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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_npc_lf.h>
Collaboration diagram for lf_s:Public Member Functions | |
| ~lf_s () | |
| lf_s () | |
Public Attributes | |
| J3DModel * | mpModel |
| cXyz | mPos |
| csXyz | mAngle |
| s8 | field_0x16 |
| s8 | field_0x17 |
| s16 | field_0x18 |
| s16 | mActionMode |
| s16 | field_0x1c |
| cXyz | field_0x20 |
| u8 | field_0x2c [0x34-0x2c] |
| f32 | mDistFromPlayer |
| s16 | field_0x38 [2] |
| f32 | field_0x3c |
| f32 | field_0x40 |
| f32 | field_0x44 |
| f32 | field_0x48 |
| s16 | field_0x4c [2] |
| s16 | field_0x50 [2] |
| u8 | field_0x54 [4] |
| f32 | field_0x58 |
| f32 | field_0x5c |
| f32 | field_0x60 |
| u8 | field_0x64 [0x68-0x64] |
| lf_s::~lf_s | ( | ) |
| lf_s::lf_s | ( | ) |
| s8 lf_s::field_0x16 |
| s8 lf_s::field_0x17 |
| s16 lf_s::field_0x18 |
| s16 lf_s::field_0x1c |
| cXyz lf_s::field_0x20 |
| u8 lf_s::field_0x2c[0x34-0x2c] |
| s16 lf_s::field_0x38[2] |
| f32 lf_s::field_0x3c |
| f32 lf_s::field_0x40 |
| f32 lf_s::field_0x44 |
| f32 lf_s::field_0x48 |
| s16 lf_s::field_0x4c[2] |
| s16 lf_s::field_0x50[2] |
| u8 lf_s::field_0x54[4] |
| f32 lf_s::field_0x58 |
| f32 lf_s::field_0x5c |
| f32 lf_s::field_0x60 |
| u8 lf_s::field_0x64[0x68-0x64] |
| s16 lf_s::mActionMode |
| csXyz lf_s::mAngle |
| f32 lf_s::mDistFromPlayer |
| J3DModel* lf_s::mpModel |
| cXyz lf_s::mPos |