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#include <d_a_e_ai.h>
◆ e_ai_class()
e_ai_class::e_ai_class |
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◆ action()
void e_ai_class::action |
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◆ anm_init()
void e_ai_class::anm_init |
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int |
param_0, |
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f32 |
param_1, |
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u8 |
param_2, |
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f32 |
param_3 |
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◆ AttentionSet()
void e_ai_class::AttentionSet |
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◆ Create()
void e_ai_class::Create |
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◆ CreateHeap()
void e_ai_class::CreateHeap |
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◆ damage_check()
void e_ai_class::damage_check |
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◆ Delete()
void e_ai_class::Delete |
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◆ Draw()
void e_ai_class::Draw |
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◆ e_ai_attack()
void e_ai_class::e_ai_attack |
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◆ e_ai_damage()
void e_ai_class::e_ai_damage |
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◆ e_ai_move()
void e_ai_class::e_ai_move |
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◆ e_ai_return()
void e_ai_class::e_ai_return |
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◆ e_ai_wait()
void e_ai_class::e_ai_wait |
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◆ Execute()
void e_ai_class::Execute |
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◆ initCcCylinder()
void e_ai_class::initCcCylinder |
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◆ other_bg_check()
◆ pl_check()
void e_ai_class::pl_check |
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f32 |
param_0, |
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s16 |
param_1 |
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◆ player_way_check()
void e_ai_class::player_way_check |
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◆ PlayerWaySet()
void e_ai_class::PlayerWaySet |
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◆ setBaseMtx()
void e_ai_class::setBaseMtx |
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◆ setCcCylinder()
void e_ai_class::setCcCylinder |
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◆ field_0x5ac
u8 e_ai_class::field_0x5ac[0xd44 - 0x5ac] |
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The documentation for this class was generated from the following files: