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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Soldier B (Castle Town?) More...
#include <d_a_npc_soldierB.h>
Inheritance diagram for daNpc_SoldierB_c:
Collaboration diagram for daNpc_SoldierB_c:Public Types | |
| typedef int(daNpc_SoldierB_c::*) | actionFunc(void *) |
| typedef int(daNpc_SoldierB_c::*) | cutFunc(int) |
Public Types inherited from daNpcF_c | |
| enum | AnmFlags { ANM_PAUSE_MORF = 0x0001 , ANM_PAUSE_BTK = 0x0002 , ANM_PAUSE_BRK = 0x0004 , ANM_PLAY_MORF = 0x0008 , ANM_PLAY_BTK = 0x0010 , ANM_PLAY_BRK = 0x0020 , ANM_PAUSE_BCK = 0x0040 , ANM_PAUSE_BTP = 0x0080 , ANM_PLAY_BCK = 0x0100 , ANM_PLAY_BTP = 0x0200 , ANM_FLAG_400 = 0x0400 , ANM_FLAG_800 = 0x0800 , ANM_PAUSE_EXPRESSION = 0x1000 , ANM_PAUSE_BPK = 0x2000 , ANM_PLAY_BPK = 0x4000 , ANM_MOTION_FLAGS , ANM_EXPRESSION_FLAGS , ANM_PAUSE_ALL } |
| enum | LookMode { LOOK_NONE , LOOK_RESET , LOOK_PLAYER , LOOK_PLAYER_TALK , LOOK_ACTOR , LOOK_ATTN } |
Public Member Functions | |
| daNpc_SoldierB_c () | |
| ~daNpc_SoldierB_c () | |
| cPhs_Step | create () |
| int | CreateHeap () |
| int | Delete () |
| int | Execute () |
| int | Draw () |
| int | ctrlJoint (J3DJoint *, J3DModel *) |
| void | setParam () |
| BOOL | main () |
| BOOL | ctrlBtk () |
| void | setAttnPos () |
| void | setMotionAnm (int, f32) |
| void | setMotion (int, f32, int) |
| int | drawDbgInfo () |
| void | drawOtherMdls () |
| u8 | getTypeFromParam () |
| BOOL | isDelete () |
| void | reset () |
| void | playMotion () |
| BOOL | chkAction (int(daNpc_SoldierB_c::*)(void *)) |
| BOOL | setAction (int(daNpc_SoldierB_c::*)(void *)) |
| BOOL | selectAction () |
| void | doNormalAction (int) |
| BOOL | doEvent () |
| void | setLookMode (int) |
| void | lookat () |
| int | wait (void *) |
| int | talk (void *) |
| int | ECut_listenLake (int) |
| int | test (void *) |
Public Member Functions inherited from daNpcF_c | |
| daNpcF_c () | |
| BOOL | execute () |
| int | draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL) |
| void | initialize () |
| J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char *, int) |
| J3DAnmTexPattern * | getTexPtrnAnmP (char *, int) |
| J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char *, int) |
| J3DAnmTevRegKey * | getTevRegKeyAnmP (char *, int) |
| BOOL | setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end) |
| BOOL | setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify) |
| BOOL | setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| BOOL | setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| BOOL | setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
| void | setEnvTevColor () |
| void | setRoomNo () |
| BOOL | chkEndAnm (f32) |
| BOOL | chkEndAnm (J3DFrameCtrl *, f32) |
| BOOL | playAllAnm () |
| void | playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| void | playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
| void | setLookatMtx (int, int *, f32) |
| BOOL | hitChk2 (dCcD_Cyl *, BOOL, BOOL) |
| void | setDamage (int, int, int) |
| int | ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL) |
| void | orderEvent (int, char *, u16, u16, u8, u16) |
| void | changeEvent (char *, char *, u16, u16) |
| BOOL | chkActorInSight (fopAc_ac_c *, f32) |
| BOOL | chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16) |
| BOOL | chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int) |
| BOOL | initTalk (int, fopAc_ac_c **) |
| BOOL | talkProc (int *, BOOL, fopAc_ac_c **) |
| BOOL | turn (s16, f32, int) |
| BOOL | step (s16, int, int, int) |
| void | setAngle (s16) |
| u8 | getDistTableIdx (int, int) |
| fopAc_ac_c * | getEvtAreaTagP (int, int) |
| fopAc_ac_c * | getAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL) |
| BOOL | chkActorInSight2 (fopAc_ac_c *, f32, s16) |
| BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
| BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
| cXyz | getAttentionPos (fopAc_ac_c *) |
| BOOL | chkFindPlayer2 (BOOL, s16) |
| void | setHitodamaPrtcl () |
| virtual | ~daNpcF_c () |
| virtual void | adjustShapeAngle () |
| virtual void | setMtx () |
| virtual void | setMtx2 () |
| virtual void | setCollisions () |
| virtual bool | setExpressionAnm (int i_idx, bool i_modify) |
| virtual bool | setExpressionBtp (int i_idx) |
| virtual void | setExpression (int i_expression, f32 i_morf) |
| BOOL | chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| BOOL | chkPlayerInSpeakArea (fopAc_ac_c *i_actor) |
| BOOL | chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
| BOOL | chkPlayerInTalkArea (fopAc_ac_c *i_actor) |
| BOOL | checkHide () |
| void | setIntDemander (fopAc_ac_c *i_actor) |
| void | setIntFlowNodeNo (s32 i_flowNodeNo) |
| void | setCutType (int i_cutType) |
| void | onInterrupt (u8 param_0) |
| void | onHide () |
| void | offHide () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Static Public Member Functions | |
| static int | createHeapCallBack (fopAc_ac_c *) |
| static int | ctrlJointCallBack (J3DJoint *, int) |
Static Public Member Functions inherited from daNpcF_c | |
| static void | tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *) |
| static void * | srchAttnActor1 (void *, void *) |
| static void * | srchActor (void *, void *) |
Static Public Member Functions inherited from fopAc_ac_c | |
| static u32 | getStopStatus () |
| static void | setStopStatus (u32 status) |
Static Public Attributes | |
| static char * | mEvtCutNameList [2] |
| static cutFunc | mEvtCutList [2] |
Static Public Attributes inherited from daNpcF_c | |
| static dCcD_SrcGObjInf const | mCcDObjInfo |
| static dCcD_SrcCyl | mCcDCyl |
| static dCcD_SrcSph | mCcDSph |
| static fopAc_ac_c * | mFindActorPList [100] |
| static s32 | mFindCount |
| static s16 | mSrchActorName |
| static char | mFileNameBuf [0x15] |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Private Attributes | |
| Z2Creature | mSound |
| J3DModel * | mSpearModel |
| daNpcF_Lookat_c | mLookat |
| daNpcF_ActorMngr_c | mActorMngrs [3] |
| NPC_SOLDIERB_HIO_CLASS * | mHIO |
| dCcD_Cyl | mCyl |
| actionFunc | mNextAction |
| actionFunc | mAction |
| request_of_phase_process_class | mPhases [3] |
| int | field_0xe00 |
| int | field_0xe04 |
| int | field_0xe08 |
| int | field_0xe0c |
| int | mMsgNo |
| s16 | mLookMode |
| u16 | mMode |
| u8 | mType |
| int | mAnm |
Soldier B (Castle Town?)
| int(daNpc_SoldierB_c::*) daNpc_SoldierB_c::actionFunc(void *) |
| int(daNpc_SoldierB_c::*) daNpc_SoldierB_c::cutFunc(int) |
| daNpc_SoldierB_c::daNpc_SoldierB_c | ( | ) |
| daNpc_SoldierB_c::~daNpc_SoldierB_c | ( | ) |
| BOOL daNpc_SoldierB_c::chkAction | ( | int(daNpc_SoldierB_c::* | )(void *) | ) |
| cPhs_Step daNpc_SoldierB_c::create | ( | ) |
| int daNpc_SoldierB_c::CreateHeap | ( | ) |
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Reimplemented from daNpcF_c.
| int daNpc_SoldierB_c::ctrlJoint | ( | J3DJoint * | i_joint, |
| J3DModel * | i_model ) |
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| int daNpc_SoldierB_c::Delete | ( | ) |
| BOOL daNpc_SoldierB_c::doEvent | ( | ) |
| void daNpc_SoldierB_c::doNormalAction | ( | int | param_1 | ) |
| int daNpc_SoldierB_c::Draw | ( | ) |
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Reimplemented from daNpcF_c.
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Reimplemented from daNpcF_c.
| int daNpc_SoldierB_c::ECut_listenLake | ( | int | i_staffId | ) |
| int daNpc_SoldierB_c::Execute | ( | ) |
| u8 daNpc_SoldierB_c::getTypeFromParam | ( | ) |
| BOOL daNpc_SoldierB_c::isDelete | ( | ) |
| void daNpc_SoldierB_c::lookat | ( | ) |
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Reimplemented from daNpcF_c.
| void daNpc_SoldierB_c::playMotion | ( | ) |
| void daNpc_SoldierB_c::reset | ( | ) |
| BOOL daNpc_SoldierB_c::selectAction | ( | ) |
| BOOL daNpc_SoldierB_c::setAction | ( | int(daNpc_SoldierB_c::* | )(void *) | ) |
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Reimplemented from daNpcF_c.
| void daNpc_SoldierB_c::setLookMode | ( | int | i_lookMode | ) |
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Reimplemented from daNpcF_c.
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Reimplemented from daNpcF_c.
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Reimplemented from daNpcF_c.
| int daNpc_SoldierB_c::talk | ( | void * | param_1 | ) |
| int daNpc_SoldierB_c::test | ( | void * | param_1 | ) |
| int daNpc_SoldierB_c::wait | ( | void * | param_1 | ) |
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