Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_kankyo.h>
Public Attributes | |
u8 | mStatus |
u8 | mStateTimer |
u8 | field_0x2 |
int | mMode |
f32 | field_0x8 |
f32 | field_0xc |
f32 | field_0x10 |
f32 | field_0x14 |
f32 | field_0x18 |
f32 | field_0x1c |
u8 | field_0x20 [4] |
LIGHT_INFLUENCE | mLightInfluence |
f32 EF_THUNDER::field_0x10 |
f32 EF_THUNDER::field_0x14 |
f32 EF_THUNDER::field_0x18 |
f32 EF_THUNDER::field_0x1c |
u8 EF_THUNDER::field_0x2 |
u8 EF_THUNDER::field_0x20[4] |
f32 EF_THUNDER::field_0x8 |
f32 EF_THUNDER::field_0xc |
LIGHT_INFLUENCE EF_THUNDER::mLightInfluence |
int EF_THUNDER::mMode |
u8 EF_THUNDER::mStateTimer |
u8 EF_THUNDER::mStatus |