Cutscene Item.
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#include <d_a_demo_item.h>
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int | CreateInit () |
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void | action () |
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void | actionStart () |
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void | actionEvent () |
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void | actionWaitLightEnd () |
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void | actionEnd () |
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void | setInsectEffect () |
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void | followInsectEffect () |
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void | endInsectEffect () |
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void | onEventReg (int, int) |
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void | set_pos () |
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void | anim_control () |
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void | initEffectLight () |
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void | settingEffectLight () |
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void | set_mtx () |
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void | draw_WOOD_STICK () |
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virtual void | setListStart () |
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virtual void | setTevStr () |
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virtual int | __CreateHeap () |
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int | Delete () |
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int | create () |
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int | execute () |
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int | draw () |
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void | setAction (u8 i_action) |
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u32 | chkArgFlag (u8 i_flag) |
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u8 | getItemNo () |
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void | hide () |
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void | show () |
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void | changeDraw () |
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u8 | chkDraw () |
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void | dead () |
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u8 | chkDead () |
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int | CreateItemHeap (char const *, s16, s16, s16, s16, s16, s16, s16) |
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int | DeleteBase (char const *) |
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void | setListEnd () |
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void | animPlay (f32, f32, f32, f32, f32, f32) |
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const daItemBase_data & | getData () |
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virtual int | DrawBase () |
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virtual void | settingBeforeDraw () |
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virtual void | setShadow () |
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virtual void | animEntry () |
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virtual void | RotateYBase () |
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virtual int | clothCreate () |
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virtual BOOL | chkFlag (int) |
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virtual s8 | getTevFrm () |
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virtual s8 | getBtpFrm () |
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virtual u8 | getShadowSize () |
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virtual u8 | getCollisionH () |
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virtual u8 | getCollisionR () |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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◆ Action_e
Enumerator |
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ACTION_START_e | |
ACTION_EVENT_e | |
ACTION_WAIT_LIGHT_END_e | |
ACTION_END_e | |
◆ __CreateHeap()
int daDitem_c::__CreateHeap |
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virtual |
◆ action()
void daDitem_c::action |
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◆ actionEnd()
void daDitem_c::actionEnd |
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◆ actionEvent()
void daDitem_c::actionEvent |
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◆ actionStart()
void daDitem_c::actionStart |
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◆ actionWaitLightEnd()
void daDitem_c::actionWaitLightEnd |
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◆ anim_control()
void daDitem_c::anim_control |
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◆ chkArgFlag()
u32 daDitem_c::chkArgFlag |
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u8 |
i_flag | ) |
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inline |
◆ create()
int daDitem_c::create |
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inline |
◆ CreateInit()
int daDitem_c::CreateInit |
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◆ Delete()
int daDitem_c::Delete |
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inline |
◆ draw()
◆ draw_WOOD_STICK()
void daDitem_c::draw_WOOD_STICK |
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◆ endInsectEffect()
void daDitem_c::endInsectEffect |
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◆ execute()
int daDitem_c::execute |
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inline |
◆ followInsectEffect()
void daDitem_c::followInsectEffect |
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◆ initEffectLight()
void daDitem_c::initEffectLight |
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◆ onEventReg()
void daDitem_c::onEventReg |
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int |
i_regNo, |
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int |
i_value |
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) |
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◆ set_mtx()
void daDitem_c::set_mtx |
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◆ set_pos()
void daDitem_c::set_pos |
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◆ setAction()
void daDitem_c::setAction |
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u8 |
i_action | ) |
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inline |
◆ setInsectEffect()
void daDitem_c::setInsectEffect |
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◆ setListStart()
void daDitem_c::setListStart |
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virtual |
◆ setTevStr()
void daDitem_c::setTevStr |
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virtual |
◆ settingEffectLight()
void daDitem_c::settingEffectLight |
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◆ field_0x92c
cXyz daDitem_c::field_0x92c |
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private |
◆ field_0x938
f32 daDitem_c::field_0x938 |
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private |
◆ field_0x93c
u8 daDitem_c::field_0x93c |
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private |
◆ field_0x93d
u8 daDitem_c::field_0x93d |
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private |
◆ field_0x93e
u8 daDitem_c::field_0x93e |
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private |
◆ field_0x944
u8 daDitem_c::field_0x944[0x948 - 0x944] |
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private |
◆ field_0x969
u8 daDitem_c::field_0x969 |
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private |
◆ field_0x96c
◆ field_0x980
◆ field_0x994
◆ field_0x998
◆ field_0x99c
cXyz daDitem_c::field_0x99c |
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private |
◆ mAction
◆ mLight
◆ mLightStrength
f32 daDitem_c::mLightStrength |
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private |
◆ mParticleAlpha
u8 daDitem_c::mParticleAlpha |
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private |
◆ mSetLightEff
u8 daDitem_c::mSetLightEff |
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private |
◆ mSound
The documentation for this class was generated from the following files: