|
| int | CreateHeap () |
| |
| void | initCc () |
| |
| void | setCcCylinder () |
| |
| void | G_setCcCylinder () |
| |
| void | MoveCo () |
| |
| int | ctrlJoint (J3DJoint *, J3DModel *) |
| |
| int | HeadctrlJoint (J3DJoint *, J3DModel *) |
| |
| void | SetAnm (int, int, f32, f32) |
| |
| void | Yazirushi () |
| |
| void | SpeedClear () |
| |
| void | SetAction (u8, u8, u8) |
| |
| u8 | GetAction (u8, u8, u8) |
| |
| void | DemoSkip (int) |
| |
| bool | CameraSet () |
| |
| void | SetStopingCam () |
| |
| void | SetStopCam (cXyz, f32, f32, s16) |
| |
| void | SetMoveCam (cXyz, f32, f32, s16, f32, f32) |
| |
| void | SetMoveCam1 (f32, f32) |
| |
| void | SetReleaseCam () |
| |
| void | St_CamAction () |
| |
| void | St_DemoAction () |
| |
| void | Md_CamAction () |
| |
| void | Md_DemoAction () |
| |
| void | Gn_CamAction () |
| |
| void | Gn_DemoAction () |
| |
| void | DemoAction () |
| |
| void | F_WaitAction () |
| |
| void | F_FookChk () |
| |
| void | F_MoveAction () |
| |
| void | F_LV7_W_MoveAction () |
| |
| void | F_AttackAction () |
| |
| void | F_DamageAction () |
| |
| void | AttentionChk () |
| |
| void | FlyAction () |
| |
| bool | F_A_TargetMove (cXyz) |
| |
| bool | F_A_TargetMove (cXyz, u8) |
| |
| void | F_A_MoveAction () |
| |
| void | F_A_WaitAction () |
| |
| void | F_A_Action () |
| |
| void | FookChk () |
| |
| void | CutChk () |
| |
| void | G_MoveAction () |
| |
| void | FallChk () |
| |
| void | G_AttackAction () |
| |
| void | G_DamageAction () |
| |
| void | G_DeathAction () |
| |
| void | G_DeathAction1 () |
| |
| void | DeathCam () |
| |
| void | GroundAction () |
| |
| void | StopAction () |
| |
| void | HitChk () |
| |
| void | Action () |
| |
| void | HeadAction () |
| |
| void | SetHeadAngle () |
| |
| void | SoundChk () |
| |
| int | Execute () |
| |
| void | ObjHit () |
| |
| void | At_Check () |
| |
| void | MoveAt () |
| |
| void | F_AtHit () |
| |
| void | ChanceTime () |
| |
| void | ArmAngleSet () |
| |
| void | Guard () |
| |
| int | Draw () |
| |
| int | Delete () |
| |
| void | setBaseMtx () |
| |
| void | setShieldMtx () |
| |
| void | setSwordMtx () |
| |
| void | setSwordMtx1 () |
| |
| void | setHeadMtx () |
| |
| void | setHeadMtx1 () |
| |
| int | Create () |
| |
| BOOL | initBallModel () |
| |
| bool | checkBallModelDraw () |
| |
| void | setBallModelEffect (dKy_tevstr_c *) |
| |
| void | drawBallModel (dKy_tevstr_c *) |
| |
| BOOL | checkWolfNoLock () const |
| |
| BOOL | checkHeadLockFlg () const |
| |
| BOOL | checkWolfBiteDamage () const |
| |
| BOOL | checkWolfDownPullFlg () const |
| |
| BOOL | checkDownFlg () |
| |
| BOOL | checkCutDownHitFlg () const |
| |
| BOOL | checkWolfDownStartFlg () const |
| |
| BOOL | checkDeadFlg () const |
| |
| BOOL | checkThrowMode (u8 param_1) const |
| |
| u32 * | getMidnaBindID (int i_idx) |
| |
| u8 | getMidnaBindMode () |
| |
| cXyz & | getDownPos () |
| |
| cXyz & | getHeadLockPos () |
| |
| void | onCutDownHitFlg () |
| |
| void | onWolfBiteDamage () |
| |
| void | onWolfDownStartFlg () |
| |
| void | onWolfDownPullEndFlg () |
| |
| void | onWolfNoLock () |
| |
| void | onDownFlg () |
| |
| void | onHeadLockFlg () |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | setMidnaBindMode (u8 i_bindMode) |
| |
| void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
| |
| void | setThrowModeCatch () |
| |
| void | setThrowModeDash () |
| |
| void | setThrowModeThrowRight () |
| |
| void | setThrowModeThrowLeft () |
| |
| void | setDownPos (const cXyz *i_pos) |
| |
| void | setHeadLockPos (const cXyz *i_pos) |
| |
| | fopAc_ac_c () |
| |
| | ~fopAc_ac_c () |
| |
Aeralfos (Gargoyle)
City in the Sky dungeon mini-boss.