Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Mayor Bo (inside house) More...
#include <d_a_npc_bouS.h>
Static Public Attributes | |
static u8 | mEvtSeqList [48] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe00 - 0x568] |
Mayor Bo (inside house)
daNpcBouS_c::daNpcBouS_c | ( | ) |
daNpcBouS_c::~daNpcBouS_c | ( | ) |
void daNpcBouS_c::adjustShapeAngle | ( | ) |
void daNpcBouS_c::checkInstructionTag | ( | fopAc_ac_c * | param_0 | ) |
void daNpcBouS_c::checkIntroDemoStart | ( | ) |
void daNpcBouS_c::Create | ( | ) |
void daNpcBouS_c::CreateHeap | ( | ) |
void daNpcBouS_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcBouS_c::ctrlBtk | ( | ) |
void daNpcBouS_c::Delete | ( | ) |
void daNpcBouS_c::Draw | ( | ) |
bool daNpcBouS_c::drawDbgInfo | ( | ) |
void daNpcBouS_c::drawOtherMdls | ( | ) |
void daNpcBouS_c::Execute | ( | ) |
void daNpcBouS_c::lookat | ( | ) |
void daNpcBouS_c::main | ( | ) |
void daNpcBouS_c::playMotion | ( | ) |
void daNpcBouS_c::reset | ( | ) |
void daNpcBouS_c::setAttnPos | ( | ) |
void daNpcBouS_c::setParam | ( | ) |
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