Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
daNpcWrestler_HIOParam Struct Reference

#include <d_a_npc_wrestler.h>

+ Collaboration diagram for daNpcWrestler_HIOParam:

Public Attributes

daNpcF_HIOParam common
 
s16 ai_action
 
s16 ready_appearance_time
 
s16 fight_appearance_time
 
s32 slap_hit_impact
 
s16 rotation
 
f32 camera_rotation_angle
 
f32 ring_edge_sound
 
f32 ring_edge_movement
 
f32 fade_speed
 
s16 field_0x8c
 
f32 field_0x90
 
f32 field_0x94
 
f32 field_0x98
 
f32 field_0x9c
 
f32 field_0xa0
 
f32 field_0xa4
 
s16 field_0xa8
 
s16 field_0xaa
 
s16 field_0xac
 
f32 field_0xb0
 
s16 field_0xb4
 
s16 field_0xb6
 
Vec field_0xb8
 
Vec field_0xc4
 
Vec field_0xd0
 
Vec field_0xdc
 
s16 field_0xe8
 
s16 field_0xea
 
s16 field_0xec
 
s16 field_0xee
 
f32 field_0xf0
 
f32 vertical_speed
 
f32 horizontal_speed
 
daNpcWrestler_HIOParamSub mTypeParams [2]
 

Member Data Documentation

◆ ai_action

s16 daNpcWrestler_HIOParam::ai_action

◆ camera_rotation_angle

f32 daNpcWrestler_HIOParam::camera_rotation_angle

◆ common

daNpcF_HIOParam daNpcWrestler_HIOParam::common

◆ fade_speed

f32 daNpcWrestler_HIOParam::fade_speed

◆ field_0x8c

s16 daNpcWrestler_HIOParam::field_0x8c

◆ field_0x90

f32 daNpcWrestler_HIOParam::field_0x90

◆ field_0x94

f32 daNpcWrestler_HIOParam::field_0x94

◆ field_0x98

f32 daNpcWrestler_HIOParam::field_0x98

◆ field_0x9c

f32 daNpcWrestler_HIOParam::field_0x9c

◆ field_0xa0

f32 daNpcWrestler_HIOParam::field_0xa0

◆ field_0xa4

f32 daNpcWrestler_HIOParam::field_0xa4

◆ field_0xa8

s16 daNpcWrestler_HIOParam::field_0xa8

◆ field_0xaa

s16 daNpcWrestler_HIOParam::field_0xaa

◆ field_0xac

s16 daNpcWrestler_HIOParam::field_0xac

◆ field_0xb0

f32 daNpcWrestler_HIOParam::field_0xb0

◆ field_0xb4

s16 daNpcWrestler_HIOParam::field_0xb4

◆ field_0xb6

s16 daNpcWrestler_HIOParam::field_0xb6

◆ field_0xb8

Vec daNpcWrestler_HIOParam::field_0xb8

◆ field_0xc4

Vec daNpcWrestler_HIOParam::field_0xc4

◆ field_0xd0

Vec daNpcWrestler_HIOParam::field_0xd0

◆ field_0xdc

Vec daNpcWrestler_HIOParam::field_0xdc

◆ field_0xe8

s16 daNpcWrestler_HIOParam::field_0xe8

◆ field_0xea

s16 daNpcWrestler_HIOParam::field_0xea

◆ field_0xec

s16 daNpcWrestler_HIOParam::field_0xec

◆ field_0xee

s16 daNpcWrestler_HIOParam::field_0xee

◆ field_0xf0

f32 daNpcWrestler_HIOParam::field_0xf0

◆ fight_appearance_time

s16 daNpcWrestler_HIOParam::fight_appearance_time

◆ horizontal_speed

f32 daNpcWrestler_HIOParam::horizontal_speed

◆ mTypeParams

daNpcWrestler_HIOParamSub daNpcWrestler_HIOParam::mTypeParams[2]

◆ ready_appearance_time

s16 daNpcWrestler_HIOParam::ready_appearance_time

◆ ring_edge_movement

f32 daNpcWrestler_HIOParam::ring_edge_movement

◆ ring_edge_sound

f32 daNpcWrestler_HIOParam::ring_edge_sound

◆ rotation

s16 daNpcWrestler_HIOParam::rotation

◆ slap_hit_impact

s32 daNpcWrestler_HIOParam::slap_hit_impact

◆ vertical_speed

f32 daNpcWrestler_HIOParam::vertical_speed

The documentation for this struct was generated from the following file: