Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Horse Fence. More...
#include <d_a_obj_usaku.h>
Additional Inherited Members | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Horse Fence.
u8 obj_usaku_class::field_0x570 |
u8 obj_usaku_class::field_0x578[0x580 - 0x578] |
Mtx obj_usaku_class::mBgMtx |
dBgW* obj_usaku_class::mpBgW |
request_of_phase_process_class obj_usaku_class::mPhase |
J3DModel* obj_usaku_class::mpModel |