Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcDrSol_c Class Reference

Drain Soldier (Hyrule Castle Sewer Soldier?) More...

#include <d_a_npc_drainSol.h>

+ Inheritance diagram for daNpcDrSol_c:
+ Collaboration diagram for daNpcDrSol_c:

Public Member Functions

 daNpcDrSol_c ()
 
 ~daNpcDrSol_c ()
 
void Create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute ()
 
void Draw ()
 
void drawOtherMdls ()
 
void createHeapCallBack (fopAc_ac_c *)
 
void reset ()
 
void setAction (bool(daNpcDrSol_c::*)(void *))
 
void chkFindPlayer ()
 
void wait (void *)
 
void setMotion (int, f32, int)
 
void talk (void *)
 
void setParam ()
 
void main ()
 
void setAttnPos ()
 
bool setMotionAnm (int, f32)
 
bool drawDbgInfo ()
 
void adjustShapeAngle ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u8 field_0x568 [0xd3c - 0x568]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Drain Soldier (Hyrule Castle Sewer Soldier?)

Constructor & Destructor Documentation

◆ daNpcDrSol_c()

daNpcDrSol_c::daNpcDrSol_c ( )

◆ ~daNpcDrSol_c()

daNpcDrSol_c::~daNpcDrSol_c ( )

Member Function Documentation

◆ adjustShapeAngle()

void daNpcDrSol_c::adjustShapeAngle ( )

◆ chkFindPlayer()

void daNpcDrSol_c::chkFindPlayer ( )

◆ Create()

void daNpcDrSol_c::Create ( )

◆ CreateHeap()

void daNpcDrSol_c::CreateHeap ( )

◆ createHeapCallBack()

void daNpcDrSol_c::createHeapCallBack ( fopAc_ac_c param_0)

◆ Delete()

void daNpcDrSol_c::Delete ( )

◆ Draw()

void daNpcDrSol_c::Draw ( )

◆ drawDbgInfo()

bool daNpcDrSol_c::drawDbgInfo ( )

◆ drawOtherMdls()

void daNpcDrSol_c::drawOtherMdls ( )

◆ Execute()

void daNpcDrSol_c::Execute ( )

◆ main()

void daNpcDrSol_c::main ( )

◆ reset()

void daNpcDrSol_c::reset ( )

◆ setAction()

void daNpcDrSol_c::setAction ( bool(daNpcDrSol_c::*)(void *)  param_0)

◆ setAttnPos()

void daNpcDrSol_c::setAttnPos ( )

◆ setMotion()

void daNpcDrSol_c::setMotion ( int  param_0,
f32  param_1,
int  param_2 
)

◆ setMotionAnm()

bool daNpcDrSol_c::setMotionAnm ( int  param_0,
f32  param_1 
)

◆ setParam()

void daNpcDrSol_c::setParam ( )

◆ talk()

void daNpcDrSol_c::talk ( void param_0)

◆ wait()

void daNpcDrSol_c::wait ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daNpcDrSol_c::field_0x568[0xd3c - 0x568]
private

The documentation for this class was generated from the following files: