Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
nw4hbm::lyt::detail::TexCoordAry Class Reference

#include <common.h>

Public Member Functions

 TexCoordAry ()
 
u8 GetSize () const
 
const TexCoordsGetArray () const
 
void SetSize (u8 num)
 
bool IsEmpty () const
 
void Reserve (u8 num)
 
void Free ()
 
void Copy (const void *pResTexCoord, u8 texCoordNum)
 
void SetCoord (u32 idx, const math::VEC2 *vec)
 
void GetCoord (u32 idx, math::VEC2 *vec) const
 

Private Attributes

u8 mCap
 
u8 mNum
 
TexCoordsmpData
 

Constructor & Destructor Documentation

◆ TexCoordAry()

nw4hbm::lyt::detail::TexCoordAry::TexCoordAry ( )

Member Function Documentation

◆ Copy()

void nw4hbm::lyt::detail::TexCoordAry::Copy ( const void * pResTexCoord,
u8 texCoordNum )

◆ Free()

void nw4hbm::lyt::detail::TexCoordAry::Free ( )

◆ GetArray()

const TexCoords * nw4hbm::lyt::detail::TexCoordAry::GetArray ( ) const
inline

◆ GetCoord()

void nw4hbm::lyt::detail::TexCoordAry::GetCoord ( u32 idx,
math::VEC2 * vec ) const

◆ GetSize()

u8 nw4hbm::lyt::detail::TexCoordAry::GetSize ( ) const
inline

◆ IsEmpty()

bool nw4hbm::lyt::detail::TexCoordAry::IsEmpty ( ) const
inline

◆ Reserve()

void nw4hbm::lyt::detail::TexCoordAry::Reserve ( u8 num)

◆ SetCoord()

void nw4hbm::lyt::detail::TexCoordAry::SetCoord ( u32 idx,
const math::VEC2 * vec )

◆ SetSize()

void nw4hbm::lyt::detail::TexCoordAry::SetSize ( u8 num)

Member Data Documentation

◆ mCap

u8 nw4hbm::lyt::detail::TexCoordAry::mCap
private

◆ mNum

u8 nw4hbm::lyt::detail::TexCoordAry::mNum
private

◆ mpData

TexCoords* nw4hbm::lyt::detail::TexCoordAry::mpData
private

The documentation for this class was generated from the following files: