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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JUTDirectPrint.h>
Collaboration diagram for JUTDirectPrint:Public Member Functions | |
| void | erase (int, int, int, int) |
| void | drawChar (int, int, int) |
| void | changeFrameBuffer (void *, u16, u16) |
| void | print (u16, u16, char const *,...) |
| void | printSub (u16, u16, char const *, va_list, bool) |
| void | drawString (u16, u16, char *) |
| void | drawString_f (u16, u16, char const *,...) |
| void | setCharColor (u8, u8, u8) |
| void | setCharColor (JUtility::TColor) |
| bool | isActive () const |
| JUtility::TColor | getCharColor () const |
| void | changeFrameBuffer (void *param_0) |
| void * | getFrameBuffer () |
Static Public Member Functions | |
| static JUTDirectPrint * | start () |
| static JUTDirectPrint * | getManager () |
Private Member Functions | |
| JUTDirectPrint () | |
Static Private Attributes | |
| static u8 | sAsciiTable [128] |
| static u32 | sFontData [64] |
| static u32 | sFontData2 [77] |
| static JUTDirectPrint * | sDirectPrint |
| static u8 | sDirectPrint_padding [4] |
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| void JUTDirectPrint::drawChar | ( | int | position_x, |
| int | position_y, | ||
| int | ch ) |
| void JUTDirectPrint::erase | ( | int | x, |
| int | y, | ||
| int | width, | ||
| int | height ) |
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| void JUTDirectPrint::printSub | ( | u16 | position_x, |
| u16 | position_y, | ||
| char const * | format, | ||
| va_list | args, | ||
| bool | clear ) |
| void JUTDirectPrint::setCharColor | ( | JUtility::TColor | color | ) |
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