Forest Temple Torch 01.
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#include <d_a_obj_lv1Candle01.h>
◆ create()
◆ CreateHeap()
int daLv1Cdl01_c::CreateHeap |
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virtual |
◆ cutLight()
void daLv1Cdl01_c::cutLight |
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◆ Delete()
int daLv1Cdl01_c::Delete |
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virtual |
◆ Draw()
int daLv1Cdl01_c::Draw |
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virtual |
◆ Execute()
int daLv1Cdl01_c::Execute |
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f32(**) |
param_0[3][4] | ) |
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◆ lightInit()
void daLv1Cdl01_c::lightInit |
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◆ pointLightProc()
void daLv1Cdl01_c::pointLightProc |
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◆ setBaseMtx()
void daLv1Cdl01_c::setBaseMtx |
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◆ setLight()
void daLv1Cdl01_c::setLight |
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◆ mCcDCyl
Initial value:= {
{ {0.0f, 0.0f, 0.0f}, 0, 0}
}
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle01.h:13
◆ mCcDObjInfo
Initial value:= {
{
0, {
{0, 0, 0},
{0xd8fbffff, 0x1f},
{0x79}
}
},
{1, 0, 0, 0, 0},
{0xa, 0, 0, 0, 6},
{0},
}
◆ mCyl
◆ mIntensity
f32 daLv1Cdl01_c::mIntensity |
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private |
◆ mIsLit
bool daLv1Cdl01_c::mIsLit |
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private |
◆ mLight
◆ mLightPos
cXyz daLv1Cdl01_c::mLightPos |
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private |
◆ mLightType
u8 daLv1Cdl01_c::mLightType |
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private |
◆ mPhase
◆ mpModel
◆ mSound
◆ mStts
◆ mTgHit
◆ mTimer
◆ mTorchPos
cXyz daLv1Cdl01_c::mTorchPos |
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private |
The documentation for this class was generated from the following files: