Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JUTDirectPrint.h>
Public Member Functions | |
void | erase (int, int, int, int) |
void | drawChar (int, int, int) |
void | changeFrameBuffer (void *, u16, u16) |
void | print (u16, u16, char const *,...) |
void | printSub (u16, u16, char const *, va_list, bool) |
void | drawString (u16, u16, char *) |
void | drawString_f (u16, u16, char const *,...) |
void | setCharColor (u8, u8, u8) |
void | setCharColor (JUtility::TColor) |
bool | isActive () const |
JUtility::TColor | getCharColor () const |
void | changeFrameBuffer (void *param_0) |
void * | getFrameBuffer () |
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static JUTDirectPrint * | start () |
static JUTDirectPrint * | getManager () |
Private Member Functions | |
JUTDirectPrint () | |
Static Private Attributes | |
static u8 | sAsciiTable [128] |
static u32 | sFontData [64] |
static u32 | sFontData2 [77] |
static JUTDirectPrint * | sDirectPrint |
static u8 | sDirectPrint_padding [4] |
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void JUTDirectPrint::printSub | ( | u16 | position_x, |
u16 | position_y, | ||
char const * | format, | ||
va_list | args, | ||
bool | clear | ||
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void JUTDirectPrint::setCharColor | ( | JUtility::TColor | color | ) |
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