Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daFmtMng_Path_c Struct Reference

#include <d_a_formation_mng.h>

+ Inheritance diagram for daFmtMng_Path_c:
+ Collaboration diagram for daFmtMng_Path_c:

Public Member Functions

bool checkPathEnd (cXyz, f32)
 
bool checkPoint (cXyz, f32)
 
bool isPathClose ()
 
s8 getArg0 ()
 
s8 getArg1 ()
 
void chgDir ()
 
void setPath (int param_1, int param_2, cXyz *param_3)
 
void getStartPoint (Vec *param_1, SVec *param_2)
 
void getTargetPoint (Vec *param_1)
 
int decIndex (int param_1)
 
int incIndex (int param_1)
 
void setNextPoint ()
 
void setNextPoint (cXyz *param_1)
 

Public Attributes

dPathmPath
 
int field_0x4
 
f32 field_0x8
 
s8 field_0xc
 

Member Function Documentation

◆ checkPathEnd()

bool daFmtMng_Path_c::checkPathEnd ( cXyz  param_1,
f32  param_2 
)

◆ checkPoint()

bool daFmtMng_Path_c::checkPoint ( cXyz  i_point,
f32  param_2 
)

◆ chgDir()

void daFmtMng_Path_c::chgDir ( )
inline

◆ decIndex()

int daFmtMng_Path_c::decIndex ( int  param_1)
inline

◆ getArg0()

s8 daFmtMng_Path_c::getArg0 ( )
inline

◆ getArg1()

s8 daFmtMng_Path_c::getArg1 ( )
inline

◆ getStartPoint()

void daFmtMng_Path_c::getStartPoint ( Vec param_1,
SVec param_2 
)
inline

◆ getTargetPoint()

void daFmtMng_Path_c::getTargetPoint ( Vec param_1)
inline

◆ incIndex()

int daFmtMng_Path_c::incIndex ( int  param_1)
inline

◆ isPathClose()

bool daFmtMng_Path_c::isPathClose ( )
inline

◆ setNextPoint() [1/2]

void daFmtMng_Path_c::setNextPoint ( )
inline

◆ setNextPoint() [2/2]

void daFmtMng_Path_c::setNextPoint ( cXyz param_1)
inline

◆ setPath()

void daFmtMng_Path_c::setPath ( int  param_1,
int  param_2,
cXyz param_3 
)
inline

Member Data Documentation

◆ field_0x4

int daFmtMng_Path_c::field_0x4

◆ field_0x8

f32 daFmtMng_Path_c::field_0x8

◆ field_0xc

s8 daFmtMng_Path_c::field_0xc

◆ mPath

dPath* daFmtMng_Path_c::mPath

The documentation for this struct was generated from the following files: