Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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lf_s Struct Reference

#include <d_a_npc_lf.h>

+ Collaboration diagram for lf_s:

Public Member Functions

 ~lf_s ()
 
 lf_s ()
 

Public Attributes

J3DModelmpModel
 
cXyz field_0x04
 
csXyz field_0x10
 
s8 field_0x16
 
s8 field_0x17
 
s16 field_0x18
 
s16 mActionMode
 
s16 field_0x1c
 
cXyz field_0x20
 
u8 field_0x2c [0x34-0x2c]
 
f32 mDistFromPlayer
 
s16 field_0x38 [2]
 
f32 field_0x3c
 
f32 field_0x40
 
f32 field_0x44
 
f32 field_0x48
 
s16 field_0x4c [2]
 
s16 field_0x50 [2]
 
u8 field_0x54 [4]
 
f32 field_0x58
 
f32 field_0x5c
 
f32 field_0x60
 
u8 field_0x64 [0x68-0x64]
 

Constructor & Destructor Documentation

◆ ~lf_s()

lf_s::~lf_s ( )

◆ lf_s()

lf_s::lf_s ( )

Member Data Documentation

◆ field_0x04

cXyz lf_s::field_0x04

◆ field_0x10

csXyz lf_s::field_0x10

◆ field_0x16

s8 lf_s::field_0x16

◆ field_0x17

s8 lf_s::field_0x17

◆ field_0x18

s16 lf_s::field_0x18

◆ field_0x1c

s16 lf_s::field_0x1c

◆ field_0x20

cXyz lf_s::field_0x20

◆ field_0x2c

u8 lf_s::field_0x2c[0x34-0x2c]

◆ field_0x38

s16 lf_s::field_0x38[2]

◆ field_0x3c

f32 lf_s::field_0x3c

◆ field_0x40

f32 lf_s::field_0x40

◆ field_0x44

f32 lf_s::field_0x44

◆ field_0x48

f32 lf_s::field_0x48

◆ field_0x4c

s16 lf_s::field_0x4c[2]

◆ field_0x50

s16 lf_s::field_0x50[2]

◆ field_0x54

u8 lf_s::field_0x54[4]

◆ field_0x58

f32 lf_s::field_0x58

◆ field_0x5c

f32 lf_s::field_0x5c

◆ field_0x60

f32 lf_s::field_0x60

◆ field_0x64

u8 lf_s::field_0x64[0x68-0x64]

◆ mActionMode

s16 lf_s::mActionMode

◆ mDistFromPlayer

f32 lf_s::mDistFromPlayer

◆ mpModel

J3DModel* lf_s::mpModel

The documentation for this struct was generated from the following files: