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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_save.h>
Public Member Functions | |
void | init () |
void | on (int i_id) |
void | off (int i_id) |
BOOL | is (int i_id) const |
Static Public Attributes | |
static const int | ACTOR_MAX = 0x80 |
Private Attributes | |
u32 | mActorFlags [4] |
void dSv_zoneActor_c::init | ( | ) |
BOOL dSv_zoneActor_c::is | ( | int | i_id | ) | const |
void dSv_zoneActor_c::off | ( | int | i_id | ) |
void dSv_zoneActor_c::on | ( | int | i_id | ) |
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static |
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private |