Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_npc_lf.h>
Public Member Functions | |
~lf_s () | |
lf_s () | |
Public Attributes | |
J3DModel * | mpModel |
cXyz | field_0x04 |
csXyz | field_0x10 |
s8 | field_0x16 |
s8 | field_0x17 |
s16 | field_0x18 |
s16 | mActionMode |
s16 | field_0x1c |
cXyz | field_0x20 |
u8 | field_0x2c [0x34-0x2c] |
f32 | mDistFromPlayer |
s16 | field_0x38 [2] |
f32 | field_0x3c |
f32 | field_0x40 |
f32 | field_0x44 |
f32 | field_0x48 |
s16 | field_0x4c [2] |
s16 | field_0x50 [2] |
u8 | field_0x54 [4] |
f32 | field_0x58 |
f32 | field_0x5c |
f32 | field_0x60 |
u8 | field_0x64 [0x68-0x64] |
lf_s::~lf_s | ( | ) |
lf_s::lf_s | ( | ) |
cXyz lf_s::field_0x04 |
csXyz lf_s::field_0x10 |
s8 lf_s::field_0x16 |
s8 lf_s::field_0x17 |
s16 lf_s::field_0x18 |
s16 lf_s::field_0x1c |
cXyz lf_s::field_0x20 |
u8 lf_s::field_0x2c[0x34-0x2c] |
s16 lf_s::field_0x38[2] |
f32 lf_s::field_0x3c |
f32 lf_s::field_0x40 |
f32 lf_s::field_0x44 |
f32 lf_s::field_0x48 |
s16 lf_s::field_0x4c[2] |
s16 lf_s::field_0x50[2] |
u8 lf_s::field_0x54[4] |
f32 lf_s::field_0x58 |
f32 lf_s::field_0x5c |
f32 lf_s::field_0x60 |
u8 lf_s::field_0x64[0x68-0x64] |
s16 lf_s::mActionMode |
f32 lf_s::mDistFromPlayer |
J3DModel* lf_s::mpModel |