Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dFlower_data_c Class Reference

#include <d_a_grass.h>

+ Collaboration diagram for dFlower_data_c:

Public Member Functions

void WorkCo (fopAc_ac_c *, u32, int)
 
void deleteAnm ()
 
void WorkAt_NoCutAnim (fopAc_ac_c *, u32, int, dCcMassS_HitInf *, cCcD_Obj *)
 
void WorkAt (fopAc_ac_c *, u32, int, dCcMassS_HitInf *)
 
void hitCheck (fopAc_ac_c *, int)
 
 ~dFlower_data_c ()
 
 dFlower_data_c ()
 

Public Attributes

u8 m_state
 
s8 field_0x01
 
s8 m_tableNo
 
u8 field_0x03
 
s16 field_0x04
 
cXyz m_pos
 
Mtx m_modelMtx
 
dFlower_data_cmp_next
 

Constructor & Destructor Documentation

◆ ~dFlower_data_c()

dFlower_data_c::~dFlower_data_c ( )

◆ dFlower_data_c()

dFlower_data_c::dFlower_data_c ( )

Member Function Documentation

◆ deleteAnm()

void dFlower_data_c::deleteAnm ( )

◆ hitCheck()

void dFlower_data_c::hitCheck ( fopAc_ac_c ,
int   
)

◆ WorkAt()

void dFlower_data_c::WorkAt ( fopAc_ac_c ,
u32  ,
int  ,
dCcMassS_HitInf  
)

◆ WorkAt_NoCutAnim()

void dFlower_data_c::WorkAt_NoCutAnim ( fopAc_ac_c ,
u32  ,
int  ,
dCcMassS_HitInf ,
cCcD_Obj  
)

◆ WorkCo()

void dFlower_data_c::WorkCo ( fopAc_ac_c ,
u32  ,
int   
)

Member Data Documentation

◆ field_0x01

s8 dFlower_data_c::field_0x01

◆ field_0x03

u8 dFlower_data_c::field_0x03

◆ field_0x04

s16 dFlower_data_c::field_0x04

◆ m_modelMtx

Mtx dFlower_data_c::m_modelMtx

◆ m_pos

cXyz dFlower_data_c::m_pos

◆ m_state

u8 dFlower_data_c::m_state

◆ m_tableNo

s8 dFlower_data_c::m_tableNo

◆ mp_next

dFlower_data_c* dFlower_data_c::mp_next

The documentation for this class was generated from the following file: