Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dGrass_data_c Class Reference

#include <d_a_grass.h>

+ Collaboration diagram for dGrass_data_c:

Public Member Functions

void WorkCo (fopAc_ac_c *, u32, int)
 
void WorkAt_NoCutAnim (fopAc_ac_c *, u32, int, dCcMassS_HitInf *, cCcD_Obj *)
 
void Direction_Set (fopAc_ac_c *, u32, int, dCcMassS_HitInf *, cCcD_Obj *, csXyz *)
 
void WorkAt (fopAc_ac_c *, u32, int, dCcMassS_HitInf *, u16)
 
void hitCheck (int, u16)
 
 ~dGrass_data_c ()
 
 dGrass_data_c ()
 

Public Attributes

u8 m_state
 
u8 field_0x01
 
s8 field_0x02
 
u8 m_tableNo
 
u8 m_itemBitNo
 
u8 field_0x05
 
u8 field_0x06 [0x08 - 0x06]
 
s16 m_addCol
 
cXyz m_pos
 
Mtx m_modelMtx
 
dGrass_data_cmp_next
 

Constructor & Destructor Documentation

◆ ~dGrass_data_c()

dGrass_data_c::~dGrass_data_c ( )

◆ dGrass_data_c()

dGrass_data_c::dGrass_data_c ( )

Member Function Documentation

◆ Direction_Set()

void dGrass_data_c::Direction_Set ( fopAc_ac_c ,
u32  ,
int  ,
dCcMassS_HitInf ,
cCcD_Obj ,
csXyz  
)

◆ hitCheck()

void dGrass_data_c::hitCheck ( int  ,
u16   
)

◆ WorkAt()

void dGrass_data_c::WorkAt ( fopAc_ac_c ,
u32  ,
int  ,
dCcMassS_HitInf ,
u16   
)

◆ WorkAt_NoCutAnim()

void dGrass_data_c::WorkAt_NoCutAnim ( fopAc_ac_c ,
u32  ,
int  ,
dCcMassS_HitInf ,
cCcD_Obj  
)

◆ WorkCo()

void dGrass_data_c::WorkCo ( fopAc_ac_c ,
u32  ,
int   
)

Member Data Documentation

◆ field_0x01

u8 dGrass_data_c::field_0x01

◆ field_0x02

s8 dGrass_data_c::field_0x02

◆ field_0x05

u8 dGrass_data_c::field_0x05

◆ field_0x06

u8 dGrass_data_c::field_0x06[0x08 - 0x06]

◆ m_addCol

s16 dGrass_data_c::m_addCol

◆ m_itemBitNo

u8 dGrass_data_c::m_itemBitNo

◆ m_modelMtx

Mtx dGrass_data_c::m_modelMtx

◆ m_pos

cXyz dGrass_data_c::m_pos

◆ m_state

u8 dGrass_data_c::m_state

◆ m_tableNo

u8 dGrass_data_c::m_tableNo

◆ mp_next

dGrass_data_c* dGrass_data_c::mp_next

The documentation for this class was generated from the following file: