Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjFlag2_c Class Reference

Flag 2. More...

#include <d_a_obj_flag2.h>

+ Inheritance diagram for daObjFlag2_c:
+ Collaboration diagram for daObjFlag2_c:

Public Member Functions

void create_init ()
 
void initBaseMtx ()
 
void initCollision ()
 
void setCollision ()
 
int createHeap ()
 
int create ()
 
int draw ()
 
 ~daObjFlag2_c ()
 
int execute ()
 
const daObjFlag2_Attr_cattr () const
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static daObjFlag2_Attr_c const M_attr
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

J3DModelmModel
 
request_of_phase_process_class mFlagPhase
 
request_of_phase_process_class mArcPhase
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
u8 field_0x6f4 [0x700 - 0x6f4]
 
FlagCloth_c mFlagCloth
 
u8 field_0x1084 [0x10a0 - 0x1084]
 
cXyz mFlagPosition
 
bool mFlagValid
 
char mFlagName [16]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Detailed Description

Flag 2.

Constructor & Destructor Documentation

◆ ~daObjFlag2_c()

daObjFlag2_c::~daObjFlag2_c ( )

Member Function Documentation

◆ attr()

const daObjFlag2_Attr_c & daObjFlag2_c::attr ( ) const
inline

◆ create()

int daObjFlag2_c::create ( )

◆ create_init()

void daObjFlag2_c::create_init ( )

◆ createHeap()

int daObjFlag2_c::createHeap ( )

◆ draw()

int daObjFlag2_c::draw ( )

◆ execute()

int daObjFlag2_c::execute ( )
inline

◆ initBaseMtx()

void daObjFlag2_c::initBaseMtx ( )

◆ initCollision()

void daObjFlag2_c::initCollision ( )

◆ setCollision()

void daObjFlag2_c::setCollision ( )

Member Data Documentation

◆ field_0x1084

u8 daObjFlag2_c::field_0x1084[0x10a0 - 0x1084]
private

◆ field_0x6f4

u8 daObjFlag2_c::field_0x6f4[0x700 - 0x6f4]
private

◆ M_attr

daObjFlag2_Attr_c const daObjFlag2_c::M_attr
static
Initial value:
= {
-2.0f, 0.74f, 0.68f, 40.0f, 100.0f,
}

◆ mArcPhase

request_of_phase_process_class daObjFlag2_c::mArcPhase
private

◆ mCyl

dCcD_Cyl daObjFlag2_c::mCyl
private

◆ mFlagCloth

FlagCloth_c daObjFlag2_c::mFlagCloth
private

◆ mFlagName

char daObjFlag2_c::mFlagName[16]
private

◆ mFlagPhase

request_of_phase_process_class daObjFlag2_c::mFlagPhase
private

◆ mFlagPosition

cXyz daObjFlag2_c::mFlagPosition
private

◆ mFlagValid

bool daObjFlag2_c::mFlagValid
private

◆ mModel

J3DModel* daObjFlag2_c::mModel
private

◆ mStts

dCcD_Stts daObjFlag2_c::mStts
private

The documentation for this class was generated from the following files: