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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <perf.h>
Public Attributes | |
char * | name |
PerfType | type |
s32 | currSample |
GXColor | color |
GXColor PerfEvent::color |
s32 PerfEvent::currSample |
char* PerfEvent::name |
PerfType PerfEvent::type |