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| | daNpc_SoldierB_c () |
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| | ~daNpc_SoldierB_c () |
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| cPhs__Step | create () |
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| int | CreateHeap () |
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| int | Delete () |
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| int | Execute () |
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| int | Draw () |
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| int | ctrlJoint (J3DJoint *, J3DModel *) |
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| void | setParam () |
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| BOOL | main () |
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| BOOL | ctrlBtk () |
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| void | setAttnPos () |
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| void | setMotionAnm (int, f32) |
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| void | setMotion (int, f32, int) |
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| int | drawDbgInfo () |
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| void | drawOtherMdls () |
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| u8 | getTypeFromParam () |
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| BOOL | isDelete () |
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| void | reset () |
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| void | playMotion () |
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| BOOL | chkAction (int(daNpc_SoldierB_c::*)(void *)) |
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| BOOL | setAction (int(daNpc_SoldierB_c::*)(void *)) |
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| BOOL | selectAction () |
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| void | doNormalAction (int) |
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| BOOL | doEvent () |
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| void | setLookMode (int) |
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| void | lookat () |
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| int | wait (void *) |
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| int | talk (void *) |
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| int | ECut_listenLake (int) |
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| int | test (void *) |
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| | daNpcF_c () |
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| BOOL | execute () |
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| int | draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL) |
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| void | initialize () |
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| J3DAnmTransformKey * | getTrnsfrmKeyAnmP (char *, int) |
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| J3DAnmTexPattern * | getTexPtrnAnmP (char *, int) |
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| J3DAnmTextureSRTKey * | getTexSRTKeyAnmP (char *, int) |
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| J3DAnmTevRegKey * | getTevRegKeyAnmP (char *, int) |
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| BOOL | setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end) |
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| BOOL | setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify) |
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| BOOL | setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| BOOL | setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| BOOL | setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr) |
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| void | setEnvTevColor () |
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| void | setRoomNo () |
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| BOOL | chkEndAnm (f32) |
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| BOOL | chkEndAnm (J3DFrameCtrl *, f32) |
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| BOOL | playAllAnm () |
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| void | playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
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| void | playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***) |
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| void | setLookatMtx (int, int *, f32) |
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| BOOL | hitChk2 (dCcD_Cyl *, BOOL, BOOL) |
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| void | setDamage (int, int, int) |
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| int | ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL) |
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| void | orderEvent (int, char *, u16, u16, u8, u16) |
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| void | changeEvent (char *, char *, u16, u16) |
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| BOOL | chkActorInSight (fopAc_ac_c *, f32) |
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| BOOL | chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16) |
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| BOOL | chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int) |
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| BOOL | initTalk (int, fopAc_ac_c **) |
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| BOOL | talkProc (int *, BOOL, fopAc_ac_c **) |
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| BOOL | turn (s16, f32, int) |
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| BOOL | step (s16, int, int, int) |
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| void | setAngle (s16) |
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| u8 | getDistTableIdx (int, int) |
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| fopAc_ac_c * | getEvtAreaTagP (int, int) |
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| fopAc_ac_c * | getAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL) |
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| BOOL | chkActorInSight2 (fopAc_ac_c *, f32, s16) |
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| BOOL | chkPointInArea (cXyz, cXyz, f32, f32, f32, s16) |
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| BOOL | chkPointInArea (cXyz, cXyz, cXyz, s16) |
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| cXyz | getAttentionPos (fopAc_ac_c *) |
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| BOOL | chkFindPlayer2 (BOOL, s16) |
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| void | setHitodamaPrtcl () |
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| virtual | ~daNpcF_c () |
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| virtual void | adjustShapeAngle () |
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| virtual void | setMtx () |
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| virtual void | setMtx2 () |
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| virtual void | setCollisions () |
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| virtual bool | setExpressionAnm (int i_idx, bool i_modify) |
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| virtual bool | setExpressionBtp (int i_idx) |
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| virtual void | setExpression (int i_expression, f32 i_morf) |
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| BOOL | chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
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| BOOL | chkPlayerInSpeakArea (fopAc_ac_c *i_actor) |
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| BOOL | chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea) |
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| BOOL | chkPlayerInTalkArea (fopAc_ac_c *i_actor) |
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| BOOL | checkHide () |
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| void | setIntDemander (fopAc_ac_c *i_actor) |
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| void | setIntFlowNodeNo (int i_flowNodeNo) |
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| void | setCutType (int i_cutType) |
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| void | onInterrupt (u8 param_0) |
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| void | onHide () |
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| void | offHide () |
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| | fopAc_ac_c () |
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| | ~fopAc_ac_c () |
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