Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dMapInfo_n Struct Reference

#include <d_map_path_dmap.h>

Public Member Functions

void chkGetCompass ()
 
void chkGetMap ()
 
void isVisitedRoom (int)
 
void getMapPlayerPos ()
 
void getMapPlayerAngleY ()
 
void getMapRestartPos ()
 
void getMapRestartAngleY ()
 
void getRoomCenter (int, f32 *, f32 *)
 
void getRoomMinMaxXZ (int, f32 *, f32 *, f32 *, f32 *)
 

Static Public Member Functions

static bool chkGetCompass ()
 
static bool chkGetMap ()
 
static bool isVisitedRoom (int)
 
static void correctionOriginPos (s8, Vec *)
 
static void offsetPlus (dStage_FileList2_dt_c const *, Vec *)
 
static void rotAngle (dStage_FileList2_dt_c const *, Vec *)
 
static Vec getMapPlayerPos ()
 
static s16 getMapPlayerAngleY ()
 
static const dTres_c::typeGroupData_cgetConstRestartIconPointer ()
 
static Vec getMapRestartPos ()
 
static s16 getMapRestartAngleY ()
 
static void getRoomCenter (int, f32 *, f32 *)
 
static void getRoomMinMaxXZ (int, f32 *, f32 *, f32 *, f32 *)
 
static void getFloorParameter (f32, s8 *, f32 *, f32 *, f32 *, f32 *)
 

Member Function Documentation

◆ chkGetCompass() [1/2]

static bool dMapInfo_n::chkGetCompass ( )
static

◆ chkGetCompass() [2/2]

bool dMapInfo_n::chkGetCompass ( )

◆ chkGetMap() [1/2]

static bool dMapInfo_n::chkGetMap ( )
static

◆ chkGetMap() [2/2]

bool dMapInfo_n::chkGetMap ( )

◆ correctionOriginPos()

void dMapInfo_n::correctionOriginPos ( s8  i_roomNo,
Vec o_pos 
)
static

◆ getConstRestartIconPointer()

const dTres_c::typeGroupData_c * dMapInfo_n::getConstRestartIconPointer ( )
static

◆ getFloorParameter()

void dMapInfo_n::getFloorParameter ( f32  param_0,
s8 i_floorNo,
f32 param_2,
f32 param_3,
f32 param_4,
f32 param_5 
)
static

◆ getMapPlayerAngleY() [1/2]

static s16 dMapInfo_n::getMapPlayerAngleY ( )
static

◆ getMapPlayerAngleY() [2/2]

s16 dMapInfo_n::getMapPlayerAngleY ( )

◆ getMapPlayerPos() [1/2]

static Vec dMapInfo_n::getMapPlayerPos ( )
static

◆ getMapPlayerPos() [2/2]

Vec dMapInfo_n::getMapPlayerPos ( )

◆ getMapRestartAngleY() [1/2]

static s16 dMapInfo_n::getMapRestartAngleY ( )
static

◆ getMapRestartAngleY() [2/2]

s16 dMapInfo_n::getMapRestartAngleY ( )

◆ getMapRestartPos() [1/2]

static Vec dMapInfo_n::getMapRestartPos ( )
static

◆ getMapRestartPos() [2/2]

Vec dMapInfo_n::getMapRestartPos ( )

◆ getRoomCenter() [1/2]

static void dMapInfo_n::getRoomCenter ( int  ,
f32 ,
f32  
)
static

◆ getRoomCenter() [2/2]

void dMapInfo_n::getRoomCenter ( int  i_roomNo,
f32 i_roomPosX,
f32 i_roomPosZ 
)

◆ getRoomMinMaxXZ() [1/2]

static void dMapInfo_n::getRoomMinMaxXZ ( int  ,
f32 ,
f32 ,
f32 ,
f32  
)
static

◆ getRoomMinMaxXZ() [2/2]

void dMapInfo_n::getRoomMinMaxXZ ( int  i_roomNo,
f32 i_roomLeftX,
f32 i_roomInnerZ,
f32 i_roomRightX,
f32 i_roomFrontZ 
)

◆ isVisitedRoom() [1/2]

static bool dMapInfo_n::isVisitedRoom ( int  )
static

◆ isVisitedRoom() [2/2]

bool dMapInfo_n::isVisitedRoom ( int  i_roomNo)

◆ offsetPlus()

void dMapInfo_n::offsetPlus ( dStage_FileList2_dt_c const filelist,
Vec o_pos 
)
static

◆ rotAngle()

void dMapInfo_n::rotAngle ( dStage_FileList2_dt_c const filelist,
Vec o_pos 
)
static

The documentation for this struct was generated from the following files: