Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2RideSoundStarter Struct Reference

#include <Z2LinkMgr.h>

+ Inheritance diagram for Z2RideSoundStarter:
+ Collaboration diagram for Z2RideSoundStarter:

Public Member Functions

 Z2RideSoundStarter (Z2CreatureRide *ride)
 
virtual bool startSound (JAISoundID soundID, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr, u32 mapinfo, f32 fxMix, f32 pitch, f32 volume, f32 pan, f32 dolby, u32 moveSteps)
 
- Public Member Functions inherited from Z2SoundStarter
 Z2SoundStarter (bool setInstance)
 
void setPortData (JAISoundHandle *handlePtr, u32 portNum, u16 data, s8 childIndex)
 
u16 getPortData (JAISoundHandle *handlePtr, u32 portNum, s8 childIndex)
 
virtual ~Z2SoundStarter ()
 
virtual bool startSound (JAISoundID soundID, JAISoundHandle *handlePtr, const JGeometry::TVec3< f32 > *posPtr)
 

Public Attributes

Z2CreatureRidemRide
 

Constructor & Destructor Documentation

◆ Z2RideSoundStarter()

Z2RideSoundStarter::Z2RideSoundStarter ( Z2CreatureRide * ride)

Member Function Documentation

◆ startSound()

bool Z2RideSoundStarter::startSound ( JAISoundID soundID,
JAISoundHandle * handle,
const JGeometry::TVec3< f32 > * posPtr,
u32 mapinfo,
f32 fxMix,
f32 pitch,
f32 volume,
f32 pan,
f32 dolby,
u32 moveSteps )
virtual

Reimplemented from Z2SoundStarter.

Member Data Documentation

◆ mRide

Z2CreatureRide* Z2RideSoundStarter::mRide

The documentation for this struct was generated from the following files: