Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daNpcBouS_c Class Reference

Mayor Bo (inside house) More...

#include <d_a_npc_bouS.h>

+ Inheritance diagram for daNpcBouS_c:
+ Collaboration diagram for daNpcBouS_c:

Public Member Functions

 daNpcBouS_c ()
 
 ~daNpcBouS_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void createHeapCallBack (fopAc_ac_c *)
 
void ctrlJointCallBack (J3DJoint *, int)
 
void setExpressionAnm (int, bool)
 
void setExpressionBtp (int)
 
bool setMotionAnm (int, f32)
 
void reset ()
 
void setAction (bool(daNpcBouS_c::*)(void *))
 
void checkInstructionTag (fopAc_ac_c *)
 
void wait (void *)
 
void setMotion (int, f32, int)
 
void setExpression (int, f32)
 
void talk (void *)
 
void demo (void *)
 
void instruction (void *)
 
void checkIntroDemoStart ()
 
void EvCut_BousIntroSumo1 (int)
 
void EvCut_BousIntroSumo2 (int)
 
void EvCut_BousIntroSumo3 (int)
 
void setParam ()
 
void main ()
 
void playMotion ()
 
void ctrlBtk ()
 
void setAttnPos ()
 
void lookat ()
 
bool drawDbgInfo ()
 
void drawOtherMdls ()
 
void adjustShapeAngle ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mEvtSeqList [48]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xe00 - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Mayor Bo (inside house)

Constructor & Destructor Documentation

◆ daNpcBouS_c()

daNpcBouS_c::daNpcBouS_c ( )

◆ ~daNpcBouS_c()

daNpcBouS_c::~daNpcBouS_c ( )

Member Function Documentation

◆ adjustShapeAngle()

void daNpcBouS_c::adjustShapeAngle ( )

◆ checkInstructionTag()

void daNpcBouS_c::checkInstructionTag ( fopAc_ac_c param_0)

◆ checkIntroDemoStart()

void daNpcBouS_c::checkIntroDemoStart ( )

◆ Create()

void daNpcBouS_c::Create ( )

◆ CreateHeap()

void daNpcBouS_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcBouS_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ ctrlBtk()

void daNpcBouS_c::ctrlBtk ( )

◆ ctrlJoint()

void daNpcBouS_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ ctrlJointCallBack()

void daNpcBouS_c::ctrlJointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ Delete()

void daNpcBouS_c::Delete ( )

◆ demo()

void daNpcBouS_c::demo ( void param_0)

◆ Draw()

void daNpcBouS_c::Draw ( )

◆ drawDbgInfo()

bool daNpcBouS_c::drawDbgInfo ( )

◆ drawOtherMdls()

void daNpcBouS_c::drawOtherMdls ( )

◆ EvCut_BousIntroSumo1()

void daNpcBouS_c::EvCut_BousIntroSumo1 ( int  param_0)

◆ EvCut_BousIntroSumo2()

void daNpcBouS_c::EvCut_BousIntroSumo2 ( int  param_0)

◆ EvCut_BousIntroSumo3()

void daNpcBouS_c::EvCut_BousIntroSumo3 ( int  param_0)

◆ Execute()

void daNpcBouS_c::Execute ( )

◆ instruction()

void daNpcBouS_c::instruction ( void param_0)

◆ lookat()

void daNpcBouS_c::lookat ( )

◆ main()

void daNpcBouS_c::main ( )

◆ playMotion()

void daNpcBouS_c::playMotion ( )

◆ reset()

void daNpcBouS_c::reset ( )

◆ setAction()

void daNpcBouS_c::setAction ( bool(daNpcBouS_c::*)(void *)  param_0)

◆ setAttnPos()

void daNpcBouS_c::setAttnPos ( )

◆ setExpression()

void daNpcBouS_c::setExpression ( int  param_0,
f32  param_1 
)

◆ setExpressionAnm()

void daNpcBouS_c::setExpressionAnm ( int  param_0,
bool  param_1 
)

◆ setExpressionBtp()

void daNpcBouS_c::setExpressionBtp ( int  param_0)

◆ setMotion()

void daNpcBouS_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcBouS_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setParam()

void daNpcBouS_c::setParam ( )

◆ talk()

void daNpcBouS_c::talk ( void param_0)

◆ wait()

void daNpcBouS_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcBouS_c::field_0x568[0xe00 - 0x568]
private

◆ mEvtSeqList

SECTION_DATA u8 daNpcBouS_c::mEvtSeqList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

The documentation for this class was generated from the following files: