Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daB_GG_c Class Reference

Aeralfos (Gargoyle) More...

#include <d_a_b_gg.h>

+ Inheritance diagram for daB_GG_c:
+ Collaboration diagram for daB_GG_c:

Public Member Functions

int CreateHeap ()
 
void initCc ()
 
void setCcCylinder ()
 
void G_setCcCylinder ()
 
void MoveCo ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
int HeadctrlJoint (J3DJoint *, J3DModel *)
 
void SetAnm (int, int, f32, f32)
 
void Yazirushi ()
 
void SpeedClear ()
 
void SetAction (u8, u8, u8)
 
u8 GetAction (u8, u8, u8)
 
void DemoSkip (int)
 
bool CameraSet ()
 
void SetStopingCam ()
 
void SetStopCam (cXyz, f32, f32, s16)
 
void SetMoveCam (cXyz, f32, f32, s16, f32, f32)
 
void SetMoveCam1 (f32, f32)
 
void SetReleaseCam ()
 
void St_CamAction ()
 
void St_DemoAction ()
 
void Md_CamAction ()
 
void Md_DemoAction ()
 
void Gn_CamAction ()
 
void Gn_DemoAction ()
 
void DemoAction ()
 
void F_WaitAction ()
 
void F_FookChk ()
 
void F_MoveAction ()
 
void F_LV7_W_MoveAction ()
 
void F_AttackAction ()
 
void F_DamageAction ()
 
void AttentionChk ()
 
void FlyAction ()
 
bool F_A_TargetMove (cXyz)
 
bool F_A_TargetMove (cXyz, u8)
 
void F_A_MoveAction ()
 
void F_A_WaitAction ()
 
void F_A_Action ()
 
void FookChk ()
 
void CutChk ()
 
void G_MoveAction ()
 
void FallChk ()
 
void G_AttackAction ()
 
void G_DamageAction ()
 
void G_DeathAction ()
 
void G_DeathAction1 ()
 
void DeathCam ()
 
void GroundAction ()
 
void StopAction ()
 
void HitChk ()
 
void Action ()
 
void HeadAction ()
 
void SetHeadAngle ()
 
void SoundChk ()
 
int Execute ()
 
void ObjHit ()
 
void At_Check ()
 
void MoveAt ()
 
void F_AtHit ()
 
void ChanceTime ()
 
void ArmAngleSet ()
 
void Guard ()
 
int Draw ()
 
int Delete ()
 
void setBaseMtx ()
 
void setShieldMtx ()
 
void setSwordMtx ()
 
void setSwordMtx1 ()
 
void setHeadMtx ()
 
void setHeadMtx1 ()
 
int Create ()
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int DemoSkipCallBack (void *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

f32 field_0x5ac
 
u8 field_0x5b0
 
u8 field_0x5b1
 
u8 field_0x5b2
 
s16 mInOutPosIdx
 
u8 field_0x5b6
 
u8 field_0x5b7
 
u8 field_0x5B8 [0x05BA - 0x05B8]
 
s16 field_0x5ba
 
f32 field_0x5bc
 
f32 field_0x5c0
 
u8 field_0x5c4
 
u8 mAction
 
u8 mSubAction
 
u8 mMode
 
u8 mPrevAction
 
u8 mPrevSubAction
 
u8 mPrevMode
 
u8 mCamMode
 
s16 field_0x5cc
 
u8 field_0x5ce
 
u8 field_0x5cf
 
u8 field_0x5d0
 
int mAnm
 
s16 mTimers [4]
 
s16 field_0x5e0
 
cXyz field_0x5e4
 
u8 field_0x5f0
 
cXyz mCamCenter
 
cXyz mCamEye
 
cXyz field_0x60c
 
cXyz field_0x618
 
cXyz mCamCenterTarget
 
cXyz mCamEyeTarget
 
f32 mCamFovy
 
f32 mModelPlaySpeed
 
f32 field_0x644
 
f32 field_0x648
 
f32 field_0x64c
 
f32 field_0x650
 
u8 field_0x654 [0x0658 - 0x0654]
 
s16 field_0x658
 
s16 field_0x65a
 
cXyz field_0x65c
 
f32 field_0x668
 
u8 field_0x66c
 
u8 field_0x66d
 
cXyz mSwordPos
 
csXyz mSwordRot
 
cXyz field_0x684
 
u8 mType
 
cXyz mHeadPos
 
csXyz mHeadRot
 
cXyz field_0x6a8
 
csXyz field_0x6b4
 
u8 field_0x6ba
 
s16 field_0x6bc
 
s16 field_0x6be
 
u8 field_0x6C0 [0x06C4 - 0x06C0]
 
