Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daSus_c::data_c Class Reference

#include <d_a_suspend.h>

+ Collaboration diagram for daSus_c::data_c:

Public Member Functions

void set (s8, cXyz const &, cXyz const &, u8, u8, u8)
 
data_creset ()
 
u8 isSwitch ()
 
u8 check (fopAc_ac_c *)
 
bool check (cXyz const &)
 
void execute ()
 
 ~data_c ()
 
 data_c ()
 
void setNext (data_c *i_next)
 
data_cgetNext ()
 
u8 getType ()
 
bool isUsed ()
 
s8 getRoomNo ()
 

Public Attributes

s8 mRoomNo
 
bool field_0x1
 
u8 field_0x2
 
u8 field_0x3
 
u8 mType
 
cXyz field_0x8
 
cXyz field_0x14
 
data_cmpNext
 

Constructor & Destructor Documentation

◆ ~data_c()

daSus_c::data_c::~data_c ( )
inline

◆ data_c()

daSus_c::data_c::data_c ( )
inline

Member Function Documentation

◆ check() [1/2]

bool daSus_c::data_c::check ( cXyz const i_pos)

◆ check() [2/2]

u8 daSus_c::data_c::check ( fopAc_ac_c i_actor)

◆ execute()

void daSus_c::data_c::execute ( )

◆ getNext()

data_c * daSus_c::data_c::getNext ( )
inline

◆ getRoomNo()

s8 daSus_c::data_c::getRoomNo ( )
inline

◆ getType()

u8 daSus_c::data_c::getType ( )
inline

◆ isSwitch()

u8 daSus_c::data_c::isSwitch ( )

◆ isUsed()

bool daSus_c::data_c::isUsed ( )
inline

◆ reset()

daSus_c::data_c * daSus_c::data_c::reset ( )

◆ set()

void daSus_c::data_c::set ( s8  i_roomNo,
cXyz const param_1,
cXyz const param_2,
u8  param_3,
u8  param_4,
u8  i_type 
)

◆ setNext()

void daSus_c::data_c::setNext ( data_c i_next)
inline

Member Data Documentation

◆ field_0x1

bool daSus_c::data_c::field_0x1

◆ field_0x14

cXyz daSus_c::data_c::field_0x14

◆ field_0x2

u8 daSus_c::data_c::field_0x2

◆ field_0x3

u8 daSus_c::data_c::field_0x3

◆ field_0x8

cXyz daSus_c::data_c::field_0x8

◆ mpNext

data_c* daSus_c::data_c::mpNext

◆ mRoomNo

s8 daSus_c::data_c::mRoomNo

◆ mType

u8 daSus_c::data_c::mType

The documentation for this class was generated from the following files: