Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_obj_flag3.h>
Public Member Functions | |
void | execute () |
void | calcFlagNormal (cXyz *, int) |
void | calcFlagFactor (cXyz *, cXyz *, cXyz *, int) |
~FlagCloth2_c () | |
void | initFlagPos (cXyz *, fopAc_ac_c *) |
void | draw () |
void | getTargetPos () |
FlagCloth2_c::~FlagCloth2_c | ( | ) |
void FlagCloth2_c::draw | ( | ) |
void FlagCloth2_c::execute | ( | ) |
void FlagCloth2_c::getTargetPos | ( | ) |
void FlagCloth2_c::initFlagPos | ( | cXyz * | param_0, |
fopAc_ac_c * | param_1 | ||
) |