Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjSwpush2::Attr_c Class Reference

#include <d_a_obj_swpush2.h>

Public Attributes

u32 heap_size
 
AttrFlag_e flags
 
f32 size
 
const char * arcname
 
f32 unk_0x10
 
f32 unk_0x14
 
f32 unk_0x18
 
f32 unk_0x1c
 
s16 unk_0x20
 
s16 ride_time
 
s16 heavy_ride_time
 
s16 field_0x26
 
f32 unk_0x28
 
f32 unk_0x2c
 
s16 demo_run_time
 
f32 effect_distance
 

Member Data Documentation

◆ arcname

const char* daObjSwpush2::Attr_c::arcname

◆ demo_run_time

s16 daObjSwpush2::Attr_c::demo_run_time

◆ effect_distance

f32 daObjSwpush2::Attr_c::effect_distance

◆ field_0x26

s16 daObjSwpush2::Attr_c::field_0x26

◆ flags

AttrFlag_e daObjSwpush2::Attr_c::flags

◆ heap_size

u32 daObjSwpush2::Attr_c::heap_size

◆ heavy_ride_time

s16 daObjSwpush2::Attr_c::heavy_ride_time

◆ ride_time

s16 daObjSwpush2::Attr_c::ride_time

◆ size

f32 daObjSwpush2::Attr_c::size

◆ unk_0x10

f32 daObjSwpush2::Attr_c::unk_0x10

◆ unk_0x14

f32 daObjSwpush2::Attr_c::unk_0x14

◆ unk_0x18

f32 daObjSwpush2::Attr_c::unk_0x18

◆ unk_0x1c

f32 daObjSwpush2::Attr_c::unk_0x1c

◆ unk_0x20

s16 daObjSwpush2::Attr_c::unk_0x20

◆ unk_0x28

f32 daObjSwpush2::Attr_c::unk_0x28

◆ unk_0x2c

f32 daObjSwpush2::Attr_c::unk_0x2c

The documentation for this class was generated from the following file: