Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daLv1Cdl01_c Class Reference

Forest Temple Torch 01. More...

#include <d_a_obj_lv1Candle01.h>

+ Inheritance diagram for daLv1Cdl01_c:
+ Collaboration diagram for daLv1Cdl01_c:

Public Member Functions

void setBaseMtx ()
 
int CreateHeap ()
 
cPhs__Step create ()
 
void lightInit ()
 
void setLight ()
 
void cutLight ()
 
void pointLightProc ()
 
int Execute (f32(**)[3][4])
 
int Draw ()
 
int Delete ()
 
- Public Member Functions inherited from dBgS_MoveBgActor
 dBgS_MoveBgActor ()
 
int MoveBGCreateHeap ()
 
int MoveBGCreate (char const *i_arcName, int i_dzb_id, MoveBGActor_SetFunc i_setFunc, u32 i_heapSize, Mtx *i_bgMtx)
 
int MoveBGDelete ()
 
int MoveBGExecute ()
 
int MoveBGDraw ()
 
int MoveBGIsDelete ()
 
virtual int Create ()
 
virtual int Execute (Mtx **)
 
virtual int IsDelete ()
 
virtual int ToFore ()
 
virtual int ToBack ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

request_of_phase_process_class mPhase
 
J3DModelmpModel
 
dCcD_Stts mStts
 
dCcD_Cyl mCyl
 
cXyz mTorchPos
 
bool mIsLit
 
u8 mTimer
 
cXyz mLightPos
 
u8 mLightType
 
f32 mIntensity
 
LIGHT_INFLUENCE mLight
 
u8 mTgHit
 
Z2SoundObjSimple mSound
 

Static Private Attributes

static dCcD_SrcGObjInf const mCcDObjInfo
 
static dCcD_SrcCyl mCcDCyl
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from dBgS_MoveBgActor
dBgWmpBgW
 
Mtx mBgMtx
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from dBgS_MoveBgActor
static const charm_name
 
static int m_dzb_id
 
static MoveBGActor_SetFunc m_set_func
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Forest Temple Torch 01.

Member Function Documentation

◆ create()

cPhs__Step daLv1Cdl01_c::create ( )

◆ CreateHeap()

int daLv1Cdl01_c::CreateHeap ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ cutLight()

void daLv1Cdl01_c::cutLight ( )

◆ Delete()

int daLv1Cdl01_c::Delete ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Draw()

int daLv1Cdl01_c::Draw ( )
virtual

Reimplemented from dBgS_MoveBgActor.

◆ Execute()

int daLv1Cdl01_c::Execute ( f32(**)  param_0[3][4])

◆ lightInit()

void daLv1Cdl01_c::lightInit ( )

◆ pointLightProc()

void daLv1Cdl01_c::pointLightProc ( )

◆ setBaseMtx()

void daLv1Cdl01_c::setBaseMtx ( )

◆ setLight()

void daLv1Cdl01_c::setLight ( )

Member Data Documentation

◆ mCcDCyl

dCcD_SrcCyl daLv1Cdl01_c::mCcDCyl
staticprivate
Initial value:
= {
{ {0.0f, 0.0f, 0.0f}, 0, 0}
}
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle01.h:13

◆ mCcDObjInfo

dCcD_SrcGObjInf const daLv1Cdl01_c::mCcDObjInfo
staticprivate
Initial value:
= {
{
0, {
{0, 0, 0},
{0xd8fbffff, 0x1f},
{0x79}
}
},
{1, 0, 0, 0, 0},
{0xa, 0, 0, 0, 6},
{0},
}

◆ mCyl

dCcD_Cyl daLv1Cdl01_c::mCyl
private

◆ mIntensity

f32 daLv1Cdl01_c::mIntensity
private

◆ mIsLit

bool daLv1Cdl01_c::mIsLit
private

◆ mLight

LIGHT_INFLUENCE daLv1Cdl01_c::mLight
private

◆ mLightPos

cXyz daLv1Cdl01_c::mLightPos
private

◆ mLightType

u8 daLv1Cdl01_c::mLightType
private

◆ mPhase

request_of_phase_process_class daLv1Cdl01_c::mPhase
private

◆ mpModel

J3DModel* daLv1Cdl01_c::mpModel
private

◆ mSound

Z2SoundObjSimple daLv1Cdl01_c::mSound
private

◆ mStts

dCcD_Stts daLv1Cdl01_c::mStts
private

◆ mTgHit

u8 daLv1Cdl01_c::mTgHit
private

◆ mTimer

u8 daLv1Cdl01_c::mTimer
private

◆ mTorchPos

cXyz daLv1Cdl01_c::mTorchPos
private

The documentation for this class was generated from the following files: