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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Flight by Fowl Rupee Target. More...
#include <d_a_obj_mato.h>
Inheritance diagram for daObjMATO_c:
Collaboration diagram for daObjMATO_c:Public Member Functions | |
| void | setAction (void(daObjMATO_c::*)(int), int) |
| void | action () |
| void | hit_check () |
| void | start_wait (int) |
| void | wait (int) |
| void | disappear (int) |
| void | getRupee (int) |
| int | execute () |
| int | _delete () |
| void | setBaseMtx () |
| int | mato_init () |
| int | create () |
| int | CreateHeap () |
| int | draw () |
Public Member Functions inherited from fopAc_ac_c | |
| fopAc_ac_c () | |
| ~fopAc_ac_c () | |
Additional Inherited Members | |
Static Public Member Functions inherited from fopAc_ac_c | |
| static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
| static u32 | stopStatus |
Flight by Fowl Rupee Target.
| int daObjMATO_c::_delete | ( | ) |
| void daObjMATO_c::action | ( | ) |
| int daObjMATO_c::create | ( | ) |
|
inline |
| void daObjMATO_c::disappear | ( | int | i_no | ) |
|
inline |
| int daObjMATO_c::execute | ( | ) |
| void daObjMATO_c::getRupee | ( | int | i_no | ) |
| void daObjMATO_c::hit_check | ( | ) |
| int daObjMATO_c::mato_init | ( | ) |
| void daObjMATO_c::setAction | ( | void(daObjMATO_c::* | i_action )(int), |
| int | i_no ) |
| void daObjMATO_c::setBaseMtx | ( | ) |
| void daObjMATO_c::start_wait | ( | int | i_no | ) |
| void daObjMATO_c::wait | ( | int | i_no | ) |
| u16 daObjMATO_c::field_0x39f4 |
| u8 daObjMATO_c::field_0x39f6 |
| MatoData_s daObjMATO_c::mData[30] |
| u8 daObjMATO_c::mIsAddSimpleModel |
| request_of_phase_process_class daObjMATO_c::mPhase |
| dPath* daObjMATO_c::mpPath |