Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JAUSeqCollection.h>
Public Member Functions | |
JAUSeqCollection () | |
void | init (void const *) |
bool | getSeqData (int, int, JAISeqData *) |
bool | getSeqDataRegion (JAISeqDataRegion *) |
bool | isValid () |
Public Attributes | |
u16 | field_0x0 |
const u32 * | field_0x4 |
const JAUSeqCollectionData * | field_0x8 |
int | field_0xc |
JAUSeqCollection::JAUSeqCollection | ( | ) |
bool JAUSeqCollection::getSeqData | ( | int | param_0, |
int | param_1, | ||
JAISeqData * | param_2 | ||
) |
bool JAUSeqCollection::getSeqDataRegion | ( | JAISeqDataRegion * | param_0 | ) |
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inline |
u16 JAUSeqCollection::field_0x0 |
const JAUSeqCollectionData* JAUSeqCollection::field_0x8 |
int JAUSeqCollection::field_0xc |