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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <seq.h>
Collaboration diagram for _HBMSEQTRACK:Public Attributes | |
| HBMSEQSEQUENCE * | sequence |
| u8 * | start |
| u8 * | end |
| u8 * | current |
| u8 | status |
| f32 | beatsPerSec |
| u32 | defaultTicksPerFrame |
| u32 | ticksPerFrame |
| u32 | delay |
| u32 | state |
| f32 _HBMSEQTRACK::beatsPerSec |
| u8* _HBMSEQTRACK::current |
| u32 _HBMSEQTRACK::defaultTicksPerFrame |
| u32 _HBMSEQTRACK::delay |
| u8* _HBMSEQTRACK::end |
| HBMSEQSEQUENCE* _HBMSEQTRACK::sequence |
| u8* _HBMSEQTRACK::start |
| u32 _HBMSEQTRACK::state |
| u8 _HBMSEQTRACK::status |
| u32 _HBMSEQTRACK::ticksPerFrame |