s16 field_0x6c4
 
u8 field_0x6C6 [0x06C8 - 0x06C6]
 
csXyz mArmL1Rot
 
csXyz mArmL2Rot
 
s16 field_0x6d4
 
s16 field_0x6d6
 
dCcD_Cyl mCcCyl
 
dCcD_Sph mCcSph [3]
 
dCcD_Cyl mCcHookCyl
 
dCcD_Sph mCcShieldSph
 
mDoExt_McaMorfSOmpModelMorf
 
J3DModelmpShieldModel
 
J3DModelmpSwordModel
 
J3DModelmpHelmetModel
 
request_of_phase_process_class mPhase
 
u32 mShadowId
 
Z2CreatureEnemy mSound
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcU_AtInfo mAtInfo
 
u8 mHIOInit
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Aeralfos (Gargoyle)

City in the Sky dungeon mini-boss.

Member Function Documentation

◆ Action()

void daB_GG_c::Action ( )

◆ ArmAngleSet()

void daB_GG_c::ArmAngleSet ( )

◆ At_Check()

void daB_GG_c::At_Check ( )

◆ AttentionChk()

void daB_GG_c::AttentionChk ( )

◆ CameraSet()

bool daB_GG_c::CameraSet ( )

◆ ChanceTime()

void daB_GG_c::ChanceTime ( )

◆ Create()

int daB_GG_c::Create ( )

◆ CreateHeap()

int daB_GG_c::CreateHeap ( )

◆ ctrlJoint()

int daB_GG_c::ctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ CutChk()

void daB_GG_c::CutChk ( )

◆ DeathCam()

void daB_GG_c::DeathCam ( )

◆ Delete()

int daB_GG_c::Delete ( )

◆ DemoAction()

void daB_GG_c::DemoAction ( )

◆ DemoSkip()

void daB_GG_c::DemoSkip ( int param_0)

◆ DemoSkipCallBack()

int daB_GG_c::DemoSkipCallBack ( void * i_process,
int param_1 )
static

◆ Draw()

int daB_GG_c::Draw ( )

◆ Execute()

int daB_GG_c::Execute ( )

◆ F_A_Action()

void daB_GG_c::F_A_Action ( )

◆ F_A_MoveAction()

void daB_GG_c::F_A_MoveAction ( )

◆ F_A_TargetMove() [1/2]

bool daB_GG_c::F_A_TargetMove ( cXyz param_0)

◆ F_A_TargetMove() [2/2]

bool daB_GG_c::F_A_TargetMove ( cXyz param_0,
u8 param_1 )

◆ F_A_WaitAction()

void daB_GG_c::F_A_WaitAction ( )

◆ F_AtHit()

void daB_GG_c::F_AtHit ( )

◆ F_AttackAction()

void daB_GG_c::F_AttackAction ( )

◆ F_DamageAction()

void daB_GG_c::F_DamageAction ( )

◆ F_FookChk()

void daB_GG_c::F_FookChk ( )

◆ F_LV7_W_MoveAction()

void daB_GG_c::F_LV7_W_MoveAction ( )

◆ F_MoveAction()

void daB_GG_c::F_MoveAction ( )

◆ F_WaitAction()

void daB_GG_c::F_WaitAction ( )

◆ FallChk()

void daB_GG_c::FallChk ( )

◆ FlyAction()

void daB_GG_c::FlyAction ( )

◆ FookChk()

void daB_GG_c::FookChk ( )

◆ G_AttackAction()

void daB_GG_c::G_AttackAction ( )

◆ G_DamageAction()

void daB_GG_c::G_DamageAction ( )

◆ G_DeathAction()

void daB_GG_c::G_DeathAction ( )

◆ G_DeathAction1()

void daB_GG_c::G_DeathAction1 ( )

◆ G_MoveAction()

void daB_GG_c::G_MoveAction ( )

◆ G_setCcCylinder()

void daB_GG_c::G_setCcCylinder ( )

◆ GetAction()

u8 daB_GG_c::GetAction ( u8 i_action,
u8 i_subAction,
u8 i_mode )

◆ Gn_CamAction()

void daB_GG_c::Gn_CamAction ( )

◆ Gn_DemoAction()

void daB_GG_c::Gn_DemoAction ( )

◆ GroundAction()

void daB_GG_c::GroundAction ( )

◆ Guard()

void daB_GG_c::Guard ( )

◆ HeadAction()

void daB_GG_c::HeadAction ( )

◆ HeadctrlJoint()

int daB_GG_c::HeadctrlJoint ( J3DJoint * i_joint,
J3DModel * i_model )

◆ HitChk()

void daB_GG_c::HitChk ( )

◆ initCc()

void daB_GG_c::initCc ( )

◆ Md_CamAction()

void daB_GG_c::Md_CamAction ( )

◆ Md_DemoAction()

void daB_GG_c::Md_DemoAction ( )

◆ MoveAt()

void daB_GG_c::MoveAt ( )

◆ MoveCo()

void daB_GG_c::MoveCo ( )

◆ ObjHit()

void daB_GG_c::ObjHit ( )

◆ SetAction()

void daB_GG_c::SetAction ( u8 i_action,
u8 i_subAction,
u8 i_mode )

◆ SetAnm()

void daB_GG_c::SetAnm ( int i_anm,
int i_mode,
f32 i_morf,
f32 i_speed )

◆ setBaseMtx()

void daB_GG_c::setBaseMtx ( )

◆ setCcCylinder()

void daB_GG_c::setCcCylinder ( )

◆ SetHeadAngle()

void daB_GG_c::SetHeadAngle ( )

◆ setHeadMtx()

void daB_GG_c::setHeadMtx ( )

◆ setHeadMtx1()

void daB_GG_c::setHeadMtx1 ( )

◆ SetMoveCam()

void daB_GG_c::SetMoveCam ( cXyz param_0,
f32 param_1,
f32 param_2,
s16 param_3,
f32 param_4,
f32 param_5 )

◆ SetMoveCam1()

void daB_GG_c::SetMoveCam1 ( f32 i_scale,
f32 i_step )

◆ SetReleaseCam()

void daB_GG_c::SetReleaseCam ( )

◆ setShieldMtx()

void daB_GG_c::setShieldMtx ( )

◆ SetStopCam()

void daB_GG_c::SetStopCam ( cXyz param_0,
f32 param_1,
f32 param_2,
s16 param_3 )

◆ SetStopingCam()

void daB_GG_c::SetStopingCam ( )

◆ setSwordMtx()

void daB_GG_c::setSwordMtx ( )

◆ setSwordMtx1()

void daB_GG_c::setSwordMtx1 ( )

◆ SoundChk()

void daB_GG_c::SoundChk ( )

◆ SpeedClear()

void daB_GG_c::SpeedClear ( )

◆ St_CamAction()

void daB_GG_c::St_CamAction ( )

◆ St_DemoAction()

void daB_GG_c::St_DemoAction ( )

◆ StopAction()

void daB_GG_c::StopAction ( )

◆ Yazirushi()

void daB_GG_c::Yazirushi ( )

Member Data Documentation

◆ field_0x5ac

f32 daB_GG_c::field_0x5ac

◆ field_0x5b0

u8 daB_GG_c::field_0x5b0

◆ field_0x5b1

u8 daB_GG_c::field_0x5b1

◆ field_0x5b2

u8 daB_GG_c::field_0x5b2

◆ field_0x5b6

u8 daB_GG_c::field_0x5b6

◆ field_0x5b7

u8 daB_GG_c::field_0x5b7

◆ field_0x5B8

u8 daB_GG_c::field_0x5B8[0x05BA - 0x05B8]

◆ field_0x5ba

s16 daB_GG_c::field_0x5ba

◆ field_0x5bc

f32 daB_GG_c::field_0x5bc

◆ field_0x5c0

f32 daB_GG_c::field_0x5c0

◆ field_0x5c4

u8 daB_GG_c::field_0x5c4

◆ field_0x5cc

s16 daB_GG_c::field_0x5cc

◆ field_0x5ce

u8 daB_GG_c::field_0x5ce

◆ field_0x5cf

u8 daB_GG_c::field_0x5cf

◆ field_0x5d0

u8 daB_GG_c::field_0x5d0

◆ field_0x5e0

s16 daB_GG_c::field_0x5e0

◆ field_0x5e4

cXyz daB_GG_c::field_0x5e4

◆ field_0x5f0

u8 daB_GG_c::field_0x5f0

◆ field_0x60c

cXyz daB_GG_c::field_0x60c

◆ field_0x618

cXyz daB_GG_c::field_0x618

◆ field_0x644

f32 daB_GG_c::field_0x644

◆ field_0x648

f32 daB_GG_c::field_0x648

◆ field_0x64c

f32 daB_GG_c::field_0x64c

◆ field_0x650

f32 daB_GG_c::field_0x650

◆ field_0x654

u8 daB_GG_c::field_0x654[0x0658 - 0x0654]

◆ field_0x658

s16 daB_GG_c::field_0x658

◆ field_0x65a

s16 daB_GG_c::field_0x65a

◆ field_0x65c

cXyz daB_GG_c::field_0x65c

◆ field_0x668

f32 daB_GG_c::field_0x668

◆ field_0x66c

u8 daB_GG_c::field_0x66c

◆ field_0x66d

u8 daB_GG_c::field_0x66d

◆ field_0x684

cXyz daB_GG_c::field_0x684

◆ field_0x6a8

cXyz daB_GG_c::field_0x6a8

◆ field_0x6b4

csXyz daB_GG_c::field_0x6b4

◆ field_0x6ba

u8 daB_GG_c::field_0x6ba

◆ field_0x6bc

s16 daB_GG_c::field_0x6bc

◆ field_0x6be

s16 daB_GG_c::field_0x6be

◆ field_0x6C0

u8 daB_GG_c::field_0x6C0[0x06C4 - 0x06C0]

◆ field_0x6c4

s16 daB_GG_c::field_0x6c4

◆ field_0x6C6

u8 daB_GG_c::field_0x6C6[0x06C8 - 0x06C6]

◆ field_0x6d4

s16 daB_GG_c::field_0x6d4

◆ field_0x6d6

s16 daB_GG_c::field_0x6d6

◆ mAcch

dBgS_ObjAcch daB_GG_c::mAcch

◆ mAcchCir

dBgS_AcchCir daB_GG_c::mAcchCir

◆ mAction

u8 daB_GG_c::mAction

◆ mAnm

int daB_GG_c::mAnm

◆ mArmL1Rot

csXyz daB_GG_c::mArmL1Rot

◆ mArmL2Rot

csXyz daB_GG_c::mArmL2Rot

◆ mAtInfo

dCcU_AtInfo daB_GG_c::mAtInfo

◆ mCamCenter

cXyz daB_GG_c::mCamCenter

◆ mCamCenterTarget

cXyz daB_GG_c::mCamCenterTarget

◆ mCamEye

cXyz daB_GG_c::mCamEye

◆ mCamEyeTarget

cXyz daB_GG_c::mCamEyeTarget

◆ mCamFovy

f32 daB_GG_c::mCamFovy

◆ mCamMode

u8 daB_GG_c::mCamMode

◆ mCcCyl

dCcD_Cyl daB_GG_c::mCcCyl

◆ mCcHookCyl

dCcD_Cyl daB_GG_c::mCcHookCyl

◆ mCcShieldSph

dCcD_Sph daB_GG_c::mCcShieldSph

◆ mCcSph

dCcD_Sph daB_GG_c::mCcSph[3]

◆ mCcStts

dCcD_Stts daB_GG_c::mCcStts

◆ mHeadPos

cXyz daB_GG_c::mHeadPos

◆ mHeadRot

csXyz daB_GG_c::mHeadRot

◆ mHIOInit

u8 daB_GG_c::mHIOInit

◆ mInOutPosIdx

s16 daB_GG_c::mInOutPosIdx

◆ mMode

u8 daB_GG_c::mMode

◆ mModelPlaySpeed

f32 daB_GG_c::mModelPlaySpeed

◆ mPhase

◆ mpHelmetModel

J3DModel* daB_GG_c::mpHelmetModel

◆ mpModelMorf

mDoExt_McaMorfSO* daB_GG_c::mpModelMorf

◆ mPrevAction

u8 daB_GG_c::mPrevAction

◆ mPrevMode

u8 daB_GG_c::mPrevMode

◆ mPrevSubAction

u8 daB_GG_c::mPrevSubAction

◆ mpShieldModel

J3DModel* daB_GG_c::mpShieldModel

◆ mpSwordModel

J3DModel* daB_GG_c::mpSwordModel

◆ mShadowId

u32 daB_GG_c::mShadowId

◆ mSound

Z2CreatureEnemy daB_GG_c::mSound

◆ mSubAction

u8 daB_GG_c::mSubAction

◆ mSwordPos

cXyz daB_GG_c::mSwordPos

◆ mSwordRot

csXyz daB_GG_c::mSwordRot

◆ mTimers

s16 daB_GG_c::mTimers[4]

◆ mType

u8 daB_GG_c::mType

The documentation for this class was generated from the following files: