Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::FixedPosData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::FixedPosData:

Public Attributes

bool field_0x0
 
bool field_0x1
 
cXyz field_0x4
 
cXyz field_0x10
 
cXyz field_0x1c
 
f32 field_0x28
 
f32 field_0x2c
 
f32 field_0x30
 
f32 field_0x34
 
f32 field_0x38
 
fopAc_ac_cfield_0x3c
 
fopAc_ac_cfield_0x40
 
fpc_ProcID field_0x44
 
char field_0x48
 
int field_0x4c
 

Member Data Documentation

◆ field_0x0

bool dCamera_c::FixedPosData::field_0x0

◆ field_0x1

bool dCamera_c::FixedPosData::field_0x1

◆ field_0x10

cXyz dCamera_c::FixedPosData::field_0x10

◆ field_0x1c

cXyz dCamera_c::FixedPosData::field_0x1c

◆ field_0x28

f32 dCamera_c::FixedPosData::field_0x28

◆ field_0x2c

f32 dCamera_c::FixedPosData::field_0x2c

◆ field_0x30

f32 dCamera_c::FixedPosData::field_0x30

◆ field_0x34

f32 dCamera_c::FixedPosData::field_0x34

◆ field_0x38

f32 dCamera_c::FixedPosData::field_0x38

◆ field_0x3c

fopAc_ac_c* dCamera_c::FixedPosData::field_0x3c

◆ field_0x4

cXyz dCamera_c::FixedPosData::field_0x4

◆ field_0x40

fopAc_ac_c* dCamera_c::FixedPosData::field_0x40

◆ field_0x44

fpc_ProcID dCamera_c::FixedPosData::field_0x44

◆ field_0x48

char dCamera_c::FixedPosData::field_0x48

◆ field_0x4c

int dCamera_c::FixedPosData::field_0x4c

The documentation for this struct was generated from the following file: