Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_HBMSEQTRACK Struct Reference

#include <seq.h>

+ Collaboration diagram for _HBMSEQTRACK:

Public Attributes

HBMSEQSEQUENCEsequence
 
u8start
 
u8end
 
u8current
 
u8 status
 
f32 beatsPerSec
 
u32 defaultTicksPerFrame
 
u32 ticksPerFrame
 
u32 delay
 
u32 state
 

Member Data Documentation

◆ beatsPerSec

f32 _HBMSEQTRACK::beatsPerSec

◆ current

u8* _HBMSEQTRACK::current

◆ defaultTicksPerFrame

u32 _HBMSEQTRACK::defaultTicksPerFrame

◆ delay

u32 _HBMSEQTRACK::delay

◆ end

u8* _HBMSEQTRACK::end

◆ sequence

HBMSEQSEQUENCE* _HBMSEQTRACK::sequence

◆ start

u8* _HBMSEQTRACK::start

◆ state

u32 _HBMSEQTRACK::state

◆ status

u8 _HBMSEQTRACK::status

◆ ticksPerFrame

u32 _HBMSEQTRACK::ticksPerFrame

The documentation for this struct was generated from the following file: