c::SetAction | ( | u8 | i_action, |
| u8 | i_subAction, | ||
| u8 | i_mode ) |
| void daB_GG_c::SetAnm | ( | int | i_anm, |
| int | i_mode, | ||
| f32 | i_morf, | ||
| f32 | i_speed ) |
| void daB_GG_c::setBaseMtx | ( | ) |
| void daB_GG_c::setCcCylinder | ( | ) |
| void daB_GG_c::SetHeadAngle | ( | ) |
| void daB_GG_c::setHeadMtx | ( | ) |
| void daB_GG_c::setHeadMtx1 | ( | ) |
| void daB_GG_c::SetMoveCam | ( | cXyz | param_0, |
| f32 | param_1, | ||
| f32 | param_2, | ||
| s16 | param_3, | ||
| f32 | param_4, | ||
| f32 | param_5 ) |
| void daB_GG_c::SetMoveCam1 | ( | f32 | i_scale, |
| f32 | i_step ) |
| void daB_GG_c::SetReleaseCam | ( | ) |
| void daB_GG_c::setShieldMtx | ( | ) |
| void daB_GG_c::SetStopCam | ( | cXyz | param_0, |
| f32 | param_1, | ||
| f32 | param_2, | ||
| s16 | param_3 ) |
| void daB_GG_c::SetStopingCam | ( | ) |
| void daB_GG_c::setSwordMtx | ( | ) |
| void daB_GG_c::setSwordMtx1 | ( | ) |
| void daB_GG_c::SoundChk | ( | ) |
| void daB_GG_c::SpeedClear | ( | ) |
| void daB_GG_c::St_CamAction | ( | ) |
| void daB_GG_c::St_DemoAction | ( | ) |
| void daB_GG_c::StopAction | ( | ) |
| void daB_GG_c::Yazirushi | ( | ) |
| f32 daB_GG_c::field_0x5ac |
| u8 daB_GG_c::field_0x5b0 |
| u8 daB_GG_c::field_0x5b1 |
| u8 daB_GG_c::field_0x5b2 |
| u8 daB_GG_c::field_0x5b6 |
| u8 daB_GG_c::field_0x5b7 |
| u8 daB_GG_c::field_0x5B8[0x05BA - 0x05B8] |
| s16 daB_GG_c::field_0x5ba |
| f32 daB_GG_c::field_0x5bc |
| f32 daB_GG_c::field_0x5c0 |
| u8 daB_GG_c::field_0x5c4 |
| s16 daB_GG_c::field_0x5cc |
| u8 daB_GG_c::field_0x5ce |
| u8 daB_GG_c::field_0x5cf |
| u8 daB_GG_c::field_0x5d0 |
| s16 daB_GG_c::field_0x5e0 |
| cXyz daB_GG_c::field_0x5e4 |
| u8 daB_GG_c::field_0x5f0 |
| cXyz daB_GG_c::field_0x60c |
| cXyz daB_GG_c::field_0x618 |
| f32 daB_GG_c::field_0x644 |
| f32 daB_GG_c::field_0x648 |
| f32 daB_GG_c::field_0x64c |
| f32 daB_GG_c::field_0x650 |
| u8 daB_GG_c::field_0x654[0x0658 - 0x0654] |
| s16 daB_GG_c::field_0x658 |
| s16 daB_GG_c::field_0x65a |
| cXyz daB_GG_c::field_0x65c |
| f32 daB_GG_c::field_0x668 |
| u8 daB_GG_c::field_0x66c |
| u8 daB_GG_c::field_0x66d |
| cXyz daB_GG_c::field_0x684 |
| cXyz daB_GG_c::field_0x6a8 |
| csXyz daB_GG_c::field_0x6b4 |
| u8 daB_GG_c::field_0x6ba |
| s16 daB_GG_c::field_0x6bc |
| s16 daB_GG_c::field_0x6be |
| u8 daB_GG_c::field_0x6C0[0x06C4 - 0x06C0] |
| s16 daB_GG_c::field_0x6c4 |
| u8 daB_GG_c::field_0x6C6[0x06C8 - 0x06C6] |
| s16 daB_GG_c::field_0x6d4 |
| s16 daB_GG_c::field_0x6d6 |
| dBgS_ObjAcch daB_GG_c::mAcch |
| dBgS_AcchCir daB_GG_c::mAcchCir |
| u8 daB_GG_c::mAction |
| int daB_GG_c::mAnm |
| csXyz daB_GG_c::mArmL1Rot |
| csXyz daB_GG_c::mArmL2Rot |
| dCcU_AtInfo daB_GG_c::mAtInfo |
| cXyz daB_GG_c::mCamCenter |
| cXyz daB_GG_c::mCamCenterTarget |
| cXyz daB_GG_c::mCamEye |
| cXyz daB_GG_c::mCamEyeTarget |
| f32 daB_GG_c::mCamFovy |
| u8 daB_GG_c::mCamMode |
| dCcD_Cyl daB_GG_c::mCcCyl |
| dCcD_Cyl daB_GG_c::mCcHookCyl |
| dCcD_Sph daB_GG_c::mCcShieldSph |
| dCcD_Sph daB_GG_c::mCcSph[3] |
| dCcD_Stts daB_GG_c::mCcStts |
| cXyz daB_GG_c::mHeadPos |
| csXyz daB_GG_c::mHeadRot |
| u8 daB_GG_c::mHIOInit |
| s16 daB_GG_c::mInOutPosIdx |
| u8 daB_GG_c::mMode |
| f32 daB_GG_c::mModelPlaySpeed |
| request_of_phase_process_class daB_GG_c::mPhase |
| J3DModel* daB_GG_c::mpHelmetModel |
| mDoExt_McaMorfSO* daB_GG_c::mpModelMorf |
| u8 daB_GG_c::mPrevAction |
| u8 daB_GG_c::mPrevMode |
| u8 daB_GG_c::mPrevSubAction |
| J3DModel* daB_GG_c::mpShieldModel |
| J3DModel* daB_GG_c::mpSwordModel |
| u32 daB_GG_c::mShadowId |
| Z2CreatureEnemy daB_GG_c::mSound |
| u8 daB_GG_c::mSubAction |
| cXyz daB_GG_c::mSwordPos |
| csXyz daB_GG_c::mSwordRot |
| s16 daB_GG_c::mTimers[4] |
| u8 daB_GG_c::mType |